Lefav

[Sniper] Lefav

Relevance: Very High
ATK Decrease Active Skill Cooldown Increase Barrier Break Energy Decrease HP Recovery Block Max HP% Damage Swiftness Decrease
Red
SSR+
Ranged
Physical

Rankings

Deficit < 350:

Irregular

Deficit > 350:

Irregular

Limit
Deficit Performance Rating indicates the deficit range where this unit can effectively operate:
• 0 stars: Cannot work at any deficit
• 1 stars: ~200 deficit
• 2 stars: ~300 deficit
• 3 stars: ~400 deficit
• 4 stars: ~700 deficit
• 4.5 stars: 1000+ deficit
• 5 stars: Unlimited deficit
Versatility
Team Compatibility Measures how flexible the unit is in team compositions:
• 0 stars: Cannot function in any team
• 1 stars: Strict teammate requirements, not versatile
• 3 stars: Moderate flexibility
• 5 stars: Extremely plug and play
Utility
Team Support Value Evaluates how useful the unit's effects are to the team:
• 0 stars: No utility, completely selfish unit
• 1 stars: Almost non-existent utility, selfish unit
• 3 stars: Moderate utility
• 5 stars: Extremely useful effects

Pros

  • Unremovable HP Recovery Block
  • Good Survivability
  • Nuking Potential

Cons

  • Short Damage Window

Rapport Item

Tub of Chocolate Bars Tub of Chocolate Bars

Special Move - Contract Bullet

Lefav fires Contract Bullets at enemies with targeting marks, dealing 1600% of her ATK as DMG to enemies in their paths and additional DMG equal to 120% of the target’s Max HP (or 2400% of ATK as DMG if the target is a boss).

Contract Bullets destroy the target’s HP Barrier and any of their skills that activate when fatal damage is taken for the first time are nullified.

The Special Move can only be used 2 times. After 2 uses, she consumes 200 Energy to gain 5 Hit Barriers for 10 sec.

She becomes Invincible while using the skill.

Active Skill - Magnetic Field

Lefav installs a magnetic field area around her for 10 sec, dealing 400% of her ATK as DMG every second to enemies in range and paralyzing them for 1 sec.

When the magnetic field is created, she creates 10 Hit Barriers for 10 sec.

Active Skill - Shot on the Move

Lefav slides to the rear while firing a gun, dealing 1200% of her ATK as DMG to enemies in range and inflicting Knockback for 3 sec.

Additionally, she decreases the target’s Swiftness by 50 for 10 sec.

She becomes Invincible while using this skill.

Passive - Reaper of the Battlefield

Lefav conceals herself for 3 sec at the start of the battle, then is concealed for 3 sec every 8 sec thereafter.

At the start of the battle, Lefav places a targeting mark on the enemy in the position mirroring hers, decreasing their ATK by 100%.

When the marked target dies, the targeting mark is placed on the enemy with the highest ATK.

EE Stat

Critical Rate Increase

Level 1 Effect

Contract Bullet always lands.

Level 2 Effect

The cooldown of Shot on the Move resets when hit by a melee attack.
The skill cooldown reset does not activate again for 8 sec.

Level 3 Effect

Reaper of the Battlefield is enhanced to increase the target with the targeting mark’s Active Skill max cooldown by 15 sec.

Level 4 Effect

Reaper of the Battlefield is enhanced to block the target with the targeting mark’s HP Recovery.

Revolution 4: Contract Bullet

Lefav uses Contract Bullet before dying when taking fatal damage during the battle.

Revolution 5: Reaper of the Battlefield

Reaper of the Battlefield is enhanced to decrease the marked target’s Energy by 200 every second.

Revolution 6 [PvP ONLY]

Lefav’s EVA increases by 108 and DEF by 120% in PvP content.
(Cannot be removed with buff removal skills.)

Revolution 1
ACC
Revolution 2
Effect Hit
Revolution 3
ATK SPD
Revolution 4
Recovery Received
ATK
Revolution 5
HP
Critical DMG Increase
Revolution 6
Basic Attack Pierce
Max Cooldown Reduction

For detailed information on which investment is needed, please refer to the "Investment Guide" section.

Notes

Bari or El are both good to just provide extra survivability, that's all Lefav needs.
If she is not R5, Abgrund could be ok, but if she is R5 and you are using her with EX Urek it will be a bit annoying, as she will get a ton of energy and use the Special Move before Urek.
Sundance is ok if you want to add a bit of extra damage in longer fights, but it's not necessary at all.
Runda or Doris are both ok as well for some extra utility for the team.

For detailed information on stats and upgrades, please check the Investment Guide section below.

General Information

What does this unit provide to the team?

HP Recovery Block, Energy Decrease, Active Skill Cooldown Increase, HP% Damage

What does this unit need from the team?

Grouping, Additional DPS

Which enemies should you avoid?

Enemies with Invincibility (Not Too Important)

Which enemies is this unit good against?

Healers and just about anyone

Unit Synergies

Yirang Yeon
Yirang Yeon
Great Family
Yirang can group enemies up to allow Lefav to one-shot all enemies with her Special Move. Yirang will need extra energy from Hockney or similar units to group in.
Urek Mazino
Urek Mazino
Wolhaiksong
Urek can immediately group enemies up and let Lefav quickly kill them. He also acts as an additional DPS unit to clean up the remaining enemies.
Sachi
Sachi
Silence of Rose
Sachi can help to delay the use of Active Skills and Special Moves on all enemies so that enemies cannot protect themselves from Lefav.

Basic Teams

These are just example teams and are by no means the best possible combinations. We avoid using units that are not easily obtainable or common.

Mono-Color Team

Lefav
Lefav
Sniper
Beta
Beta
Escaped
Anaak
Anaak
Princess of Zahard
Gustang
Gustang
Family Head
Xia Xia
Xia Xia
Elite Spy
Mono Red is not that great for Lefav, but she is great at supporting any DPS unit, so in this team she will neutralize enemies' HP Recovery to allow Gustang to clean them up. Beta should be able to group the enemies a bit.

Multi-Color Team

Hockney
Hockney
Future Sight
Reflejo
Reflejo
Dark Shadow
Yirang Yeon
Yirang Yeon
Great Family
Lefav
Lefav
Sniper
Amizu
Amizu
Crown-Forsaker
Here Yirang needs to have the highest ATK, so that she can use the Special Move right at the start.
Amizu is not a must, any DPS unit will do.
Mandatory
Recommended
Nice to Have

Rankings

Deficit < 350

High Ranker

Deficit > 350

High Ranker

Requirements

Dupes
Star Star Star
EE

+30

Rapport

Lv. 4

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+0

Effect Resistance
Slot 5

+0

Physical Pierce
Recommended Substats:

Physical Pierce, Crit DMG Increase, ACC, EVA, Effect Resistance, Effect Hit, Crit Rate Increase

Notes:

The most important substats are Effect Hit, Effect Resistance and ACC.

Revolution

Revolution Tier:
Revolution 2
Revolution Cost:
fragment 350
shining fragment 12400
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • Effect Hit (Level 20)
  • ACC (Level 20)

Rankings

Deficit < 350

Irregular

Deficit > 350

Irregular

Requirements

Dupes
Star Star Star Star Star
EE

+35

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+0

Effect Resistance
Slot 5

+0

Physical Pierce
Recommended Substats:

Physical Pierce, Crit DMG Increase, ACC, EVA, Effect Resistance, Effect Hit, Crit Rate Increase

Notes:

The most important substats are Effect Hit, Effect Resistance and ACC.

Revolution

Revolution Tier:
Revolution 5
Revolution Cost:
fragment 2100
shining fragment 24800
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • Effect Hit (Level 20)
  • ACC (Level 20)
  • ATK SPD (Level 20)

Rankings

Deficit < 350

Irregular

Deficit > 350

Irregular

Requirements

Dupes
Star Star Star Star Star
EE

+40

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+5

Slot 4

+5

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+20

Slot 2

+20

Slot 3

+20

Slot 4

+20

Effect Resistance
Slot 5

+20

Physical Pierce
Recommended Substats:

Physical Pierce, Crit DMG Increase, ACC, EVA, Effect Resistance, Effect Hit, Crit Rate Increase

Notes:

The most important substats are Effect Hit, Effect Resistance and ACC.

Revolution

Revolution Tier:
Revolution 6
Revolution Cost:
fragment 3500
shining fragment 48550
ore 400
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • Effect Hit (Level 20)
  • ACC (Level 20)
  • ATK SPD (Level 20)
  • Max Cooldown Reduction (Level 20)
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