Ranker
Ranker
Yirang is a great grouping unit and her crowd control capabilities are top-notch.
She doesn't really need dupes if you only want to use her for that.
She could be used as a DPS but she needs at least Albelda, and even then her damage ceiling is disappointing.
Concentrates for 3s while having Status Effect Immunity, then summons a flame vortex that deals 200% of ATK as DMG every sec for 6s, Jolts the target, and pulls the enemies toward the center of the vortex.
The vortex explodes at the end, dealing 200% of ATK as DMG and Stunning targets for 2s.
Causes flames to explode in 5 random spots around the caster, dealing 400% of ATK as DMG and Stuns for 2s.
The location of the explosion leaves a heated zone that deals 400% of ATK as DMG to enemies in range every sec for 5s
Sends 2 petal flames at up to 5 enemies. The petal flames explode on contact, dealing 400% of ATK as DMG to nearby targets and Stuns them for 3s. Used again immediately upon eliminating an enemy with this skill.
When involved in an enemy elimination, absorbs the target’s Life Flame, recovering the caster’s Energy by 200 and increasing ATK by 80% for 10s. (Max: 3 stacks)
When killed during combat with at least 500 Energy, uses Special Move before dying.
Critical Rate Increase
The number of flames created by Blaze increases by 1.
The number of additional flames created by Blaze increases by 1.
Petal Torrent’s Explosion DMG Factor increases by 30%.
Petal Torrent always lands.
Increases Petal Torrent’s Magic Pierce by 30%
Becomes Invincible while Focused.
ATK increases by 50% and Magic Pierce by 30% in Arenas.
(This buff cannot be removed with buff removal skills.)
For detailed information on which investment is needed, please refer to the "Investment Guide" section.
Bari is best for overall survivability.
All other options are a bit less consistent but could be good situationally.
For detailed information on stats and upgrades, please check the Investment Guide section below.
Grouping and Crowd Control
Energy, Survivability
She works even against units that resist Status Effects, the only units she cannot group are units that cannot be moved
Units that summon additional creatures
These are just example teams and are by no means the best possible combinations. We avoid using units that are not easily obtainable or common.
Deficit < 350
S
Deficit > 350
S
+20
Lv. 6
+0
+0
+0
+5
+0
+12
+12
+16
Effect Resistance+16
Physical ResistanceMagic Resistance, Physical Resistance, Effect Resistance, Effect Hit, ACC, EVA
Run Bari at 0 dupes, every other option is not worth it at this point.
Her damage is low, so building resistances is the only option.
Effect Resistance will help resist Status Effects and help her chain her Special Moves consistently.
Deficit < 350
Ranker
Deficit > 350
Ranker
+30
Lv. 6
+0
+0
+0
+5
+12
+16
+16
+20
Effect Resistance+20
Physical ResistanceMagic Resistance, Physical Resistance, Effect Resistance, Effect Hit, ACC, EVA
Her damage is low, so building resistances is likely the best option, unless you run Bari, in which case up to you what you want to run.
Effect Resistance will help resist Status Effects and help her chain her Special Moves consistently.
Deficit < 350
Ranker
Deficit > 350
Ranker
+40
Lv. 6
+0
+5
+0
+5
+20
+20
+20
+20
Critical DMG Increase+20
Magic PierceMagic Pierce, Crit DMG Increase, ACC, EVA, Effect Hit, Effect Resistance, Crit Rate Increase
This is a build to optimize her damage, which is low and disappointing, so build this at your own risk.
I don't really recommend all of this investment on her, stick to the Recommended tab, her damage is insignificant anyway.