Traumerei

[Family Head] Traumerei

Relevance: Must Have
Green
EX
Support
Magic

Rankings

Deficit < 350:

Irregular

Deficit > 350:

Irregular

Traumerei has insane value even at no dupes, thanks to his kit being the perfect counter for units that spam Barriers and ATK buffs.
At high investment, his survivability and overall utility is further improved, opening up scenarios where he can effectively be used as the solo carry of the team, even though most of the times it's better to just add a Sub-DPS.

Rapport Item

Earmuffs Earmuffs

Special Move - Unleash: All Creatures

Traumerei becomes immune to status effects and unleashes All Creatures toward the end of the battlefield to deal 200% of his ATK as DMG 12 times, each hit jolting the enemy and pushing them back.

Active Skill - Ruler of All Things

Traumerei becomes Invincible for 2s and increases the ATK of all allies including summoned beings by 80% for 8s.

He then orders Kraken and Cobalt to attack once each.

Active Skill - Gaze

Traumerei removes all enemies’ Concealed state.

He then decreases the Swiftness of nearby enemies by 100, Physical Resistance by 20%, and Magic Resistance by 20% for 10s.

Passive - Lo Po Bia Family Head

At the start of the battle, Traumerei summons Kraken and Cobalt with 120% of his stats at both ends of the battlefield.

Both Kraken and Cobalt decrease all enemies’ Energy by 30 every 3s and each take 30% of Traumerei’s damage taken in his place.

- Kraken’s ATK increases by 40% for 10s whenever any ally, including summoned beings, dies (Max: 3 stacks), and then fires a Shinsu Cannon to deal 400% of its ATK as DMG to all enemies.
- Cobalt immediately tries to remove any ATK Increase buff or barrier an enemy receives, then detonates a shockwave on all enemies to deal 20% of their Max HP (400% of ATK if the target is a boss) as DMG.

Traumerei, Kraken, and Cobalt are immune to all status effects except Silence and do not move.

EE Stat

Lifesteal

Level 1 Effect

Traumerei silences enemies hit by Unleash: All Creatures for 3s.

Level 2 Effect

Kraken and Cobalt’s energy drain increases by 10 every second.

Level 3 Effect

The Invincibility duration of Ruler of All Things increases by 2s.

Level 4 Effect

Traumerei’s ATK increases by 6% and DEF by 6% when hit by any status effect attack other than Silence. (Max: 5 stacks)

Revolution 4: Gaze

Traumerei additionally increases Physical Resistance of allies in range by 30% and their Magic Resistance by 30% when using Gaze.

Revolution 5: Ruler of All Things

Traumerei increases the DEF of all allies by 80% for 8s when using Ruler of All Things.

Revolution 6: Unleash: All Creatures

Traumerei increases the Magic Pierce of all allies by 30% for 8s when using Unleash: All Creatures.

Revolution 7: Lo Po Bia Family Head

Traumerei cannot be targeted if Kraken or Cobalt are present on the battlefield.

Revolution 8 [PvP ONLY]

Summoned beasts’ ATK increases by 50% and Traumerei’s HP increases by 100% in Arenas.
(This buff cannot be removed with buff removal skills.)

Revolution 1
EVA
Revolution 2
Effect Resistance
Revolution 3
Critical DMG Reduction
Revolution 4
Critical Hit Resistance
HP
Revolution 5
ATK
Recovery Received
Revolution 6
Special Move Resistance
Max Cooldown Reduction
Revolution 7
ACC
Effect Hit
Revolution 8
Special Move Pierce
DEF

For detailed information on which investment is needed, please refer to the "Investment Guide" section.

Best in Slot

Alternatives

Notes

Runda works well on Traumerei as he is always untargettable, and this will allow him to use his Special Move in quick succession throughout the whole fight.
El and Bari are good at helping Traumerei survive random AoE attacks.

For detailed information on stats and upgrades, please check the Investment Guide section below.

Mandatory
Recommended
Nice to Have

Rankings

Deficit < 350

S+

Deficit > 350

S

Requirements

Dupes
Star Star Star
EE

+30

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+4

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+16

Slot 2

+12

Slot 3

+12

Slot 4

+16

Magic Resistance
Slot 5

+16

Physical Resistance
Recommended Substats:

Physical Resistance, Magic Resistance, Effect Resistance, Effect Hit, ACC, EVA

Notes:

Hard focus on Resistances, all that Traumerei cares about is to survive.
If you are playing at high deficits, this won't matter that much, but there is still no other stat to build.

Additional Notes

Green 1 is a good improvement, remember to level up the passive skill if you go for that.

Rankings

Deficit < 350

Irregular

Deficit > 350

S+

Requirements

Dupes
Star Star Star
EE

+35

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+5

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+20

Slot 2

+16

Slot 3

+16

Slot 4

+20

Magic Resistance
Slot 5

+20

Physical Resistance
Recommended Substats:

Physical Resistance, Magic Resistance, Effect Resistance, Effect Hit, ACC, EVA

Notes:

Hard focus on Resistances, all that Traumerei cares about is to survive.
If you are playing at high deficits, this won't matter that much, but there is still no other stat to build.

Revolution

Revolution Tier:
Revolution 2
Revolution Cost:
fragment 350
shining fragment 6200
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • Effect Resistance (Level 20)

Rankings

Deficit < 350

Irregular

Deficit > 350

Irregular

Requirements

Dupes
Star Star Star Star Star
EE

+40

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+5

Slot 3

+0

Slot 4

+5

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+20

Slot 2

+20

Slot 3

+20

Slot 4

+20

Magic Resistance
Slot 5

+20

Physical Resistance
Recommended Substats:

Magic Resistance, Physical Resistance, Magic Pierce, Effect Resistance, Effect Hit, ACC, EVA

Notes:

Hard focus on Resistances, all that Traumerei cares about is to survive.
With this amount of investment, he could deal some damage with his Special Move, so looking for Magic Pierce in the substats won't be totally useless, but this is a very minor portion of his damage and will only work at lower deficits.

Revolution

Revolution Tier:
Revolution 8
Revolution Cost:
fragment 5300
shining fragment 140630
ore 800
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • ACC (Level 20)
  • Effect Resistance (Level 20)
  • Max Cooldown Reduction (Level 20)
  • DEF (Level 20)
  • HP (Level 20)
  • Effect Hit (Level 20)
  • ATK (Level 20)
  • Special Move Pierce (Level 20)

Additional Notes

I don't recommend investing in the offensive Substats, like ATK and Special Move Pierce, and I think it would be better to skip them.
I didn't add them, but Critical Hit Resistance, Critical DMG Reduction and EVA could help with survivability. (NOT Recommended, too expensive for most players)
HP and DEF are there just to maximize the Deficit at which resistances still work, but they are not necessary at first.

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