S
S
Bam provides energy to the team and decreases the highest ATK enemy's Energy.
He is basically a must with Evan.
Bam Ignites the Black March, dealing 620% of his ATK as DMG to the enemy with the highest ATK. In addition, he Stuns the enemy for 3s and decreases their Energy by 400. Bam's next 5 basic attacks are enhanced to Black March Slashes, increasing his ATK coefficient by 210% and decreasing the target's Energy by 40. Bam becomes immune to status effects while the Black March is ignited.
Bam becomes immune to Jolt and spends 3s gathering the Tower's shinsu, then infuses it into the ally with the highest ATK. The infused ally recovers 400 Energy, their ATK increases by 80%, and their DEF increases by 80% until the end of the battle.
Bam concentrates shinsu in his hand and fires it at the enemy to cause reverse flow control, dealing 700% DMG and Stopping their movement for 3s.
Bam subconsciously emanates shinsu every 5s after the start of the battle, restoring the Energy of nearby allies by 200. Bam becomes distressed when an ally (not including himself) dies for the first time in battle, causing him to lose control of his shinsu and deal 400% of his ATK as DMG to nearby enemies and Stop their movement for 3s.
Magic Resistance
Bam recovers 100 Energy when Black March Ignition activates.
Bam's DEF increases by 10% while Black March Ignition is active.
All of Bam's allies' ATK increases by 10% while Black March Ignition is active.
All of Bam's allies recover 100 Energy when Black March Ignition activates.
Increases nearby allies' DEF by 60% for 20s each time Main Character releases the flow of shinsu. (Max: 4 stacks)
Applies the same effects to the caster when activating Prodigy Wave Controller.
Increases Swiftness by 50 and Effect Hit by 95 in Arenas.
(This buff cannot be removed with buff removal skills.)
For detailed information on which investment is needed, please refer to the "Investment Guide" section.
Bari is best for overall survivability.
Rafflesia, Runda or Doris are acceptable options, but what they provide doesn't often justify running them over Bari.
For detailed information on stats and upgrades, please check the Investment Guide section below.
Deficit < 350
A+
Deficit > 350
A
+20
Lv. 4
+0
+0
+0
+4
+0
+12
+12
+16
Magic Resistance+16
Physical ResistancePhysical Resistance, Magic Resistance, Effect Resistance, Effect Hit, ACC, EVA
If you are playing at a deficit in which resistances are not effective anymore, run Effect Resistance or Effect Hit as Main Stat for Slot 4.
Deficit < 350
S
Deficit > 350
A+
+30
Lv. 4
+0
+0
+0
+5
+0
+16
+16
+20
Magic Resistance+20
Physical ResistancePhysical Resistance, Magic Resistance, Effect Resistance, Effect Hit, ACC, EVA
If you are playing at a deficit in which resistances are not effective anymore, run Effect Resistance or Effect Hit as Main Stat for Slot 4.
Deficit < 350
S
Deficit > 350
S
+40
Lv. 6
+0
+0
+0
+5
+20
+20
+20
+20
Magic Resistance+20
Physical ResistancePhysical Resistance, Magic Resistance, Effect Resistance, Effect Hit, ACC, EVA
If you are playing at a deficit in which resistances are not effective anymore, run Effect Resistance or Effect Hit as Main Stat for Slot 4.