Irregular
Irregular
Princess of Zahard has great damage and survivability, once she gets 10 stacks of her passive. Before she reaches that point, though, her survivability is severely lacking, so you will need to build a team that allows her to survive long enough.
Princess of Zahard becomes invincible and jumps towards the enemy, stabbing them with Needle, dealing 200% of ATK as DMG, launching them airborne for 4 sec and reducing their Physical Resistance by 60% for 10 sec.
After that, massive frost crystals continuously jabbing the target, dealing 400% of ATK as DMG 5 times.
When possession ends, the Silver Fairy's Blessing remains, increasing DMG dealt to Blue Elements by 15% for 15 sec. (Max: 5 stacks, duration resets when stacks refresh)
Princess of Zahard charges towards the enemy and stabs them with Needle, dealing 300% of her ATK as DMG and immobilizing them for 2 sec.
After that, lake waves crash onto the target, dealing 300% of her ATK as DMG 4 times.
When Possession ends, the Azure Fairy's Blessing remains, increasing Swiftness by 20 for 15 sec. (Max: 5 stacks, duration resets when stacks refresh)
Princess of Zahard creates a crimson river area that lasts for 8 sec, dealing 100% of ATK as DMG every second to enemies within the area.
Simultaneously, she gathers power in the Needle and releases a sword blast, dealing 400% of ATK as DMG to all enemies in its path.
When Possession ends, the Blood Fairy's Blessing remains, increasing Physical Pierce by 27% for 15 sec. (Max: 5 stacks, duration resets when stacks refresh)
Every time Princess of Zahard uses a skill to possess, she gains Possession Remnant. (Max: 10 stacks, and this buff cannot be removed by buff removal skills.)
Depending on the stack of Remnants, Active Skill's Max cooldown decreases by 1.5 sec and ATK increases by 80%.
Additionally, at Max stacks, her attacks ignore 40% of the target's DEF, and for each buff she has, all skills' ATK coefficient increase by 30%. (Up to 900%)
Critical Rate Increase
Every time an enemy is hit by her skill, Princess of Zahard pauses the Active Skill cooldown for 2 sec.
When Princess of Zahard uses a skill with maximum stacks of Possession Remnants, she recovers 5% of her Max HP.
If Possession Remnants reach maximum stacks, Princess of Zahard's Critical Hit Rate increases by 30% and ACC increases by 25% (This buff cannot be removed with buff removal skills.)
If Possession Remnants reach maximum stacks, Princess of Zahard becomes immune to status effects while using this skill.
Princess of Zahard evades all enemy attacks for 2 sec after using the skill.
Also, based on the number of buffs on Princess of Zahard, her ATK coefficient increases by an additional 20% and the maximum limit increases by 600%.
When Princess of Zahard uses Possession: Argen Glacier, the Needle is imbued with frost for 15 sec, causing frost spears to fall on the enemies who are hit by her skills, dealing 150% of ATK as DMG.
Princess of Zahard's ATK increases by 50% and ACC increases by 180 in Arenas.
(This buff cannot be removed with buff removal skills.)
For detailed information on which investment is needed, please refer to the "Investment Guide" section.
Princess of Zahard's weakness is mostly her early survivability, and Bari helps avoid some random oneshots.
That being said, if your team can reliably keep her alive until she gains 10 stacks of her passive, then El or Alocasia become better options.
Idea is ok, to have a quick additional stack, but it is not that great overall and not worth building.
When played with Sharon, you can run 2 Mago 2 Raihanna instead, to make it easier for Sharon to link to her.
For detailed information on stats and upgrades, please check the Investment Guide section below.
High Damage, Physical Resistance Decrease, Enemy Active Skill Cooldown Pause
Survivability, Active Skill Cooldown Decrease, Any Kind of Buff, DEF Decrease
Nobody, if you can get her to max stacks of the passive, she will be unstoppable
Anyone, but she is good at countering annoying units like Revolution Bam
These are just example teams and are by no means the best possible combinations. We avoid using units that are not easily obtainable or common.
Deficit < 350
S+
Deficit > 350
S
+30
Lv. 6
+0
+5
+0
+0
+16
+12
+12
+16
Critical DMG Increase+16
Physical PiercePhysical Pierce, Crit Rate Increase, Crit DMG Increase, ACC, EVA, ATK%
You could run Critical Hit Rate as Main Stat for Slot 5. Either way, the important thing is that you reach around 70% Critical Hit Rate and as much Physical Pierce as you can.
Deficit < 350
Irregular
Deficit > 350
Irregular
+35
Lv. 6
+0
+5
+0
+0
+20
+16
+16
+20
Critical DMG Increase+20
Physical PiercePhysical Pierce, Crit Rate Increase, Crit DMG Increase, ACC, EVA, ATK%
You could run Critical Hit Rate as Main Stat for Slot 5. Either way, the important thing is that you reach around 70% Critical Hit Rate and as much Physical Pierce as you can.
Deficit < 350
Irregular
Deficit > 350
Irregular
+40
Lv. 6
+0
+5
+0
+0
+20
+20
+20
+20
Critical DMG Increase+20
Physical PiercePhysical Pierce, Crit Rate Increase, Crit DMG Increase, ACC, EVA, ATK%
You could run Critical Hit Rate as Main Stat for Slot 5. Either way, the important thing is that you reach around 70% Critical Hit Rate and as much Physical Pierce as you can.