Ju

[Golden Carp] Ju

Bossing Unit Relevance: Medium
ATK Increase [Green] Element Resistance Decrease [Green]
Green
SSR
Ranged
Magic

Rankings

Deficit < 350:

Ranker

Deficit > 350:

Ranker

Limit
Deficit Performance Rating indicates the deficit range where this unit can effectively operate:
• 0 stars: Cannot work at any deficit
• 1 stars: ~200 deficit
• 2 stars: ~300 deficit
• 3 stars: ~400 deficit
• 4 stars: ~700 deficit
• 4.5 stars: 1000+ deficit
• 5 stars: Unlimited deficit
Versatility
Team Compatibility Measures how flexible the unit is in team compositions:
• 0 stars: Cannot function in any team
• 1 stars: Strict teammate requirements, not versatile
• 3 stars: Moderate flexibility
• 5 stars: Extremely plug and play
Utility
Team Support Value Evaluates how useful the unit's effects are to the team:
• 0 stars: No utility, completely selfish unit
• 1 stars: Almost non-existent utility, selfish unit
• 3 stars: Moderate utility
• 5 stars: Extremely useful effects

Ju is a good bossing unit meant to replace the Seven Knights collab units.
With the Sundance buff, she can now be used as a DPS, and performs really well with it.
She seems to have a niche PvP usage in a team made up of only her and Albelda.

Rapport Item

Hairpin Hairpin

Special Move - Special Move! Carp Drone Trio

Ju's ATK SPD increases by 60 and Basic Attack Pierce increases by 40% for 15 sec.
Additionally, she summons the Carp Drone Trio with 120% of her stats for 15 sec.
Ju becomes immune to status effects while this skill is active.

Active Skill - Bang Bang

Ju loads her water gun to enhance her basic attacks and increases her ATK SPD by 40 for 10 sec.
Changes to a piercing water stream attack against the enemy, increasing the ATK coefficient of her basic attack by 200%.
This skill cannot be reactivated while her enhancement effect is active.

Active Skill - Exit With a Pop

Ju becomes invincible, hides within a water bubble, then Teleports behind an ally. (If there are no allies, she Teleports to the location where the enemy's ATK is the lowest)
Then, Ju conceals herself for 10 sec, during which she heals 6% of her Max HP and recovers her Energy by 50 every second.

Passive - Golden Carp Branch Head

Ju and Carp Drone Trio mark enemies hit by their basic attacks with Lo Po Bia's Carp.

When a marked enemy is attacked by a Green Element ally's skill, the mark explodes to deal 300% of ATK as DMG and decrease Green Element Resistance by 5% for 10 sec. (Max: 16 stacks)

After a mark explodes, Green Element allies receive Carp's Blessing, increasing their ATK by 10% for 10 sec. (Max: 16 stacks)

EE Stat

Lifesteal

Level 1 Effect

The ATK coefficient of Carp Drone Trio increases by 100%.

Level 2 Effect

The cooldown of Exit with a Pop resets when hit by a melee attack. The cooldown reset does not activate again for 10 sec.

Level 3 Effect

Carp Drone Trio’s Basic ATK SPD increases by 40.

Level 4 Effect

Ju heals 40% of her MAX HP and recovers her Energy by 300 when Exit with a Pop activates.

Revolution 4: Exit With a Pop

The first time Ju takes fatal DMG in battle, she immediately activates Exit with a Pop.

Revolution 5: Special Move! Carp Drone Trio

Each Carp Drone Trio member’s 5th basic attack will Silence the target for 1 sec.

Revolution 6 [PvP ONLY]

Ju’s ACC increases by 180 and Effect Hit by 95 in Arenas.
(Cannot be removed with buff removal skills.)

Revolution 1
ACC
Revolution 2
Effect Hit
Revolution 3
ATK SPD
Revolution 4
Recovery Received
ATK
Revolution 5
HP
Critical DMG Increase
Revolution 6
Basic Attack Pierce
Max Cooldown Reduction

For detailed information on which investment is needed, please refer to the "Investment Guide" section.

Best in Slot

Alternatives

Notes

Sundance is the best pick on Ju in Adventure, because of her crazy ATK SPD and decent innate survivability she takes full advantage of the Max HP% Damage on her basic attacks.
El is the best pick when bossing because of its synergy with her passive and the extra survivability it provides.
Doris is a great set to wear if you need a Doris provider on the team.

For detailed information on stats and upgrades, please check the Investment Guide section below.

General Information

What does this unit provide to the team?

Green Allies' ATK Increase, Green Element Resistance Decrease

What does this unit need from the team?

Green Allies

Which enemies should you avoid?

It depends on her team composition

Which enemies is this unit good against?

Bosses, she is hardly ever used in Adventure

Unit Synergies

Princess of Zahard
Princess of Zahard
Enigmatic
Princess is the best Bossing DPS in green, and Ju is a solid support to amplify her damage.
Kallavan
Kallavan
Essence of Nothingness
Kallavan casts a good number of Skills, which can proc Ju's passive, but other than that there isn't much else he can provide.
Traumerei
Traumerei
Family Head
Traumerei has a multi-hit Special Move that can proc Ju's passive frequently, but there isn't much else worthy of note.

Basic Teams

These are just example teams and are by no means the best possible combinations. We avoid using units that are not easily obtainable or common.

Mono-Color Team

Zahard
Zahard
Adventurer
Princess of Zahard
Princess of Zahard
Enigmatic
Yihwa Yeon
Yihwa Yeon
Healing Flame
Ju
Ju
Golden Carp
Traumerei
Traumerei
Family Head
Random team, but there isn't much you can do with Green mono-color.
Yihwa, Princess and Ju might be sufficient at times, no need to add more units if not necessary.

Multi-Color Team

Sharon
Sharon
Fairy Sword
Princess of Zahard
Princess of Zahard
Enigmatic
Albelda
Albelda
Soul Fragment
Ju
Ju
Golden Carp
Ha Yura
Ha Yura
FUG Executive
Just an example Bossing team, you can replace some of those Support units with different ones based on what you have available.
Mandatory
Recommended
Nice to Have

Rankings

Deficit < 350

B

Deficit > 350

B

Requirements

Dupes
Star Star Star
EE

+30

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+0

Slot 2

+12

Slot 3

+12

Slot 4

+16

Effect Hit
Slot 5

+16

Physical Resistance
Recommended Substats:

Magic Resistance, Physical Resistance, Effect Hit, Effect Resistance, ACC, EVA

Notes:

Effect Hit is important until you unlock the Revolution Subnode, after that you can switch to Effect Resistance.

Rankings

Deficit < 350

A

Deficit > 350

A

Requirements

Dupes
Star Star Star
EE

+35

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+12

Slot 2

+16

Slot 3

+16

Slot 4

+20

Effect Resistance
Slot 5

+20

Magic Pierce
Recommended Substats:

Magic Pierce, Crit DMG Increase, ACC, EVA, Effect Resistance, Effect Hit, Crit Rate Increase

Notes:

You can also use Effect Hit Slot 4, it hardly matters what you run on her, she is only used in bossing anyway.

Revolution

Revolution Tier:
Revolution 3
Revolution Cost:
fragment 450
shining fragment 7800
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • ACC (Level 10)
  • Effect Hit (Level 10)
  • ATK SPD (Level 10)

Rankings

Deficit < 350

A

Deficit > 350

A

Requirements

Dupes
Star Star Star Star Star
EE

+40

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+20

Slot 2

+20

Slot 3

+20

Slot 4

+20

Effect Resistance
Slot 5

+20

Magic Pierce
Recommended Substats:

Magic Pierce, Crit DMG Increase, ACC, EVA, Effect Resistance, Effect Hit, Crit Rate Increase

Notes:

You can also use Effect Hit Slot 4, it hardly matters what you run on her, she is only used in bossing anyway.

Revolution

Revolution Tier:
Revolution 5
Revolution Cost:
fragment 1650
shining fragment 7800
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • ACC (Level 10)
  • Effect Hit (Level 10)
  • ATK SPD (Level 10)
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