Khun Mascheny

[Lightning Spear] Khun Mascheny

Relevance: High
Purple
SSR+
Ranged
Magic

Rankings

Deficit < 350:

S+

Deficit > 350:

S+

Mascheny's damage output is great, but needs time to reach the stacks that will give her Max HP% damage.
She has solid CC, but her survivability is bad, so you will have to use support units to mitigate that.
She needs grouping to excel.

Rapport Item

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Special Move - Tres Cuernos

Mascheny gathers shinsu to create Tres Cuernos, then throws it to deal 900% of her ATK as DMG to the enemy, Jolting them and Stealing 50 of their Swiftness for 8s. Mascheny becomes Invincible while using this skill.

Active Skill - Trident

Mascheny enhances her basic attacks and increases her Swiftness by 40 for 8s. The ATK coefficient of Mascheny’s basic attack increases by 40% and her basic attack transforms into a three-pronged piercing attack.

Active Skill - Lightning Field

Mascheny unleashes her Lightning Field for 10s, creating a barrier equal to 600% of her ATK. She deals 200% of her ATK as DMG every second to enemies inside the field. The concentrated shinsu explodes when the Lightning Field disappears, Paralyzing enemies in range for 1s.

Passive - Lightning Shinsu

Mascheny attaches lighting shinsu to the enemy for 10s when she lands a basic attack. Her basic attack DMG Increases by 80% against targets with lightning shinsu attached to them. In addition, her lightning shinsu explodes after 4 attacks, dealing 80% of her ATK as DMG to nearby enemies and Paralyzing the target for 1s.

EE Stat

Critical Rate Increase

Level 1 Effect

The ATK coefficient of Mascheny's basic attacks increases by 5%. The ATK coefficient of Mascheny's basic attack increases by an additional 10% when Trident activates.

Level 2 Effect

The ATK coefficient of Mascheny's basic attacks increases by 5%. The ATK coefficient of Mascheny's basic attack increases by an additional 10% when Trident activates.

Level 3 Effect

The effect duration of Trident increases by 4s.

Level 4 Effect

Lightning Shinsu is enhanced so that enemies are Shocked for 5s when hit by the Lightning Shinsu explosion. Shocked targets take 20% of Mascheny's ATK as DMG every second.

Revolution 4: Trident

When Mascheny activates Trident, she increases her ATK by 100% and decreases the max cooldown of Trident by 7s. (Max: 6 stacks)
This cannot be removed with buff removal and when the number of stacks reaches its maximum, deals additional damage equal to 7% of enemy's Max HP. (100% of ATK if the target is a boss)

Revolution 5: Lightning Field

Lightning Field is enhanced to block projectiles and the ATK coefficient of the Barrier amount increases an additional 200%. All teammates in the Lightning Field recover 80% of Mascheny’s ATK every second. Then, while Lightning Field is active, she becomes immune to status effects and increases her Magic Pierce by 50%.

Revolution 6 [PvP ONLY]

Mascheny’s ACC increases by 180 and ATK by 50% in Arenas.
(This buff cannot be removed with buff removal skills.)

Revolution 1
ACC
Revolution 2
Effect Hit
Revolution 3
ATK SPD
Revolution 4
Recovery Received
ATK
Revolution 5
HP
Critical DMG Increase
Revolution 6
Basic Attack Pierce
Max Cooldown Reduction

For detailed information on which investment is needed, please refer to the "Investment Guide" section.

Best in Slot

Alternatives

Notes

El is best in slot for Mascheny, giving her more damage and improved survivability.
Sundance is a good alternative, but will only buff the ATK% portion of her damage and will not provide survivability boosts.
You could run Bari as well for some basic survivability.

For detailed information on stats and upgrades, please check the Investment Guide section below.

General Information

What does this unit provide to the team?

Good AoE Damage, decent AoE Crowd-Control, Swiftness Decrease

What does this unit need from the team?

Grouping, Survivability, ATK SPD, Active Skill Cooldown Reduction

Which enemies should you avoid?

Units that can jump on her and target her

Which enemies is this unit good against?

Enemies that are vulnerable to Crowd Control and can be grouped up

Unit Synergies

Albelda
Albelda
Soul Fragment
Albelda boosts Mascheny's damage and survivability quite a bit, while providing an Active Skill Cooldown decrease that shortens the time needed to get 6 stacks of Revolution 4.
Icarus
Icarus
Broken Wings
Icarus provides a DEF buff, which could be decent if you run resistances on Mascheny, and also gives a very important Active Skill Cooldown Reduction.
Yirang Yeon
Yirang Yeon
Great Family
Yirang is the best grouper in the game, and grouping is extremely important for Mascheny.
Sharon
Sharon
Fairy Sword
Sharon provides a lot of buff to ATK scaling DPS units and also a solid survivability buff.
Ha Yura
Ha Yura
Idol
Yura has a decent revive in her kit, but most importantly a strong ATK SPD buff and Swiftness buff for Mascheny.
Karaka
Karaka
Steel-Armored
Karaka has good grouping with Revolution 4 and also decent buffs for Purple DPS units.

Basic Teams

These are just example teams and are by no means the best possible combinations. We avoid using units that are not easily obtainable or common.

Mono-Color Team

Khun Mascheny
Khun Mascheny
Lightning Spear
Reflejo
Reflejo
Dark Shadow
Anna
Anna
Soul Guardian
Ha Yura
Ha Yura
Idol
Icarus
Icarus
Broken Wings
In this team, we have Anna providing an initial grouping and then Reflejo keeping them there.
Icarus and Yura provide survivability and offensive buffs for Mascheny.

Multi-Color Team

Yirang Yeon
Yirang Yeon
Great Family
Reflejo
Reflejo
Dark Shadow
Ha Yura
Ha Yura
Idol
Khun Mascheny
Khun Mascheny
Lightning Spear
Albelda
Albelda
Soul Fragment
Yirang will group enemies, Reflejo will keep them there and lower their energy, and finally Yura will block their energy recovery.
Albelda will provide a survivability boost to Mascheny and give her Active Skill Cooldown Reduction.
Mandatory
Recommended
Nice to Have

Rankings

Deficit < 350

S

Deficit > 350

S

Requirements

Dupes
Star Star Star Star
EE

+30

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+4

Slot 3

+0

Slot 4

+4

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+16

Slot 2

+12

Slot 3

+12

Slot 4

+16

Critical DMG Increase
Slot 5

+16

Magic Pierce
Recommended Substats:

Magic Pierce, Crit Rate Increase, Crit DMG Increase, ACC, EVA, ATK%

Notes:

Now that she received Max HP% damage in her Revolution 4, going with offensive stats is not mandatory anymore, so you can decide to play it safe and run Resistances instead.

Revolution

Revolution Tier:
Revolution 4
Revolution Cost:
fragment 1200
shining fragment 40595
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • ACC (Level 20)
  • ATK SPD (Level 20)
  • ATK (Level 20)
  • Effect Hit (Level 20)

Additional Notes

If you are going to build just for the Max HP% Damage, you can ignore ATK%.

Rankings

Deficit < 350

S+

Deficit > 350

S+

Requirements

Dupes
Star Star Star Star Star
EE

+35

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+5

Slot 3

+0

Slot 4

+5

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+20

Slot 2

+16

Slot 3

+16

Slot 4

+20

Critical DMG Increase
Slot 5

+20

Magic Pierce
Recommended Substats:

Magic Pierce, Crit Rate Increase, Crit DMG Increase, ACC, EVA, ATK%

Notes:

Now that she received Max HP% damage in her Revolution 4, going with offensive stats is not mandatory anymore, so you can decide to play it safe and run Resistances instead.

Revolution

Revolution Tier:
Revolution 5
Revolution Cost:
fragment 2100
shining fragment 56390
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • ACC (Level 20)
  • ATK SPD (Level 20)
  • ATK (Level 20)
  • Critical DMG Increase (Level 20)
  • Effect Hit (Level 20)

Additional Notes

If you are going to build just for the Max HP% Damage, you can ignore ATK% and Crit DMG Increase.

Rankings

Deficit < 350

S+

Deficit > 350

S+

Requirements

Dupes
Star Star Star Star Star
EE

+40

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+5

Slot 3

+0

Slot 4

+5

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+20

Slot 2

+20

Slot 3

+20

Slot 4

+20

Critical DMG Increase
Slot 5

+20

Magic Pierce
Recommended Substats:

Magic Pierce, Crit Rate Increase, Crit DMG Increase, ACC, EVA, ATK%

Notes:

Now that she received Max HP% damage in her Revolution 4, going with offensive stats is not mandatory anymore, so you can decide to play it safe and run Resistances instead.

Revolution

Revolution Tier:
Revolution 6
Revolution Cost:
fragment 3500
shining fragment 103890
ore 600
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • ACC (Level 20)
  • ATK SPD (Level 20)
  • Max Cooldown Reduction (Level 20)
  • ATK (Level 20)
  • Critical DMG Increase (Level 20)
  • Basic Attack Pierce (Level 20)
  • Effect Hit (Level 20)

Additional Notes

If you are going to build just for the Max HP% Damage, you can ignore ATK%, Crit DMG Increase and Basic Attack Pierce.

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