Cha

[First Man] Cha

Bossing Unit Relevance: Very High
Energy Decrease Swiftness Decrease
Yellow
SSR+
Ranged
Physical

Rankings

Deficit < 350:

Irregular

Deficit > 350:

High Ranker

Limit
Deficit Performance Rating indicates the deficit range where this unit can effectively operate:
• 0 stars: Cannot work at any deficit
• 1 stars: ~200 deficit
• 2 stars: ~300 deficit
• 3 stars: ~400 deficit
• 4 stars: ~700 deficit
• 4.5 stars: 1000+ deficit
• 5 stars: Unlimited deficit
Versatility
Team Compatibility Measures how flexible the unit is in team compositions:
• 0 stars: Cannot function in any team
• 1 stars: Strict teammate requirements, not versatile
• 3 stars: Moderate flexibility
• 5 stars: Extremely plug and play
Utility
Team Support Value Evaluates how useful the unit's effects are to the team:
• 0 stars: No utility, completely selfish unit
• 1 stars: Almost non-existent utility, selfish unit
• 3 stars: Moderate utility
• 5 stars: Extremely useful effects

Pros

  • Good Damage
  • Spammable Energy Decrease
  • Survivability is decent [When Maxed]

Cons

  • Needs Grouping
  • Needs DEF Decrease

Rapport Item

Friendship Ring Friendship Ring

Special Move - Primordial Lethal Skill: Great Forest

Cha becomes invincible, Teleports to an enemy, dealing 400% of Cha's ATK as DMG to enemies in range 5 times, sending them Airborne for 3 sec with each hit.

When Cha's Special Move ends, his remaining Active Skill Cooldown is decreased by 50%

Each use of this skill increases the ATK coefficient by 600%. (Max: 5 stacks)

Active Skill - Primordial Chapter 1: Surging Stream

Cha becomes immune to status effects, quickly evades to the rear, then delivers powerful solid punches, dealing 400% of his ATK as DMG to enemies in range 3 times and pushing them away. This attack ignores 50% of the enemy's DEF.
Each use of this skill increases the ATK coefficient by 400%. (Max: 5 stacks)

Active Skill - Primordial Chapter 2: Turbulent Waves

Cha launches Piercing primordial solid punches to deal 200% of ATK as DMG 10 times to the enemy.
Each use of this skill increases the ATK coefficient by 400% (Max: 5 stacks)

Passive - Primordial Fist

When every one of Cha's direct attacks lands, decreases the target's Energy by 150. Cha's ATK increases by 80% and DEF increases by 100% for 10 sec after using the skill. (Max: 6 stacks, duration resets when stacks refresh)
Additionally, Basic Attack Pierce is fixed at 0, and ATK fluctuates by 3% for every 1% increase or decrease.
His basic attacks pierce targets.

EE Stat

Physical Resistance

Level 1 Effect

Cha recovers 300 Energy when using Primordial Chapter 1: Surging Stream.

Level 2 Effect

Target’s Swiftness decreases by 50 for 10 sec when Primordial Chapter 1: Surging Stream lands.

Level 3 Effect

Cha's DEF increases by 80% for 12 sec each time Primordial Chapter 2: Turbulent Waves lands. (Max: 5 stacks)

Level 4 Effect

Cha’s ATK SPD increases by 100 for 10 sec at the start of the battle.

Revolution 4: Primordial Lethal Skill: Great Forest

Primordial Lethal Skill: Great Forest always lands as a Critical Hit. When used, enhances the Active Skill Cooldown Decrease effect and resets Cooldown.

Revolution 5: Primordial Chapter 2: Turbulent Waves

When Cha uses Primordial Chapter 2: Turbulent Waves, he creates a Hit Barrier with 10 durability that lasts for 12 sec. ATK increases by 80% and DEF increases by 100% while the barrier is active.

Revolution 6 [PvP ONLY]

Cha’s ATK increases by 50% and ACC by 180 in Arenas.
(Cannot be removed with buff removal skills.)

Revolution 1
ACC
Revolution 2
Effect Hit
Revolution 3
ATK SPD
Revolution 4
Recovery Received
ATK
Revolution 5
HP
Critical DMG Increase
Revolution 6
Basic Attack Pierce
Max Cooldown Reduction

For detailed information on which investment is needed, please refer to the "Investment Guide" section.

Notes

Bari is the current Best in Slot because of the extra survivability, but in terms of damage output it is the worst out of all the options.
El is a decent pick, providing both damage and survivability.
Alocasia is ok, but it's better to wait until it receives a buff.
Mago will likely become his Best in Slot after it receives a buff.
Sundance is a great pick now, adding Max HP% Damage to his AoE Basic Attacks.
Doris and Runda are both viable options, but it's better to have them on support units.

For detailed information on stats and upgrades, please check the Investment Guide section below.

General Information

What does this unit provide to the team?

High AoE Damage, High AoE Energy Decrease, Swiftness Decrease

What does this unit need from the team?

Grouping, Survivability, DEF Decrease, HP Recovery Block, Energy, Buff Removal

Which enemies should you avoid?

Enemies with Multi-Hit Attacks, but with the right supports they are not an issue

Which enemies is this unit good against?

Units that rely on their Special Moves

Unit Synergies

Yirang Yeon
Yirang Yeon
Great Family
Yirang is the best grouper in the game (excluding EX Urek) and she works really well with Cha.
Augusgus
Augusgus
Shinsu Picture
Augusgus provides all the Damage buffs that Cha needs to deal insane amounts of damage, he also provides a bit of extra grouping and his own damage is high as well.
Tokoyami Towa
Tokoyami Towa
Hololive
Towa provides Survivability and Damage Buffs, she is a great support for Cha. Replacements for Towa could be Evan, Elite Spy Xia Xia, Albelda, Alphine, AYura and Anniversary Yihwa.
Sharon
Sharon
Fairy Sword
Sharon makes Cha nearly unkillable and her Damage Buffs are great, with ATK Coefficient and Crit Rate increases.
Hockney
Hockney
Future Sight
Hockney improves Survivability a bit and also provides a good amount of Energy.
Khun Aguero
Khun Aguero
Ice Spear
Khun Aguero has DEF Decrease and HP Recovery block. Like Cha he needs grouping and survivability, so if you can build a team to keep him alive, he is going to perform well with Cha.

Basic Teams

These are just example teams and are by no means the best possible combinations. We avoid using units that are not easily obtainable or common.

Mono-Color Team

Khun Aguero
Khun Aguero
Ice Spear
Bam
Bam
Black March
Evan
Evan
Fast Ship
Cha
Cha
First Man
Augusgus
Augusgus
Shinsu Picture
Basic team with Bam and Evan for Survivability, Khun Aguero for the HP Recovery Block, Cha and Augusgus for Damage. Bam could be replaced with Yirang, but then the uptime on Evan might be low if your account is low on Swiftness and you don't have a Runda on that row.

Multi-Color Team

Albelda
Albelda
Soul Fragment
Cha
Cha
First Man
Xia Xia
Xia Xia
Elite Spy
Yirang Yeon
Yirang Yeon
Great Family
Evan
Evan
Fast Ship
Cha works really well in mono Yellow teams, so running Multi-Color teams might not be necessary. In this example, I used Albelda, Xia Xia and Evan to provide Survivability and Damage Buffs and Yirang for the Grouping.
Mandatory
Recommended
Nice to Have

Rankings

Deficit < 350

Ranker

Deficit > 350

S

Requirements

Dupes
Star Star Star
EE

+30

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+4

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+16

Slot 2

+12

Slot 3

+12

Slot 4

+16

Effect Resistance
Slot 5

+16

Physical Pierce
Recommended Substats:

Physical Pierce, Crit Rate Increase, Crit DMG Increase, ACC, EVA, Effect Resistance, Effect Hit

Notes:

You can run Critical DMG Increase instead on Slot 4 if you don't feel like you need the protection from Status Effects.

Additional Notes

At this level of investment he will need a bit more help from the team to stay alive, but he is completely viable even at 350 deficit.

Rankings

Deficit < 350

Irregular

Deficit > 350

High Ranker

Requirements

Dupes
Star Star Star Star Star
EE

+35

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+5

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+20

Slot 2

+16

Slot 3

+16

Slot 4

+20

Effect Resistance
Slot 5

+20

Physical Pierce
Recommended Substats:

Physical Pierce, Crit Rate Increase, Crit DMG Increase, ACC, EVA, Effect Resistance, Effect Hit

Notes:

You can run Critical DMG Increase instead on Slot 4 if you don't feel like you need the protection from Status Effects.

Revolution

Revolution Tier:
Revolution 6
Revolution Cost:
fragment 3500
shining fragment 80140
ore 400
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • ACC (Level 20)
  • ATK SPD (Level 20)
  • Basic Attack Pierce (Level 20)
  • ATK (Level 20)
  • Critical DMG Increase (Level 20)
  • Effect Hit (Level 20)

Rankings

Deficit < 350

Irregular

Deficit > 350

High Ranker

Requirements

Dupes
Star Star Star Star Star
EE

+40

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+5

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+20

Slot 2

+20

Slot 3

+20

Slot 4

+20

Effect Resistance
Slot 5

+20

Physical Pierce
Recommended Substats:

Physical Pierce, Crit Rate Increase, Crit DMG Increase, ACC, EVA, Effect Resistance, Effect Hit

Notes:

You can run Critical DMG Increase instead on Slot 4 if you don't feel like you need the protection from Status Effects.

Revolution

Revolution Tier:
Revolution 6
Revolution Cost:
fragment 3500
shining fragment 80140
ore 400
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • ACC (Level 20)
  • ATK SPD (Level 20)
  • Basic Attack Pierce (Level 20)
  • ATK (Level 20)
  • Critical DMG Increase (Level 20)
  • Effect Hit (Level 20)
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