Ha Yura

[FUG Executive] Ha Yura

Bossing Unit Relevance: Very High
Purple
SSR+
Support
Physical

Rankings

Deficit < 350:

Irregular

Deficit > 350:

Irregular

Yura isn't a straightforward support and has some strict requirements, but she provides a lot to the team, even at 0 dupes.
Her Revolution 5 gives her a significant utility boost, I would only consider her S+ Arrow Up before that.

Rapport Item

3-Way Speakers 3-Way Speakers

Special Move - Siren's Aria

Yura begins singing and recovers 100% Energy for all allies excluding herself. For 8 sec while singing, allies' (excluding self) HP cannot fall below 30% and their ATK SPD increases by 60.

During this time, whenever allies attack enemies, she deals additional DMG equal to 20% of her MAX HP to the target.

While using this skill, Yura becomes immune to status effects, cannot move, and cannot activate Special Move again until the song ends.

Additionally, she cannot activate this skill if there are no allies excluding herself.

Active Skill - Fanatic's Contract

Yura deals DMG equal to 40% of her Max HP to enemies in range and turns them into Fanatics for 10 sec. The Physical and Magic Resistance of enemies who became Fanatics decrease by 40% and their DMG becomes 0 when attacking her.

Active Skill - #whatsinmybag

Yura pulls out suitable items from her handbag, granting rewards to all allies that last for 15 sec.

[Basic Rewards]

- Increases HP by 20%, ATK by 80% DEF by 120%
(Max 3 stacks, duration resets when stacks refresh)

[Bonus Rewards]

- 3 or more deployed Purple Element allies: Increases DMG Dealt to Yellow Element by 40%

- 3 or more deployed Physical type allies: Increases Physical Pierce by 40%

- 3 or more deployed Magic type allies: Increases Magic Pierce by 40%

Passive - All Lights on Me

Yura cannot recover Energy by herself during the battle. Intead, when allies excluding herself and Summoned Beings use their Special Move. She recovers 250 Energy. Each time her Energy is recovered through this effect, Yura's Max HP increases by 25% and she recovers 20% of Max HP. (Max HP increase caps at 10 Stacks)

EE Stat

Physical Resistance

Level 1 Effect

When Yura activates Siren's Aria, the duration of active Fanatic's Contract effect increases by 8 sec.

Level 2 Effect

When Yura activates #whatsinmybag, removes all allies' debuffs.

Level 3 Effect

Increases the Energy recovered by Yura with All Lights on Me by 250 when each ally other than a Summoned Being dies.

Level 4 Effect

Activating Siren's Aria immediately activates #whatsinmybag

Revolution 4: All Lights on Me

When Yura uses All Lights on Me to recover HP, all allies recover the same amount of HP.

Revolution 5: Siren's Aria

While Yura sings through Siren's Aria, decreases the remaining cooldown of allies' Active Skills by 1 sec every 1 sec.

Revolution 6 [PvP ONLY]

Yura's HP increases by 100% and DEF by 120% in Arenas.
(Cannot be removed with buff removal skills)

Revolution 1
EVA
Revolution 2
Effect Resistance
Revolution 3
Critical DMG Reduction
Revolution 4
Critical Hit Resistance
HP
Revolution 5
ATK
Recovery Received
Revolution 6
Special Move Resistance
Max Cooldown Reduction

For detailed information on which investment is needed, please refer to the "Investment Guide" section.

Best in Slot

Alternatives

Notes

Considering her already good survivability, Runda is now the best option, as it provides Energy and Barriers to allies and herself.
Bari is always a viable alternative, you can use it if your team is a bit lacking and you can't protect Yura well enough.

For detailed information on stats and upgrades, please check the Investment Guide section below.

General Information

What does this unit provide to the team?

Immortality, ATK SPD Increase, Energy Regeneration, Active Skill Cooldown Reduction, ATK Increase, Pierce

What does this unit need from the team?

Grouping, Survivability, Early Energy

Which enemies should you avoid?

Enemies that have a lot of Energy Decrease

Which enemies is this unit good against?

Potentially anyone

Unit Synergies

Yihwa Yeon
Yihwa Yeon
Healing Flame
Yihwa provides exceptional complimentary survivability that can keep Yura alive even if she doesn't have the Fanatic contract active on the enemies.
Yirang Yeon
Yirang Yeon
Great Family
Yirang provides great grouping for Yura to apply the Fanatic Active Skill on all enemies. The first Fanatic skill cast will probably miss some enemies, as it happens very early into the fight and Yirang will not have grouped by then.
Traumerei
Traumerei
Family Head
I wanted to list Traumerei, because the Active Skill Cooldown Reduction provided by Yura makes him a pretty good damage dealer even when enemies don't have an abundance of Barriers and ATK buffs.
Anna
Anna
Soul Guardian
Anna provides early grouping, which would be enough if the enemies don't have anyone that jumps into your team.
Khun Mascheny
Khun Mascheny
Lightning Spear
Mascheny can benefit from most of Yura's kit and they both need grouping, which makes them an excellent pair. There are a lot more DPS units that can benefit from Yura, but I couldn't list them all.
Hell Joe
Hell Joe
King of Death
Hell Joe really benefits from the Active Skill Cooldown Reduction, giving him a decent uptime on the HP Recovery Block. His survivability and damage is also improved thanks to Yura.

Basic Teams

These are just example teams and are by no means the best possible combinations. We avoid using units that are not easily obtainable or common.

Mono-Color Team

Hell Joe
Hell Joe
King of Death
Karaka
Karaka
Steel-Armored
Anna
Anna
Soul Guardian
Ha Yura
Ha Yura
FUG Executive
Ha Yura
Ha Yura
Idol
A very basic team with Hell Joe carry, but you could replace him with White or Khun Mascheny and it would be the same.
Karaka is there to apply HP Recovery Block and Energy Recovery block thanks to Myeongwol, and Anna is there for the initial grouping.
The other Yura is just extra insurance in case something happens.

Multi-Color Team

Yihwa Yeon
Yihwa Yeon
Healing Flame
Reflejo
Reflejo
Dark Shadow
Yirang Yeon
Yirang Yeon
Great Family
Ha Yura
Ha Yura
FUG Executive
Augusgus
Augusgus
Shinsu Picture
In this team you can run almost any DPS instead of Augusgus, but try to run someone with AoE damage.
Yihwa needs Revolution 5 for this to work.
Mandatory
Recommended
Nice to Have

Rankings

Deficit < 350

S+

Deficit > 350

S+

Requirements

Dupes
Star Star Star
EE

+30

Rapport

Lv. 4

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+4

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+0

Slot 2

+12

Slot 3

+12

Slot 4

+16

Effect Resistance
Slot 5

+16

Physical Resistance
Recommended Substats:

Magic Resistance, Physical Resistance, Effect Resistance, Effect Hit, ACC, EVA

Notes:

If Resistances are still working for you, you could run Magic Resistance Main Stat in Slot 4.
Effect Hit doesn't seem to affect the Fanatic Active Skill, from what I could test, that's why the Slot 4 stat is Effect Resistance.

Additional Notes

Amazing value at no dupes, the next improvement will only be R5 for the extra Energy and Revolution 5.

Rankings

Deficit < 350

Irregular

Deficit > 350

Irregular

Requirements

Dupes
Star Star Star Star Star
EE

+35

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+5

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+12

Slot 2

+16

Slot 3

+16

Slot 4

+20

Effect Resistance
Slot 5

+20

Physical Resistance
Recommended Substats:

Magic Resistance, Physical Resistance, Effect Resistance, Effect Hit, ACC, EVA

Notes:

If Resistances are still working for you, you could run Magic Resistance Main Stat in Slot 4.
Effect Hit doesn't seem to affect the Fanatic Active Skill, from what I could test, that's why the Slot 4 stat is Effect Resistance.

Revolution

Revolution Tier:
Revolution 5
Revolution Cost:
fragment 2100
shining fragment 6200
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • Effect Resistance (Level 20)

Rankings

Deficit < 350

Irregular

Deficit > 350

Irregular

Requirements

Dupes
Star Star Star Star Star
EE

+40

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+5

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+20

Slot 2

+20

Slot 3

+20

Slot 4

+20

Effect Resistance
Slot 5

+20

Physical Resistance
Recommended Substats:

Magic Resistance, Physical Resistance, Effect Resistance, Effect Hit, ACC, EVA

Notes:

If Resistances are still working for you, you could run Magic Resistance Main Stat in Slot 4.
Effect Hit doesn't seem to affect the Fanatic Active Skill, from what I could test, that's why the Slot 4 stat is Effect Resistance.

Revolution

Revolution Tier:
Revolution 5
Revolution Cost:
fragment 2100
shining fragment 21995
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • Effect Resistance (Level 20)
  • HP (Level 20)
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