Ijin Yu

[Teenage Mercenary] Ijin Yu

Collab Unit Relevance: High
Red
SSR+
Warrior
Physical

Rankings

Deficit < 350:

S

Deficit > 350:

S

Ijin deals good damage, reduces energy and blocks HP Recovery. His survivability is also nice thanks to his high EVA.
Albelda is needed for him to perform at his best as a carry.

Rapport Item

Half-and-Half Chicken Half-and-Half Chicken

Special Move - Number 001

Ijin attacks nearby enemies to deal 400% of his ATK as DMG 5 times, then throws a grenade to further deal 800% of his ATK as DMG and send enemies Airborne for 3s.

Each hit makes the target bleed for 6s, dealing 200% of his ATK as DMG every second.

Ijin evades all attacks while using this skill, and his EVA increases by 60% for 8s once the skill ends.

Active Skill - No Mercy

Ijin deals 800% of his ATK as DMG to nearby enemies and makes them bleed for 10s, further dealing 200% of his ATK as DMG every second.

Ijin takes a defensive stance to become immune to status effects while using this skill.

Active Skill - Maneuver Switch

Ijin becomes Invincible and dashes at the enemy, dealing 800% of his ATK as DMG, Stunning them for 4s, and blocking their HP recovery for 8s. After using the skill, Ijin evades all enemy skills for 8s.

Passive - Bond

Ijin's bond with his comrades increases his ATK by 40% for every Red Element ally in the team at the start of the battle.

In addition, his DMG taken decreases by 20% for every surviving ally other than himself, and his Physical Pierce increases by 20% for every dead ally. (Max: 4 stacks)

The Bond effect cannot be removed with buff removal skills.

EE Stat

Critical Rate Increase

Level 1 Effect

No mercy is enhanced, increasing the Bleed DMG Factor by an additional 40%.

Level 2 Effect

No Mercy is enhanced, increasing the duration of Bleed by an additional 5s.

Level 3 Effect

Ijin recovers 300 Energy upon a successful evasion. The Energy Recovery effect does not activate again for 6s.

Level 4 Effect

The target's Energy decreases by 500 when landing Maneuver Switch.

Revolution 4: Bond

Bond is enhanced, making all damage dealt to Bleeding enemies result in Critical Hits.

Revolution 5: Number 001

Ijin's ATK increases by 60% for 10s every time he makes an enemy Bleed with Number 001. (Max 5 stacks)

Revolution 6 [PvP ONLY]

Increases ATK by 50% and Effect Hit by 95 in Arenas.
(This buff cannot be removed with buff removal skills.)

Revolution 1
Effect Resistance
Revolution 2
EVA
Revolution 3
Lifesteal
Revolution 4
Critical DMG Increase
HP
Revolution 5
DEF
Critical Hit Resistance
Revolution 6
Special Move Resistance
Max Cooldown Reduction

For detailed information on which investment is needed, please refer to the "Investment Guide" section.

Best in Slot

Alternatives

Notes

Bari or Alocasia are interchangeable, when Ijin is used only as a Tank/Utility.
When used as a DPS, Alocasia is the better option, as Ijin's base survivability is already acceptable.
Runda can be an option too, but the EVA provided by Ijin's Special Move might not be enough to keep the shield up.

For detailed information on stats and upgrades, please check the Investment Guide section below.

Mandatory
Recommended
Nice to Have
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