Bam

[Black March] Bam

Relevance: Very High
Yellow
SSR
Support
Magic

Rankings

Deficit < 350:

S

Deficit > 350:

S

Bam provides energy to the team and decreases the highest ATK enemy's Energy.
He is basically a must with Evan.

Rapport Item

Friendship Ring Friendship Ring

Special Move - Black March, Ignition!

Bam Ignites the Black March, dealing 620% of his ATK as DMG to the enemy with the highest ATK. In addition, he Stuns the enemy for 3s and decreases their Energy by 400. Bam's next 5 basic attacks are enhanced to Black March Slashes, increasing his ATK coefficient by 210% and decreasing the target's Energy by 40. Bam becomes immune to status effects while the Black March is ignited.

Active Skill - Prodigy Wave Controller

Bam becomes immune to Jolt and spends 3s gathering the Tower's shinsu, then infuses it into the ally with the highest ATK. The infused ally recovers 400 Energy, their ATK increases by 80%, and their DEF increases by 80% until the end of the battle.

Active Skill - Reverse Flow Control

Bam concentrates shinsu in his hand and fires it at the enemy to cause reverse flow control, dealing 700% DMG and Stopping their movement for 3s.

Passive - Main Character

Bam subconsciously emanates shinsu every 5s after the start of the battle, restoring the Energy of nearby allies by 200. Bam becomes distressed when an ally (not including himself) dies for the first time in battle, causing him to lose control of his shinsu and deal 400% of his ATK as DMG to nearby enemies and Stop their movement for 3s.

EE Stat

Magic Resistance

Level 1 Effect

Bam recovers 100 Energy when Black March Ignition activates.

Level 2 Effect

Bam's DEF increases by 10% while Black March Ignition is active.

Level 3 Effect

All of Bam's allies' ATK increases by 10% while Black March Ignition is active.

Level 4 Effect

All of Bam's allies recover 100 Energy when Black March Ignition activates.

Revolution 4: Main Character

Increases nearby allies' DEF by 60% for 20s each time Main Character releases the flow of shinsu. (Max: 4 stacks)

Revolution 5: Prodigy Wave Controller

Applies the same effects to the caster when activating Prodigy Wave Controller.

Revolution 6 [PvP ONLY]

Increases Swiftness by 50 and Effect Hit by 95 in Arenas.
(This buff cannot be removed with buff removal skills.)

Revolution 1
EVA
Revolution 2
Effect Resistance
Revolution 3
Critical DMG Reduction
Revolution 4
Critical Hit Resistance
HP
Revolution 5
ATK
Recovery Received
Revolution 6
Special Move Resistance
Max Cooldown Reduction

For detailed information on which investment is needed, please refer to the "Investment Guide" section.

Best in Slot

Notes

Bari is best for overall survivability.
Rafflesia, Runda or Doris are acceptable options, but what they provide doesn't often justify running them over Bari.

For detailed information on stats and upgrades, please check the Investment Guide section below.

Mandatory
Recommended
Nice to Have

Rankings

Deficit < 350

A+

Deficit > 350

A

Requirements

Dupes
Star Star Star
EE

+20

Rapport

Lv. 4

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+4

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+0

Slot 2

+12

Slot 3

+12

Slot 4

+16

Magic Resistance
Slot 5

+16

Physical Resistance
Recommended Substats:

Physical Resistance, Magic Resistance, Effect Resistance, Effect Hit, ACC, EVA

Notes:

If you are playing at a deficit in which resistances are not effective anymore, run Effect Resistance or Effect Hit as Main Stat for Slot 4.

Revolution

Revolution Tier:
Revolution 2
Revolution Cost:
fragment 250
shining fragment 1950
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • Effect Resistance (Level 10)

Rankings

Deficit < 350

S

Deficit > 350

A+

Requirements

Dupes
Star Star Star Star
EE

+30

Rapport

Lv. 4

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+5

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+0

Slot 2

+16

Slot 3

+16

Slot 4

+20

Magic Resistance
Slot 5

+20

Physical Resistance
Recommended Substats:

Physical Resistance, Magic Resistance, Effect Resistance, Effect Hit, ACC, EVA

Notes:

If you are playing at a deficit in which resistances are not effective anymore, run Effect Resistance or Effect Hit as Main Stat for Slot 4.

Revolution

Revolution Tier:
Revolution 4
Revolution Cost:
fragment 950
shining fragment 1950
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • Effect Resistance (Level 10)

Rankings

Deficit < 350

S

Deficit > 350

S

Requirements

Dupes
Star Star Star Star Star
EE

+40

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+5

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+20

Slot 2

+20

Slot 3

+20

Slot 4

+20

Magic Resistance
Slot 5

+20

Physical Resistance
Recommended Substats:

Physical Resistance, Magic Resistance, Effect Resistance, Effect Hit, ACC, EVA

Notes:

If you are playing at a deficit in which resistances are not effective anymore, run Effect Resistance or Effect Hit as Main Stat for Slot 4.

Revolution

Revolution Tier:
Revolution 4
Revolution Cost:
fragment 950
shining fragment 1950
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • Effect Resistance (Level 10)
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