Garam

[Princess of Zahard] Garam

Relevance: Very High
Blue
XSR+
Support
Magic

Rankings

Deficit < 350:

S+

Deficit > 350:

S+

She has a slightly weaker base kit compared to her SSR+ counterpart, but her Revolution upgrade that provides a 10s HP Recovery block on all enemies is extremely good and makes her an extremely relevant unit.

Rapport Item

Earmuffs Earmuffs

Special Move - Torrent of Light

Garam becomes Invincible, teleports behind allies, then releases a ray of light to deal 600% of her ATK as DMG to all enemies and Stuns them for 4 sec. She then increases all allies' Physical and Magic Resistance by 30% and Special Move Pierece by 60% for 8 sec.

Finally, Garam uses her Frost Crystals to additionally increase all allies' Physical and Magic Resistance by 2% and Special Move Pierce by 3% for each Frost Crystal.

Active Skill - Blue Sword Aura

Garam becomes immune to status effects and teleports behind the ally with the higest ATK other than Summoned Beings, then unleashes 3 piercing Sword Energies, and finally returns to her starting position.

When a sword Energy makes contact with an ally, they recover 80 Energy. When making contact with an enemy, it deals 400% of Garam's ATK as DMG and decreases the target's DEF by 20% for 7 sec. (Max: 3 stacks)

Garam gains 1 Frost Crystal for each enemy hit.

Active Skill - Ancient Cloth

Garam wraps the enemy with the highest ATK in the Anicent Cloth and binds them for 4 sec. When the enemy is freed from the bind, they take 400% of Garam's ATK as DMG and are Knocked Down for 2 sec. Garam then gains 2 Frost Crystals.
This skill only activates when there are 2 or more enemies.

Passive - Bell of Dawn

The Bell of Dawn rings every 10 sec, creating a Barrier around Garam equal to 800% of her ATK for 5 sec. All targets are purified to remove all debuffs from allies, and remove buffs from enemies. Garam gains 1 Frost Crystal for each successful purificaiton (Max: 5)

EE Stat

Physical Resistance

Level 1 Effect

Garam recovers HP equal to 200% of her ATK when a Barrier is created with Bell of Dawn.

Level 2 Effect

When an enemy is freed from Garam's Ancient Cloth seal, their HP recovery is blocked for 10 sec.

Level 3 Effect

Garam recovers her HP equal to 30% of the DMG dealt using Torrent of Light.

Level 4 Effect

The Physical and Magic Resistance of enemies hit by Torrent of Light decrease by 20% for 8 sec.

Revolution 4: Bell of Dawn

Garam becomes Invincible for 2 sec and recovers 300 Energy when Bell of Dawn is enhanced and the bell rings.

Revolution 5: Torrent of Light

Garam decreases hit enemies' ATK by 30% for 10 sec and blocks HP Recovery for 10 sec when Torrent of Light is enhanced.

Revolution 6 [PvP ONLY]

Garam's ATK increases by 50% and her Swiftness by 50 in Arenas.
(Cannot be removed with buff removal skills.)

Revolution 1
EVA
Revolution 2
Effect Resistance
Revolution 3
Critical DMG Reduction
Revolution 4
Critical Hit Resistance
HP
Revolution 5
ATK
Recovery Received
Revolution 6
Special Move Resistance
Max Cooldown Reduction

For detailed information on which investment is needed, please refer to the "Investment Guide" section.

Notes

El is her best set as it now grants decent Survivability and a lot of Energy.
Runda is also a great pick against teams that you can Crowd Control.
Bari is always decent for improved survivability.
Rafflesia or Doris are acceptable options, but currently not comparable to the other three.

For detailed information on stats and upgrades, please check the Investment Guide section below.

General Information

What does this unit provide to the team?

HP Recovery Block, Special Move Pierce, Energy Recovery, DEF Decrease, Buff Removal, Debuff Removal, Magic/Physical Resistance Increase

What does this unit need from the team?

Energy, Survivability

Which enemies should you avoid?

Enemies Immune to Status Effects (Not that important)

Which enemies is this unit good against?

Healers

Basic Teams

These are just example teams and are by no means the best possible combinations. We avoid using units that are not easily obtainable or common.

Mono-Color Team

Hockney
Hockney
Future Sight
Khun Mascheny
Khun Mascheny
Data
Lero Ro
Lero Ro
Tactician
Dowon
Dowon
Forget-Me-Not
Garam
Garam
Princess of Zahard
Simple blue Team with Dowon as the DPS unit, a Stall tank to buy some time and three support to boost her damage, give her energy, and block the HP Recovery of the enemies.

Multi-Color Team

Augusgus
Augusgus
Shinsu Picture
Khun Mascheny
Khun Mascheny
Data
Garam
Garam
Princess of Zahard
Evan
Evan
Fast Ship
Bam
Bam
Black March
She can support most of the DPS units as long as the enemies have healers.
She is best at buffing ATK scaling DPS units with a focus on their Special Move damage, like Augusgus for example.
Mandatory
Recommended
Nice to Have

Rankings

Deficit < 350

A+

Deficit > 350

A+

Requirements

Dupes
Star Star Star
EE

+30

Rapport

Lv. 4

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+4

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+0

Slot 2

+12

Slot 3

+12

Slot 4

+16

Effect Hit
Slot 5

+16

Physical Resistance
Recommended Substats:

Magic Resistance, Physical Resistance, Effect Hit, Effect Resistance, ACC, EVA

Notes:

If Resistances are still working for you, you could run Magic Resistance Main Stat in Slot 4.

Revolution

Revolution Tier:
Revolution 2
Revolution Cost:
fragment 350
shining fragment 6200
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • Effect Resistance (Level 20)

Rankings

Deficit < 350

S+

Deficit > 350

S+

Requirements

Dupes
Star Star Star Star Star
EE

+35

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+5

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+0

Slot 2

+16

Slot 3

+16

Slot 4

+20

Effect Hit
Slot 5

+20

Physical Resistance
Recommended Substats:

Magic Resistance, Physical Resistance, Effect Hit, Effect Resistance, ACC, EVA

Notes:

If Resistances are still working for you, you could run Magic Resistance Main Stat in Slot 4.

Revolution

Revolution Tier:
Revolution 5
Revolution Cost:
fragment 2100
shining fragment 6200
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • Effect Resistance (Level 20)

Rankings

Deficit < 350

S+

Deficit > 350

S+

Requirements

Dupes
Star Star Star Star Star
EE

+40

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+5

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+20

Slot 2

+20

Slot 3

+20

Slot 4

+20

Effect Hit
Slot 5

+20

Physical Resistance
Recommended Substats:

Magic Resistance, Physical Resistance, Effect Hit, Effect Resistance, ACC, EVA

Notes:

If Resistances are still working for you, you could run Magic Resistance Main Stat in Slot 4.

Revolution

Revolution Tier:
Revolution 6
Revolution Cost:
fragment 3500
shining fragment 29950
ore 400
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • Effect Resistance (Level 20)
  • Max Cooldown Reduction (Level 20)
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