Zahard

[Adventurer] Zahard

Relevance: Medium
Green
XSR+
Warrior
Physical

Rankings

Deficit < 350:

A+

Deficit > 350:

A+

Slightly better than the base version, thanks to his EVA decrease on Revolution 5. Unfortunately this only applies if the enemy with High EVA attacks him and your Zahard has enough EVA to even dodge in the first place.

Rapport Item

Treasure Map Treasure Map

Special Move - Lecalicus

[Tier 1] Lecalicus: Lecalicus bites the enemy 2 times. Deals 300% of Zahard's ATK as DMG per hit, applying Bleed to enemies hit for 10 sec and Knocking them Down for 2 sec.
Bleeding targets take 30% of his ATK as DMG every second.

[Tier 2] Coelacanth: Coelacanth pierces the enemy, decreasing their DEF by 30% for 10 sec. Coelacanth's piercing attack deals 500% of his ATK as DMG to the target, Bleeding them for 10 sec and Knocking them Down for 2 sec.
Bleeding targets take 52% of his ATK as DMG every second. (does not stack)

[Tier 3] Leviathan: Zahard Teleports to the rear and unleashes Leviathan towards the middle of the battlefield. The explosion deals 700% of his ATK as DMG to enemies in range, Burning them for 10 sec. Burned targets take 70% of his ATK as DMG every second.
It then decreases the DEF of targets hit by 30% for 10 sec and Knocks Down all enemies for 2 sec.

Zahard becomes Invincible while using all Special Moves.

Active Skill - Golden Needle

Zahard's EVA increases by 200 for 8 sec. Upon evading, Zahard launches a counterattack against the attacker by dropping a Golden Needle.
The Golden Needle deals 200% of his ATK as DMG to the target 3 times and Jolts them.
Every 10th counterattack uses an enhanced Golden Needle that deals 400% of his ATK as DMG to enemies near the target and Stuns targets hit for 2 sec.

Active Skill - Black-Hole Sphere

Zahard's Magic Resistance increases by 40% for 8 sec when using the power of Black-Hole Sphere.
The Black-Hole Sphere creates an explosion, dealing 550% of his ATK as DMG to nearby enemies, Knocking them Back, then Silencing them for 3 sec.

Passive - Needle of War

Zahard's weapon transforms according to his remaining HP.
For 3 sec while the weapon is transforming, Data Zahard becomes Invincible, and the weapon does not revert to its previous form.

[Tier 1] Lecalicus (Above 60% HP): Deals 2x DMG to barriers when using basic attacks or Special Move.
[Tier 2] Coelacanth (60% HP or below - Above 30% HP): Instantly destroys barriers when using basic attacks or Special Move.
[Tier 3] Leviathan (30% HP or below): Instantly destroys barriers when using basic attacks or Special Move, then deals 80% of the destroyed barrier as additional DMG to the target. (Additional DMG cap - 1,000% of caster's ATK)

EE Stat

Magic Resistance

Level 1 Effect

Zahard recovers 100 Energy and 5% of his Max HP when changing weapons.

Level 2 Effect

Zahard's P.DMG Reduction increases by an amount equal to his M.DMG Reduction when Black-Hole Sphere activates.

Level 3 Effect

Zahard's EVA increases by 20 when Golden Needle activates. Every 5th counter enhances Golden Needle.

Level 4 Effect

Zahard uses his Special Move before dying when taking fatal damage during the battle.

Revolution 4: Needle of War

Needle of War is enhanced, reducing remaining Active Skill cooldown of Green Element allies by 8 sec when transforming weapons.

Revolution 5: Golden Needle

Golden Needle decreases hit target's EVA by 5% and increases Zahard's EVA by 5%. (Max: 10 stacks)

Revolution 6 [PvP ONLY]

Zahard's ATK increases by 50% and EVA increases by 108 in Arenas.
(This buff cannot be removed with buff removal skills.)

Revolution 1
Effect Resistance
Revolution 2
EVA
Revolution 3
Lifesteal
Revolution 4
Critical DMG Increase
HP
Revolution 5
DEF
Critical Hit Resistance
Revolution 6
Special Move Resistance
Max Cooldown Reduction

For detailed information on which investment is needed, please refer to the "Investment Guide" section.

Best in Slot

Alternatives

Notes

Alocasia works well with Zahard Kit, allowing him to stack his Revolution 5 effect a bit better.
Bari is always a viable choice, giving him a third Invincibility frame.
El is decent if the enemies have a lot of Barriers, and the newly added shield could make Zahard a bit more durable.

For detailed information on stats and upgrades, please check the Investment Guide section below.

Mandatory
Recommended
Nice to Have

Rankings

Deficit < 350

B

Deficit > 350

B

Requirements

Dupes
Star Star Star
EE

+0

Rapport

Lv. 0

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+0

Magic Resistance
Slot 5

+0

Physical Resistance
Recommended Substats:

EVA, Physical Resistance, Magic Resistance, Effect Resistance, Effect Hit, ACC

Notes:

You can run Physical Pierce Slot 5 and Effect Resistance Slot 4 if resistances are not working at your deficit. In that case, you can skip Resistances in substats and focus mostly on EVA.

Rankings

Deficit < 350

A

Deficit > 350

A

Requirements

Dupes
Star Star Star
EE

+30

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+4

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+16

Slot 2

+12

Slot 3

+12

Slot 4

+16

Magic Resistance
Slot 5

+16

Physical Resistance
Recommended Substats:

EVA, Physical Resistance, Magic Resistance, Effect Resistance, Effect Hit, ACC

Notes:

You can run Physical Pierce Slot 5 and Effect Resistance Slot 4 if resistances are not working at your deficit. In that case, you can skip Resistances in substats and focus mostly on EVA.

Revolution

Revolution Tier:
Revolution 3
Revolution Cost:
fragment 600
shining fragment 12400
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • Effect Resistance (Level 20)
  • EVA (Level 20)

Rankings

Deficit < 350

A+

Deficit > 350

A+

Requirements

Dupes
Star Star Star Star Star
EE

+40

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+5

Slot 4

+5

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+20

Slot 2

+20

Slot 3

+20

Slot 4

+20

Magic Resistance
Slot 5

+20

Physical Resistance
Recommended Substats:

EVA, Physical Resistance, Magic Resistance, Effect Resistance, Effect Hit, ACC

Notes:

You can run Physical Pierce Slot 5 and Effect Resistance Slot 4 if resistances are not working at your deficit. In that case, you can skip Resistances in substats and focus mostly on EVA.

Revolution

Revolution Tier:
Revolution 6
Revolution Cost:
fragment 3500
shining fragment 36150
ore 400
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • Effect Resistance (Level 20)
  • EVA (Level 20)
  • Max Cooldown Reduction (Level 20)
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