Sachi

[Silence of Rose] Sachi

Bossing Unit Relevance: Very High
Active Skill Cooldown Delay Active Skill Nullify DEF Decrease Effect Resistance Decrease Energy Decrease Energy Recovery Decrease Swiftness Decrease Swiftness Increase
Green
SSR+
Mage
Magic

Rankings

Deficit < 350:

Irregular

Deficit > 350:

Irregular

Limit
Deficit Performance Rating indicates the deficit range where this unit can effectively operate:
• 0 stars: Cannot work at any deficit
• 1 stars: ~200 deficit
• 2 stars: ~300 deficit
• 3 stars: ~400 deficit
• 4 stars: ~700 deficit
• 4.5 stars: 1000+ deficit
• 5 stars: Unlimited deficit
Versatility
Team Compatibility Measures how flexible the unit is in team compositions:
• 0 stars: Cannot function in any team
• 1 stars: Strict teammate requirements, not versatile
• 3 stars: Moderate flexibility
• 5 stars: Extremely plug and play
Utility
Team Support Value Evaluates how useful the unit's effects are to the team:
• 0 stars: No utility, completely selfish unit
• 1 stars: Almost non-existent utility, selfish unit
• 3 stars: Moderate utility
• 5 stars: Extremely useful effects

Pros

  • Exceptional Debuffs
  • Massive Energy Decrease
  • Great Value at 0 dupes
  • Good Survivability (Revolution 5)

Cons

  • Low/No Damage
  • Doesn't Improve Team's Survivability

Rapport Item

Sweet and Sour Pork Sweet and Sour Pork

Special Move - Silence of Rose

Sachi becomes immune to status effects and spreads vines in a fan-shaped area.

When created, the vines deal 1600% of his ATK as DMG 3 times to enemies in range and lock them for 5 sec.

The vine zone persists for 12 sec, dealing 800% of his ATK as DMG every second to enemies in range and decreasing their Energy by 300.

Active Skill - Thorn Vine Path

Sachi creates a thorn vine path toward the enemy with the highest ATK.

The thorn vine path lasts for 10 sec, increasing Swiftness of allies on the path by 20 and decreasing Energy Recovery of enemies on the path by 80%.

Active Skill - Vine Bind

Sachi creates three thorn vines and launches them at random enemies. When the thorn vines attack lands, they deal 600% of his ATK as DMG 3 times and locks them for 5 sec.

He decreases the DEF of locked enemies by 50% for 10 sec. (Max: 3 stacks)

Passive - Spell

When using this skill, Sachi creates a Barrier equal to 2000% of his ATK lasting 10 sec and stops all enemies’ skill cooldowns for 8 sec.

Additionally, he decreases all enemies’ Effect Resistance by 30. (Max: 5 stacks)

EE Stat

Physical Resistance

Level 1 Effect

Silence of Rose is enhanced to decrease enemy Swiftness within the vine zone by 30.

Level 2 Effect

Silence of Rose is enhanced to decrease enemy Swiftness within the vine zone by 30.

Level 3 Effect

Vine Bind is enhanced to decrease its cooldown by 5 sec.

Level 4 Effect

Vine Bind is enhanced to decrease its cooldown by 7 sec.

Revolution 4: Silence of Rose

Silence of Rose is enhanced to nullify Active Skills used by enemies within the vine zone and Lock them for 5 sec.

Revolution 5: Spell

Spell is enhanced to increase Sachi’s ATK by 100% (Max: 6 stacks) and grant him a Hit Barrier with a durability of 8 for 10 sec when he uses the skill.

Revolution 6 [PvP ONLY]

Sachi’s Swiftness increases by 50 and Effect Hit by 95 in PvP content.
(Cannot be removed with buff removal skills.)

Revolution 1
Effect Hit
Revolution 2
ACC
Revolution 3
Swiftness
Revolution 4
Critical Hit Rate
HP
Revolution 5
ATK
Critical DMG Increase
Revolution 6
Special Move Pierce
Max Cooldown Reduction

For detailed information on which investment is needed, please refer to the "Investment Guide" section.

Notes

Runda/Doris are the best if you want to add extra Utility for your team.
Rafflesia is a reasonable pick, as he doesn't have Status Effect Immunity and we want him to be casting skills.
Sundance is actually a solid pick to make him act as a Sub-DPS and fixes his damage issues, I would only recommend it at R5.
Bari is a good pick at 0 dupes or in non-Robadon teams.
Mago is similar to Sundance, but the damage felt lower and requires more Revolution subnode investment to make the most out of it.
El can be ok, but didn't feel as good as Bari at 0 dupes and not that useful at R5.

For detailed information on stats and upgrades, please check the Investment Guide section below.

General Information

What does this unit provide to the team?

Energy Decrease, DEF Decrease, Active Skill Block, Swiftness Decrease

What does this unit need from the team?

Grouping, Survivability (if not R5)

Which enemies should you avoid?

Enemies with Debuff Removals on the Passive (Not a big deal)

Which enemies is this unit good against?

Any unit that relies on Active Skills and Special Moves

Unit Synergies

Yirang Yeon
Yirang Yeon
Great Family
Yirang is one of the best groupers, allowing Sachi to apply the Energy Decrease effect on all enemies.
Robadon
Robadon
Field Commander
Robadon provides a Bari effect to Green Allies, giving enough protection to Sachi.
Evelyn
Evelyn
Ill-Fated Anima
Sachi can actually make Evelyn viable against most of the units that would normally make you run out of time, thanks to his ability to block basically every skill.

Basic Teams

These are just example teams and are by no means the best possible combinations. We avoid using units that are not easily obtainable or common.

Mono-Color Team

Sachi
Sachi
Silence of Rose
Robadon
Robadon
Field Commander
Yihwa Yeon
Yihwa Yeon
Healing Flame
Rashut
Rashut
Chimera
Ju
Ju
Golden Carp
This team is a bit expensive, as Robadon and Yihwa need to be R5, but at least Rashut and Sachi can be used at 0 dupes here.

Multi-Color Team

Yirang Yeon
Yirang Yeon
Great Family
Evelyn
Evelyn
Ill-Fated Anima
Hugo
Hugo
Regular
Sachi
Sachi
Silence of Rose
Amizu
Amizu
Crown-Forsaker
This team is made up of units that can survive quite well on their own and can perform well against a variety of enemies, having tools to counter most of them.
Mandatory
Recommended
Nice to Have

Rankings

Deficit < 350

High Ranker

Deficit > 350

High Ranker

Requirements

Dupes
Star Star Star
EE

+30

Rapport

Lv. 4

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+0

Slot 2

+12

Slot 3

+12

Slot 4

+16

Effect Resistance
Slot 5

+16

Magic Pierce
Recommended Substats:

Magic Pierce, Crit DMG Increase, ACC, EVA, Effect Resistance, Effect Hit, Crit Rate Increase

Notes:

You can go Slot 4 Effect Hit, since at 0 dupes he won't have access to Revolution subnodes.

Additional Notes

At 0 dupes he is already at ~90% of his full potential, additional investment mainly gives him Survivability and QoL.

Rankings

Deficit < 350

High Ranker

Deficit > 350

High Ranker

Requirements

Dupes
Star Star Star
EE

+35

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+12

Slot 2

+16

Slot 3

+16

Slot 4

+20

Effect Resistance
Slot 5

+20

Magic Pierce
Recommended Substats:

Magic Pierce, Crit DMG Increase, ACC, EVA, Effect Resistance, Effect Hit, Crit Rate Increase

Notes:

You can go Slot 4 Effect Hit, since at 0 dupes he won't have access to Revolution subnodes.

Additional Notes

At 0 dupes he is already at ~90% of his full potential, additional investment mainly gives him Survivability and QoL.

Rankings

Deficit < 350

Irregular

Deficit > 350

Irregular

Requirements

Dupes
Star Star Star Star Star
EE

+40

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+20

Slot 2

+20

Slot 3

+20

Slot 4

+20

Effect Resistance
Slot 5

+20

Magic Pierce
Recommended Substats:

Magic Pierce, Crit DMG Increase, ACC, EVA, Effect Resistance, Effect Hit, Crit Rate Increase

Revolution

Revolution Tier:
Revolution 6
Revolution Cost:
fragment 3500
shining fragment 48550
ore 400
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • Effect Hit (Level 20)
  • ACC (Level 20)
  • Swiftness (Level 20)
  • Max Cooldown Reduction (Level 20)

Additional Notes

At 0 dupes he is already at ~90% of his full potential, additional investment mainly gives him Survivability and QoL.
ATK%, Crit Rate, Crit DMG, and Special Move Pierce can be invested into if you want to give him some damage, but it will be a bit too low to matter anyway.

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