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Ijin deals good damage, reduces energy and blocks HP Recovery. His survivability is also nice thanks to his high EVA.
Albelda is needed for him to perform at his best as a carry.
Ijin attacks nearby enemies to deal 400% of his ATK as DMG 5 times, then throws a grenade to further deal 800% of his ATK as DMG and send enemies Airborne for 3s.
Each hit makes the target bleed for 6s, dealing 200% of his ATK as DMG every second.
Ijin evades all attacks while using this skill, and his EVA increases by 60% for 8s once the skill ends.
Ijin deals 800% of his ATK as DMG to nearby enemies and makes them bleed for 10s, further dealing 200% of his ATK as DMG every second.
Ijin takes a defensive stance to become immune to status effects while using this skill.
Ijin becomes Invincible and dashes at the enemy, dealing 800% of his ATK as DMG, Stunning them for 4s, and blocking their HP recovery for 8s. After using the skill, Ijin evades all enemy skills for 8s.
Ijin's bond with his comrades increases his ATK by 40% for every Red Element ally in the team at the start of the battle.
In addition, his DMG taken decreases by 20% for every surviving ally other than himself, and his Physical Pierce increases by 20% for every dead ally. (Max: 4 stacks)
The Bond effect cannot be removed with buff removal skills.
Critical Rate Increase
No mercy is enhanced, increasing the Bleed DMG Factor by an additional 40%.
No Mercy is enhanced, increasing the duration of Bleed by an additional 5s.
Ijin recovers 300 Energy upon a successful evasion. The Energy Recovery effect does not activate again for 6s.
The target's Energy decreases by 500 when landing Maneuver Switch.
Bond is enhanced, making all damage dealt to Bleeding enemies result in Critical Hits.
Ijin's ATK increases by 60% for 10s every time he makes an enemy Bleed with Number 001. (Max 5 stacks)
Increases ATK by 50% and Effect Hit by 95 in Arenas.
(This buff cannot be removed with buff removal skills.)
For detailed information on which investment is needed, please refer to the "Investment Guide" section.
Bari or Alocasia are interchangeable, when Ijin is used only as a Tank/Utility.
When used as a DPS, Alocasia is the better option, as Ijin's base survivability is already acceptable.
Runda can be an option too, but the EVA provided by Ijin's Special Move might not be enough to keep the shield up.
For detailed information on stats and upgrades, please check the Investment Guide section below.