Princess of Zahard

[Enigmatic] Princess of Zahard

Bossing Unit Relevance: Very High
Green
SSR+
Warrior
Physical

Rankings

Deficit < 350:

Irregular

Deficit > 350:

Irregular

Princess of Zahard has great damage and survivability, once she gets 10 stacks of her passive. Before she reaches that point, though, her survivability is severely lacking, so you will need to build a team that allows her to survive long enough.

Rapport Item

Medal of Honor Medal of Honor

Special Move - Possession: Argen Glacier

Princess of Zahard becomes invincible and jumps towards the enemy, stabbing them with Needle, dealing 200% of ATK as DMG, launching them airborne for 4 sec and reducing their Physical Resistance by 60% for 10 sec.
After that, massive frost crystals continuously jabbing the target, dealing 400% of ATK as DMG 5 times.
When possession ends, the Silver Fairy's Blessing remains, increasing DMG dealt to Blue Elements by 15% for 15 sec. (Max: 5 stacks, duration resets when stacks refresh)

Active Skill - Possession: Fairy of the Sixteenth Lake

Princess of Zahard charges towards the enemy and stabs them with Needle, dealing 300% of her ATK as DMG and immobilizing them for 2 sec.
After that, lake waves crash onto the target, dealing 300% of her ATK as DMG 4 times.
When Possession ends, the Azure Fairy's Blessing remains, increasing Swiftness by 20 for 15 sec. (Max: 5 stacks, duration resets when stacks refresh)

Active Skill - Possession: Rotala Red

Princess of Zahard creates a crimson river area that lasts for 8 sec, dealing 100% of ATK as DMG every second to enemies within the area.
Simultaneously, she gathers power in the Needle and releases a sword blast, dealing 400% of ATK as DMG to all enemies in its path.
When Possession ends, the Blood Fairy's Blessing remains, increasing Physical Pierce by 27% for 15 sec. (Max: 5 stacks, duration resets when stacks refresh)

Passive - Empty One

Every time Princess of Zahard uses a skill to possess, she gains Possession Remnant. (Max: 10 stacks, and this buff cannot be removed by buff removal skills.)
Depending on the stack of Remnants, Active Skill's Max cooldown decreases by 1.5 sec and ATK increases by 80%.
Additionally, at Max stacks, her attacks ignore 40% of the target's DEF, and for each buff she has, all skills' ATK coefficient increase by 30%. (Up to 900%)

EE Stat

Critical Rate Increase

Level 1 Effect

Every time an enemy is hit by her skill, Princess of Zahard pauses the Active Skill cooldown for 2 sec.

Level 2 Effect

When Princess of Zahard uses a skill with maximum stacks of Possession Remnants, she recovers 5% of her Max HP.

Level 3 Effect

If Possession Remnants reach maximum stacks, Princess of Zahard's Critical Hit Rate increases by 30% and ACC increases by 25% (This buff cannot be removed with buff removal skills.)

Level 4 Effect

If Possession Remnants reach maximum stacks, Princess of Zahard becomes immune to status effects while using this skill.

Revolution 4: Empty One

Princess of Zahard evades all enemy attacks for 2 sec after using the skill.
Also, based on the number of buffs on Princess of Zahard, her ATK coefficient increases by an additional 20% and the maximum limit increases by 600%.

Revolution 5: Possession: Argen Glacier

When Princess of Zahard uses Possession: Argen Glacier, the Needle is imbued with frost for 15 sec, causing frost spears to fall on the enemies who are hit by her skills, dealing 150% of ATK as DMG.

Revolution 6 [PvP ONLY]

Princess of Zahard's ATK increases by 50% and ACC increases by 180 in Arenas.
(This buff cannot be removed with buff removal skills.)

Revolution 1
Effect Resistance
Revolution 2
EVA
Revolution 3
Lifesteal
Revolution 4
Critical DMG Increase
HP
Revolution 5
DEF
Critical Hit Resistance
Revolution 6
Special Move Resistance
Max Cooldown Reduction

For detailed information on which investment is needed, please refer to the "Investment Guide" section.

Best in Slot

Notes

Princess of Zahard's weakness is mostly her early survivability, and Bari helps avoid some random oneshots.
That being said, if your team can reliably keep her alive until she gains 10 stacks of her passive, then El or Alocasia become better options.
Idea is ok, to have a quick additional stack, but it is not that great overall and not worth building.
When played with Sharon, you can run 2 Mago 2 Raihanna instead, to make it easier for Sharon to link to her.

For detailed information on stats and upgrades, please check the Investment Guide section below.

General Information

What does this unit provide to the team?

High Damage, Physical Resistance Decrease, Enemy Active Skill Cooldown Pause

What does this unit need from the team?

Survivability, Active Skill Cooldown Decrease, Any Kind of Buff, DEF Decrease

Which enemies should you avoid?

Nobody, if you can get her to max stacks of the passive, she will be unstoppable

Which enemies is this unit good against?

Anyone, but she is good at countering annoying units like Revolution Bam

Unit Synergies

Albelda
Albelda
Soul Fragment
Survivability, DEF Decrease, Active Skill Cooldown Reduction and Buffs, all that the Princess needs. This requires Revolution 5 on Albelda though.
Yihwa Yeon
Yihwa Yeon
Healing Flame
Survivability and nice utility against the enemies. They are great in the trials together.
Narae Seonwoo
Narae Seonwoo
Anima
Energy and an unreliable Survivability boost, not the best but it can work.
Evan
Evan
Fast Ship
Evan, when paired with units that can sustain his energy needs, is a good support for the Princess, thanks to the insane survivability he provides.
Zahard
Zahard
Adventurer
Decent Revolution 4 that, up to 2 times, reduces the Active Skill Cooldown of Green allies. This can, at times, reduce the time needed to reach the 10 stacks.
Hockney
Hockney
Future Sight
Extra EVA and constant Energy supply, it's a decent support for the Princess.

Basic Teams

These are just example teams and are by no means the best possible combinations. We avoid using units that are not easily obtainable or common.

Mono-Color Team

Endorsi
Endorsi
Child
Zahard
Zahard
Adventurer
Yasratcha
Yasratcha
Capricious Tactician
Princess of Zahard
Princess of Zahard
Enigmatic
Yihwa Yeon
Yihwa Yeon
Healing Flame
All that you need are Revolution 4 Adventurer Zahard and Revolution 5 Healing Flame Yihwa.
The other two units are not needed, and could actually become a problem because they might waste Yihwa's passive stacks.

Multi-Color Team

Evan
Evan
Fast Ship
Bam
Bam
Black March
Hockney
Hockney
Future Sight
Princess of Zahard
Princess of Zahard
Enigmatic
Albelda
Albelda
Soul Fragment
This team is a bit more varied and, maybe, overkill.
Albelda should be Revolution 5, but Evan can be used at 0 dupes.
Mandatory
Recommended
Nice to Have

Rankings

Deficit < 350

S+

Deficit > 350

S

Requirements

Dupes
Star Star Star Star
EE

+30

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+5

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+16

Slot 2

+12

Slot 3

+12

Slot 4

+16

Critical DMG Increase
Slot 5

+16

Physical Pierce
Recommended Substats:

Physical Pierce, Crit Rate Increase, Crit DMG Increase, ACC, EVA, ATK%

Notes:

You could run Critical Hit Rate as Main Stat for Slot 5. Either way, the important thing is that you reach around 70% Critical Hit Rate and as much Physical Pierce as you can.

Revolution

Revolution Tier:
Revolution 4
Revolution Cost:
fragment 1200
shining fragment 21995
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • Effect Resistance (Level 20)
  • Critical DMG Increase (Level 20)

Rankings

Deficit < 350

Irregular

Deficit > 350

Irregular

Requirements

Dupes
Star Star Star Star Star
EE

+35

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+5

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+20

Slot 2

+16

Slot 3

+16

Slot 4

+20

Critical DMG Increase
Slot 5

+20

Physical Pierce
Recommended Substats:

Physical Pierce, Crit Rate Increase, Crit DMG Increase, ACC, EVA, ATK%

Notes:

You could run Critical Hit Rate as Main Stat for Slot 5. Either way, the important thing is that you reach around 70% Critical Hit Rate and as much Physical Pierce as you can.

Revolution

Revolution Tier:
Revolution 6
Revolution Cost:
fragment 3500
shining fragment 45745
ore 400
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • Max Cooldown Reduction (Level 20)
  • Effect Resistance (Level 20)
  • Critical DMG Increase (Level 20)

Rankings

Deficit < 350

Irregular

Deficit > 350

Irregular

Requirements

Dupes
Star Star Star Star Star
EE

+40

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+5

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+20

Slot 2

+20

Slot 3

+20

Slot 4

+20

Critical DMG Increase
Slot 5

+20

Physical Pierce
Recommended Substats:

Physical Pierce, Crit Rate Increase, Crit DMG Increase, ACC, EVA, ATK%

Notes:

You could run Critical Hit Rate as Main Stat for Slot 5. Either way, the important thing is that you reach around 70% Critical Hit Rate and as much Physical Pierce as you can.

Revolution

Revolution Tier:
Revolution 6
Revolution Cost:
fragment 3500
shining fragment 45745
ore 400
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • Max Cooldown Reduction (Level 20)
  • Effect Resistance (Level 20)
  • Critical DMG Increase (Level 20)
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