A+
A+
Slightly better than the base version, thanks to his EVA decrease on Revolution 5. Unfortunately this only applies if the enemy with High EVA attacks him and your Zahard has enough EVA to even dodge in the first place.
[Tier 1] Lecalicus: Lecalicus bites the enemy 2 times. Deals 300% of Zahard's ATK as DMG per hit, applying Bleed to enemies hit for 10 sec and Knocking them Down for 2 sec.
Bleeding targets take 30% of his ATK as DMG every second.
[Tier 2] Coelacanth: Coelacanth pierces the enemy, decreasing their DEF by 30% for 10 sec. Coelacanth's piercing attack deals 500% of his ATK as DMG to the target, Bleeding them for 10 sec and Knocking them Down for 2 sec.
Bleeding targets take 52% of his ATK as DMG every second. (does not stack)
[Tier 3] Leviathan: Zahard Teleports to the rear and unleashes Leviathan towards the middle of the battlefield. The explosion deals 700% of his ATK as DMG to enemies in range, Burning them for 10 sec. Burned targets take 70% of his ATK as DMG every second.
It then decreases the DEF of targets hit by 30% for 10 sec and Knocks Down all enemies for 2 sec.
Zahard becomes Invincible while using all Special Moves.
Zahard's EVA increases by 200 for 8 sec. Upon evading, Zahard launches a counterattack against the attacker by dropping a Golden Needle.
The Golden Needle deals 200% of his ATK as DMG to the target 3 times and Jolts them.
Every 10th counterattack uses an enhanced Golden Needle that deals 400% of his ATK as DMG to enemies near the target and Stuns targets hit for 2 sec.
Zahard's Magic Resistance increases by 40% for 8 sec when using the power of Black-Hole Sphere.
The Black-Hole Sphere creates an explosion, dealing 550% of his ATK as DMG to nearby enemies, Knocking them Back, then Silencing them for 3 sec.
Zahard's weapon transforms according to his remaining HP.
For 3 sec while the weapon is transforming, Data Zahard becomes Invincible, and the weapon does not revert to its previous form.
[Tier 1] Lecalicus (Above 60% HP): Deals 2x DMG to barriers when using basic attacks or Special Move.
[Tier 2] Coelacanth (60% HP or below - Above 30% HP): Instantly destroys barriers when using basic attacks or Special Move.
[Tier 3] Leviathan (30% HP or below): Instantly destroys barriers when using basic attacks or Special Move, then deals 80% of the destroyed barrier as additional DMG to the target. (Additional DMG cap - 1,000% of caster's ATK)
Magic Resistance
Zahard recovers 100 Energy and 5% of his Max HP when changing weapons.
Zahard's P.DMG Reduction increases by an amount equal to his M.DMG Reduction when Black-Hole Sphere activates.
Zahard's EVA increases by 20 when Golden Needle activates. Every 5th counter enhances Golden Needle.
Zahard uses his Special Move before dying when taking fatal damage during the battle.
Needle of War is enhanced, reducing remaining Active Skill cooldown of Green Element allies by 8 sec when transforming weapons.
Golden Needle decreases hit target's EVA by 5% and increases Zahard's EVA by 5%. (Max: 10 stacks)
Zahard's ATK increases by 50% and EVA increases by 108 in Arenas.
(This buff cannot be removed with buff removal skills.)
For detailed information on which investment is needed, please refer to the "Investment Guide" section.
Alocasia works well with Zahard Kit, allowing him to stack his Revolution 5 effect a bit better.
Bari is always a viable choice, giving him a third Invincibility frame.
El is decent if the enemies have a lot of Barriers, and the newly added shield could make Zahard a bit more durable.
For detailed information on stats and upgrades, please check the Investment Guide section below.
Deficit < 350
B
Deficit > 350
B
+0
Lv. 0
+0
+0
+0
+0
+0
+0
+0
+0
Magic Resistance+0
Physical ResistanceEVA, Physical Resistance, Magic Resistance, Effect Resistance, Effect Hit, ACC
You can run Physical Pierce Slot 5 and Effect Resistance Slot 4 if resistances are not working at your deficit. In that case, you can skip Resistances in substats and focus mostly on EVA.
Deficit < 350
A
Deficit > 350
A
+30
Lv. 6
+0
+0
+0
+4
+16
+12
+12
+16
Magic Resistance+16
Physical ResistanceEVA, Physical Resistance, Magic Resistance, Effect Resistance, Effect Hit, ACC
You can run Physical Pierce Slot 5 and Effect Resistance Slot 4 if resistances are not working at your deficit. In that case, you can skip Resistances in substats and focus mostly on EVA.
Deficit < 350
A+
Deficit > 350
A+
+40
Lv. 6
+0
+0
+5
+5
+20
+20
+20
+20
Magic Resistance+20
Physical ResistanceEVA, Physical Resistance, Magic Resistance, Effect Resistance, Effect Hit, ACC
You can run Physical Pierce Slot 5 and Effect Resistance Slot 4 if resistances are not working at your deficit. In that case, you can skip Resistances in substats and focus mostly on EVA.