Sharon

[Fairy Sword] Sharon

Bossing Unit Relevance: Very High
Yellow
SSR+
Warrior
Physical

Rankings

Deficit < 350:

Irregular

Deficit > 350:

Irregular

Sharon survives really well and provides useful buffs to your DPS unit, including a massive survivability buff.
The Energy she gives to the linked ally is not too high, but it is still good.
She needs Revo 5 to provide good survivability, and will need other supporting units before then.

Rapport Item

Medal of Honor Medal of Honor

Special Move - Guardian Blade: Marine Fairy Swords

Sharon becomes invincible and materializes the Marine Fairy Swords in the air, attacking enemies to deal 300% of her ATK as DMG 10 times.
If the target has a Barrier, instantly destroys it and deals 2,000% of her DEF as additional DMG.

For 10 sec after using the skill, DMG Taken per hit cannot exceed 2% of her Max HP, and enemies who attack Sharon or the guarded ally are struck by Guardian Blades, dealing 800% of her DEF as DMG and Locking them for 2 sec.

Active Skill - Special Skill: Ari's Willpower

Sharon reinforces her own body for 15 sec, increasing ATK and DEF by 200%, Swiftness by 40, and applies a Crystal Mark that lasts 10 sec to enemies hit by her attacks (up to 1 mark).
Marked target's Critical Hit Resistance decreases by 30% and when a guarded ally attacks the target, deals damage with an ATK coefficient increased by 200%.

This skill cannot be reactivated while Body Reinforcement is active.

Active Skill - Lethal Skill: Fairy Light

Sharon becomes immune to status effects and jumps into the air to unleash a concentrated Sword Energy Strike at enemies.
The Piercing Sword Energy deals 300% of her ATK as DMG and Knocks the target Down for 2 sec, followed by 6 hits of Shinsu Slash dealing 200% of her ATK as DMG each.
Hit targets are weakened for 10 sec, increasing Sharon's and the guarded ally's ATK by 100% and Critical Hit Rate by 40% when they attack the target.

Passive - Guard: Rank 2 Servant

At the start of the battle, guards the ally with the highest ATK, attacking the enemy targeted by that ally and taking 50% of the DMG Taken in their place.
If Sharon or the guarded ally take DMG reducing the HP below 30% during the battle, recovers 100% Energy and enhances the guard, making her and the target Invincible for 2 sec and recovers HP equal to 1,000% of her DEF. Then she takes 100% of the target's DMG Taken for 10 sec. (Cooldown: 20 sec)

EE Stat

Lifesteal

Level 1 Effect

Crystal Marks applied to enemies cannot be removed by debuff removal skills.

Level 2 Effect

Every time enemies marked with Crystal Mark are hit by Sharon or the guarded ally, decreases the remaining cooldown of Special Skill: Ari's Willpower by 1 sec.

Level 3 Effect

Every time enemies marked with Crystal Mark are hit by Sharon or the guarded ally, recovers the attacker's HP by 5% of their Max HP.

Level 4 Effect

Every time enemies marked with Crystal Mark are hit by guarded ally, the guarded ally recovers 100 Energy.

Revolution 4: Special Skill: Ari's Willpower

Special Skill: Ari's Willpower is enhanced to apply ATK, DEF, and Swiftness Increase buffs to the guarded ally as well, and decreases her DMG Taken by 40% while Body Reinforcement is active.

Revolution 5: Guard: Rank 2 Servant

Sharon's Guard Enhancement cooldown decreases by 5 sec.
Additionally, when Guard Enhancement activates, she Provokes nearby enemies for 5 sec and increases ATK and DEF of herself and the guarded ally by 50% (Max: 3 stacks).

Revolution 6 [PvP ONLY]

Sharon's DEF increases by 120% and Effect Resistance by 100 in Arenas.
(Cannot be removed with buff removal skills.)

Revolution 1
Effect Resistance
Revolution 2
EVA
Revolution 3
Lifesteal
Revolution 4
Critical DMG Increase
HP
Revolution 5
DEF
Critical Hit Resistance
Revolution 6
Special Move Resistance
Max Cooldown Reduction

For detailed information on which investment is needed, please refer to the "Investment Guide" section.

Notes

Runda is overall the most useful set she can wear, as it provides Energy and a Barrier for herself and the rest of the team, and thanks to the Damage Taken cap this barrier will last long enough on Sharon.
Myeongwol is the second best option if she has Revolution 5 unlocked, but the uptime on the HP Recovery Block and the Energy Recovery Block is rather short.
Rafflesia is also a good alternative, as it will protect her from Status Effects, but that's about all it will do.
Bari is a solid pick at 0 dupes, but I wouldn't use it on an R5 Sharon.

For detailed information on stats and upgrades, please check the Investment Guide section below.

General Information

What does this unit provide to the team?

Survivability for the Highest ATK unit, Energy Recovery, ATK Coefficient Increase, Critical Hit Rate Increase, Barrier Break

What does this unit need from the team?

Nothing

Which enemies should you avoid?

Enemies with a lot of multi-hits, but it's not that big of a deal anyway

Which enemies is this unit good against?

Anyone, it depends more on the DPS you play her with

Unit Synergies

Princess of Zahard
Princess of Zahard
Enigmatic
These two are the best duo, Sharon is most of the times enough to keep Princess alive until she fully stacks her passive. Hard to link to if there are other units in the team as Princess' ATK is super low.
Khun Mascheny
Khun Mascheny
Lightning Spear
Khun Mascheny can leverage most of Sharon's kit, but survivability might still be insufficient at times. Sharon works well not only with Khun Mascheny but with ANY ATK scaling DPS unit, better if they have some basic survivability in their kits and they are Ranged or Warriors.
Augusgus
Augusgus
Shinsu Picture
I'm using Augusgus as a placeholder for Mage ATK Scaling DPS units. They don't benefit from the Crit Rate Increase, but the rest of Sharon's kit is still useful, so you can feel free to use them together.

Basic Teams

These are just example teams and are by no means the best possible combinations. We avoid using units that are not easily obtainable or common.

Mono-Color Team

Augusgus
Augusgus
Shinsu Picture
Sharon
Sharon
Fairy Sword
Yirang Yeon
Yirang Yeon
Great Family
Bam
Bam
Black March
Evan
Evan
Fast Ship
This team's survivability is great, and Augusgus' damage is exceptional so there are no problems with that either.
Yirang, Evan and Sharon can all potentially be at 0 dupes and it would still work. Obviously Sharon Revo 5 helps a lot with survivability.

Multi-Color Team

Princess of Zahard
Princess of Zahard
Enigmatic
Zahard
Zahard
Adventurer
Sharon
Sharon
Fairy Sword
Hockney
Hockney
Future Sight
Lozeal
Lozeal
Proud Waves
This team could just be made of Sharon and Princess, with optionally Adventurer Zahard.
Hockney and Lozeal are here because they have lower ATK than Princess while still contributing to the team, but they are by no means necessary.
Mandatory
Recommended
Nice to Have

Rankings

Deficit < 350

S

Deficit > 350

A+

Requirements

Dupes
Star Star Star
EE

+30

Rapport

Lv. 4

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+0

Effect Resistance
Slot 5

+0

Physical Resistance
Recommended Substats:

Magic Resistance, Physical Resistance, Effect Resistance, Effect Hit, ACC, EVA

Notes:

If your deficit is too high and Resistance builds don't work anymore, you can ignore them entirely.

Additional Notes

The downtime on the passive is a bit too long, but the overall value of her kit is still decent. This issue will persist until Revolution 5.

Rankings

Deficit < 350

Irregular

Deficit > 350

Irregular

Requirements

Dupes
Star Star Star Star Star
EE

+35

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+5

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+16

Slot 2

+12

Slot 3

+12

Slot 4

+16

Effect Resistance
Slot 5

+16

Physical Resistance
Recommended Substats:

Magic Resistance, Physical Resistance, Effect Resistance, Effect Hit, ACC, EVA

Notes:

If your deficit is too high and Resistance builds don't work anymore, you can ignore them entirely.

Revolution

Revolution Tier:
Revolution 5
Revolution Cost:
fragment 2100
shining fragment 6200
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • Effect Resistance (Level 20)

Rankings

Deficit < 350

Irregular

Deficit > 350

Irregular

Requirements

Dupes
Star Star Star Star Star
EE

+40

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+5

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+20

Slot 2

+20

Slot 3

+20

Slot 4

+20

Effect Resistance
Slot 5

+20

Physical Resistance
Recommended Substats:

Magic Resistance, Physical Resistance, Effect Resistance, Effect Hit, ACC, EVA

Notes:

If your deficit is too high and Resistance builds don't work anymore, you can ignore them entirely.

Revolution

Revolution Tier:
Revolution 5
Revolution Cost:
fragment 2100
shining fragment 6200
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • Effect Resistance (Level 20)
Back