Urek Mazino

[Wolhaiksong] Urek Mazino

Relevance: Must Have
Critical DMG Reduction Decrease Critical Hit Resistance Decrease Energy Decrease Grouping Max HP% Damage Physical Resistance Decrease
Blue
EX
Warrior
Physical

Rankings

Deficit < 350:

Irregular

Deficit > 350:

Irregular

Limit
Deficit Performance Rating indicates the deficit range where this unit can effectively operate:
• 0 stars: Cannot work at any deficit
• 1 stars: ~200 deficit
• 2 stars: ~300 deficit
• 3 stars: ~400 deficit
• 4 stars: ~700 deficit
• 4.5 stars: 1000+ deficit
• 5 stars: Unlimited deficit
Versatility
Team Compatibility Measures how flexible the unit is in team compositions:
• 0 stars: Cannot function in any team
• 1 stars: Strict teammate requirements, not versatile
• 3 stars: Moderate flexibility
• 5 stars: Extremely plug and play
Utility
Team Support Value Evaluates how useful the unit's effects are to the team:
• 0 stars: No utility, completely selfish unit
• 1 stars: Almost non-existent utility, selfish unit
• 3 stars: Moderate utility
• 5 stars: Extremely useful effects

Urek has insane Damage and Grouping/Utility.
His survivability is sufficient, allowing for good versatility with team composition and IW choice.
Currently the best unit in the game!

Rapport Item

Sneakers Sneakers

Special Move - The Gorgons' Fists

Mazino leaps into the air from the middle of the battlefield and delivers a powerful strike. When he leaps the ground collapses, pulling in nearby enemies to deal 400% of ATK as DMG and Knocking them Down for 5 sec.

Then he delivers a powerful punch that deals 4,000% of ATK as DMG to enemies in range.

He becomes invincible while using this skill.

Active Skill - Power Unleashed

Mazino releases the sealed Shinsu to deal DMG equal to 1,000% of his ATK to enemies in range, Paralyzing them for 5 sec.
Afterward, increases his Critical Hit Rate by 80% and decreases DMG Taken by 50% for 12 sec.

Active Skill - Absolute Violence

Mazino instantly teleports behind the enemy through Space Distortion, then descends to deal DMG equal to 800% of ATK to enemies in range and Knock them Down for 5 sec. Afterward, he leaves behind a Space Distortion aftershock that deals DMG equal to 400% of ATK every second to enemies in range and decreases their Physical Resistance by 60% for 10 sec.

Passive - He Who Defies the Tower's Rules

At the start of the battle, Mazino increases his ATK, DEF, and HP by 600% (Cannot be removed with buff removal skills.)

He becomes immune to status effects during the battle, and each time he is hit by a status effect attack, his ATK increases by 50% and his Special Move Pierce by 15% (Max: 5 Stacks)
Additionally, DMG taken at once cannot exceed 20% of his MAX HP, and each time he uses the skill, creates a Barrier equal to 50% of his MAX HP for all allies for 8 sec.

EE Stat

Critical Rate Increase

Level 1 Effect

Power Unleashed is enhanced, increasing Mazino's Physical Pierce by 40% for 12 sec when used.

Level 2 Effect

Power Unleashed is enhanced, increasing Mazino's Critical DMG Reduction by 40% for 12 sec.

Level 3 Effect

Absolute Violence is enhanced, reducing Critical Hit Resistance of enemies within aftershock range by 60%.

Level 4 Effect

Absolute Violence is enhanced, reducing Critical DMG Reduction of enemies within aftershock range by 60%.

Revolution 4: Power Unleashed

When Mazino uses Power Unleashed, his Physical Resistance increases by 80% for 12 sec, and all effects gained from this skill cannot be removed by buff removal skills.

Revolution 5: Absolute Violence

The descending attack of Absolute Violence decreases hit enemies' Energy by 500.

Revolution 6: He Who Defies the Tower's Rules

While he has a Barrier, Mazino recovers 100 Energy every second and decreases Active Skill cooldown by 0.5 sec.

Revolution 7: The Gorgons' Fists

The Gorgons' Fists attacks do not miss, and the final strike deals additional DMG equal to 30% of the enemy's Max HP (600% of ATK if the target is a boss).

Revolution 8 [PvP ONLY]

Mazino's Physical Pierce increases by 30% and Effect Hit by 95 in Arenas.
(Cannot be removed with buff removal skills.)

Revolution 1
Effect Resistance
Revolution 2
EVA
Revolution 3
Lifesteal
Revolution 4
Critical DMG Increase
HP
Revolution 5
DEF
Critical Hit Resistance
Revolution 6
Special Move Resistance
Max Cooldown Reduction
Revolution 7
Effect Hit
ACC
Revolution 8
Special Move Pierce
ATK

For detailed information on which investment is needed, please refer to the "Investment Guide" section.

Notes

I consider Runda BiS ONLY if you are running Slot 4 Magic Resistance, otherwise just go either Bergamot or Bari.
Bari is better when facing multi-hit attacks, and Bergamot is better in all other scenarios.
Idea is an interesting pick as well, making him cast 4 Special Moves in quick succession.
Alocasia could work too and it's a decent option, but if your EVA is not high enough it will be useless.
Abgrund is viable too, but you would be forced to run a Revolution 5 Alphine with him.
Raihanna is viable after the buff, but it's worse than the alternatives.
Mago could also become viable if its rework is good enough.
Sela can be used after the rework and it wouldn't be a bad pick, but it feels weaker than the alternatives.
Doris is a good set as well, but I would rather run it on a support unit.

For detailed information on stats and upgrades, please check the Investment Guide section below.

General Information

What does this unit provide to the team?

Grouping, Energy Decrease, Barriers, Physical Resistance Decrease

What does this unit need from the team?

Energy, HP Recovery Block, Healing (a bit of survivability), DEF Decrease, Buff Removal

Which enemies should you avoid?

Multi-hit attacks, they can kill you super fast, some examples are Data Gustang, White and Kaiser (You can always change the team a bit to account for them, it's no big deal)

Which enemies is this unit good against?

Anyone, you can always tweak the teams to deal with just about anything

Unit Synergies

Yihwa Yeon
Yihwa Yeon
Healing Flame
Works great even at low dupes, thanks to Urek's passive having a good synergy with Yihwa's passive. She also provides good utility with the AoE Energy Decrease and Buff Removal.
Xia Xia
Xia Xia
Elite Spy
Healing, Survivability, DEF Decrease and Buff Removal, most of what Urek needs.
Garam
Garam
Princess of Zahard
Buff/Debuff Removal, HP Recovery Block and Special Move Pierce, among other things, they are really a great match.
Sharon
Sharon
Fairy Sword
Survivability and Energy, both extremely important for Urek.
[Princess of Zahard] Anaak would also fill a similar role.
Hockney
Hockney
Future Sight
Provides consistent Energy, DEF Decrease, conditional Healing and increased EVA, overall a good addition to a Urek team.
Blanc
Blanc
Center Director
Healing and Debuff Immunity are most of what she provides, but for Urek they are often enough.

Basic Teams

These are just example teams and are by no means the best possible combinations. We avoid using units that are not easily obtainable or common.

Mono-Color Team

Blanc
Blanc
Center Director
Khun Mascheny
Khun Mascheny
Data
Lero Ro
Lero Ro
Tactician
Urek Mazino
Urek Mazino
Wolhaiksong
Garam
Garam
Princess of Zahard
Urek can solo most teams, but here I just wanted to show an example of budget team, you can run literally whatever you want.
Blanc is here to provide Healing for Urek, although her Special Move will most likely go on Khun Mascheny.
Mascheny's only purpose is to get the attacks of some annoying enemies, like Kaiser, White and Data Gustang, so that Urek can get to cast the first Special Move and wipe them out.
Lero Ro will debuff the Enemy DEF and Swiftness while providing an ATK buff for the whole team.
Garam will apply her HP Recovery block on the enemies.

Multi-Color Team

Twenty-Fifth Bam
Twenty-Fifth Bam
Revolution
Urek Mazino
Urek Mazino
Wolhaiksong
Ha Yura
Ha Yura
Idol
Ha Yura
Ha Yura
FUG Executive
Ha Yuri
Ha Yuri
Kranos
Urek can solo most teams, but here I just wanted to show an example of budget team, you can run literally whatever you want.
Bam will decrease Swiftness and DEF of the enemies, while keeping them crowd-controlled.
[Idol] Yura will block the Energy Recovery of the enemies and provide a useful emergency revive.
[FUG Executive] Yura will land the Fanatic Active Skill on all enemies thanks to Urek's grouping, and will be responsible to keep everyone alive.
Yuri will apply HP Recovery block for a limited time and, if the Special Moves align correctly, execute some enemies. (Haven't pulled it off yet)
Mandatory
Recommended
Nice to Have

Rankings

Deficit < 350

Ranker

Deficit > 350

Ranker

Requirements

Dupes
Star Star Star
EE

+30

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+4

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+16

Slot 2

+12

Slot 3

+12

Slot 4

+16

Critical DMG Increase
Slot 5

+16

Physical Pierce
Recommended Substats:

Physical Pierce, Crit DMG Increase, ACC, EVA, Effect Hit, Effect Resistance, Crit Rate Increase

Notes:

You could opt for Resistances on Slot 4 and 5, he won't do as much damage but he should survive a bit better.

Additional Notes

He can work at 0 dupes, his damage is decent at lower deficits and his utility is good.
He will need good support units to keep him alive until his first Special Move.
Orange 4 is a good upgrade, but if you go that far, you might as well take him to Rainbow 5.

Rankings

Deficit < 350

Irregular

Deficit > 350

Irregular

Requirements

Dupes
Star Star Star Star Star
EE

+35

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+5

Slot 3

+0

Slot 4

+5

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+20

Slot 2

+16

Slot 3

+16

Slot 4

+20

Magic Resistance
Slot 5

+20

Physical Pierce
Recommended Substats:

Magic Resistance, Physical Pierce, Critical DMG Increase, Effect Resistance, Effect Hit, ACC, EVA

Notes:

If your deficit is 500+ you can run Slot 4 Critical DMG Increase instead. In that case, it is better to use Bari or Bergamot.

Revolution

Revolution Tier:
Revolution 8
Revolution Cost:
fragment 5300
shining fragment 168825
ore 800
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • Lifesteal (Level 20)
  • ACC (Level 20)
  • DEF (Level 20)
  • HP (Level 20)
  • Max Cooldown Reduction (Level 20)
  • Critical DMG Increase (Level 20)
  • ATK (Level 20)
  • Special Move Pierce (Level 20)
  • Effect Hit (Level 20)
  • Effect Resistance (Level 20)

Additional Notes

If you decided to go for the Damage Build, HP and DEF can be left at 0 and Max Cooldown Reduction becomes less important.

Rankings

Deficit < 350

Irregular

Deficit > 350

Irregular

Requirements

Dupes
Star Star Star Star Star
EE

+40

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+5

Slot 3

+0

Slot 4

+5

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+20

Slot 2

+20

Slot 3

+20

Slot 4

+20

Magic Resistance
Slot 5

+20

Physical Pierce
Recommended Substats:

Magic Resistance, Physical Pierce, Critical DMG Increase, Effect Resistance, Effect Hit, ACC, EVA

Notes:

If your deficit is 500+ you can run Slot 4 Critical DMG Increase instead. In that case, it is better to use Bari or Bergamot.

Revolution

Revolution Tier:
Revolution 8
Revolution Cost:
fragment 5300
shining fragment 214570
ore 1000
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • Lifesteal (Level 20)
  • ACC (Level 20)
  • DEF (Level 20)
  • HP (Level 20)
  • Max Cooldown Reduction (Level 20)
  • Critical DMG Increase (Level 20)
  • ATK (Level 20)
  • Special Move Pierce (Level 20)
  • Effect Hit (Level 20)
  • Effect Resistance (Level 20)
  • Critical Hit Resistance (Level 20)
  • Special Move Resistance (Level 20)
  • EVA (Level 20)

Additional Notes

If you decided to go for the Damage Build, HP, DEF, Critical Hit Resistance and Special Move Resistance can be left at 0. Max Cooldown Reduction would also become less important in that case.

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