S
S
Kranos Yuri has an AoE HP Recovery block (Revolution 4) that lasts for 20s.
Raihanna gives her an early AoE silence, and her kit includes an Active Skill block and Energy Decrease.
She is useful in the first third of the fight, and often that is enough.
Yuri Focuses for 2s to summon Kranos. Then she teleports to the center of the battlefield in an Invincible state, gathers Shinsu into Kranos, and Ignites it. Yuri deals DMG equal to 2,400% of her ATK to all enemies and reduce their HP Recovery Amount by 80% for 20s. (This debuff cannot be removed with debuff removal skills)
If the enemy's HP is below 50%, the targets are killed instantly when they receive fatal damage: any enemy skill that activates when fatal damage is taken for the first time is nullified.
Yuri becomes immune to status effects and launches a Wave Fist at the farthest enemy, dealing 800% of her ATK as DMG to enemies in range and Knocking them Down for 3s .
Yuri creates Binding Shackles on the target for 8s, which Lock the enemy for 3s if they use an Active Skill and nullify it.
Yuri swings her fist three times, triggering Shinsu Explosions that deal 400% of her ATK as DMG to enemies within range. Knocking them Down for 2s with each hit. When Shinsu explodes, Yuri steals 40% of the target’s Magic Resistance and Physical Resistance for 12s.
Yuri immediately uses a Special Move at the start of the battle without consuming Energy. Due to restrictions on Kranos, the Special Move cannot be used again before the end of the battle.
Consumes 100 Energy to increase Yuri’s Magic Pierce by 4% (Mas: 20 stacks, this buff cannot be removed with buff removal skills.)
Lifesteal
Yuri’s Swiftness increases by 5 every time the Ultimate Weapon Skill consumes Energy (Max:10: stacks)
Giga Nuclear Punch! is enhanced, stealing 100 Energy from hit enemies.
Ha Yuri Special Skill - Red Velvet Sword is enhanced, creating Binding Shackles on all enemies hit.
Ignition: Kranos always results in a Critical Hit.
Ignition: Kranos is enhanced, granting Yuri immunity to Status Effects during Focus, and any HP Recovery Decrease is converted to HP Recovery Block.
Whenever Yuri consumes Energy by using the Ultimate Weapon, her DEF and ATK increase by 30% and remaining cooldown for Active Skill is reduced by 0.5s (Max DEF and ATK Increase: 10 stacks)
Increases Yuri’s ATK by 50% and Magic Pierce by 30% in Arenas.
(This buff cannot be removed with buff removal skills.)
For detailed information on which investment is needed, please refer to the "Investment Guide" section.
Bari is always a solid option because it will guarantee the cast of the Special Move, which is the most important part of Yuri's kit.
Raihanna is also a great option, and in scenarios where you know she can survive until she casts the Special Move, it is the preferred choice.
For detailed information on stats and upgrades, please check the Investment Guide section below.
Yuri deals massive amounts of damage to your whole team in the first seconds of the fight, oneshotting them at high deficits.
The rest of her kit is good, but not too annoying.
You can stop the only cast of her Special Move with any crowd-control.
If you don't have any unit available that can do it, Bari will come in handy.
Deficit < 350
S
Deficit > 350
S
+30
Lv. 6
+0
+4
+0
+4
+16
+12
+12
+16
Magic Resistance+16
Physical ResistanceMagic Resistance, Physical Resistance, Magic Pierce, Effect Resistance, Effect Hit, ACC, EVA
If you only want to use Yuri for the first hit, or resistances are not effective at your deficit, then go with Critical DMG Increase Slot 4 and Magic Pierce Slot 5.
Deficit < 350
S
Deficit > 350
S
+35
Lv. 6
+0
+5
+0
+5
+20
+16
+16
+20
Magic Resistance+20
Physical ResistanceMagic Resistance, Physical Resistance, Magic Pierce, Effect Resistance, Effect Hit, ACC, EVA
If you only want to use Yuri for the first hit, or resistances are not effective at your deficit, then go with Critical DMG Increase Slot 4 and Magic Pierce Slot 5.
Deficit < 350
S
Deficit > 350
S
+40
Lv. 6
+0
+5
+0
+5
+20
+20
+20
+20
Magic Resistance+20
Physical ResistanceMagic Resistance, Physical Resistance, Magic Pierce, Effect Resistance, Effect Hit, ACC, EVA
If you only want to use Yuri for the first hit, or resistances are not effective at your deficit, then go with Critical DMG Increase Slot 4 and Magic Pierce Slot 5.
I don't recommend all of this Revolution investment on Yuri, after the first hit the majority of her utility is gone anyway.