Irregular
Irregular
Rashut has the best HP Recovery Block in the entire game and she also brings good utility and damage.
She is valuable at 0 dupes already as a Single-Target HP Recovery Block unit, but R5 will give her insane Energy Decrease Capabilities and will turn the HP Recovery Block from Single-Target to AoE.
Rashut enters flight for 8 sec. While in flight, she becomes immune to status effects and cannot be targeted.
When her flight begins, she launches 4 red shinsu shockwaves at the enemy tethered to her Bloody Chain to deal 1600% of her ATK as DMG to each enemy in range.
She then deals 800% of her ATK as DMG every second to the target and enemies near that target until her flight ends.
Additionally, if Rashut has 100 Energy while in flight, she immediately consumes it to recover HP equal to 20% of her Max HP and increases her Special Move Pierce by 10%. (Max: 15 stacks)
Rashut wraps herself in shinsu to create a barrier that blocks enemy skills 6 times for 10 sec.
She then teleports to an enemy tethered to her Bloody Chain to deal 1200% of her ATK as DMG 4 times to enemies in range, stealing 200 Energy from them with each attack, before returning.
Rashut becomes immune to status effects while using this skill.
Rashut creates a red shinsu whirlpool at the location of an enemy tethered to her Bloody Chain to deal 800% of her ATK as DMG 4 times to enemies in range, pulling them into the center.
At the start of the battle, Rashut's Lifesteal increases by 100%. (Cannot be removed with buff removal skills.) Additionally, each time she uses Lifesteal, her ATK increases by 40%. (Max: 20 stacks)
Also at the start of the battle, she tethers her Bloody Chain to the enemy with the lowest DEF to deal 400% of her ATK as DMG every second.
When the tethered enemy dies, Rashut recovers 50% of her Max HP and 1000 Energy, and the Bloody Chain tethers a new target.
Skills target the enemy tethered to the Bloody Chain. If no such enemy exists, they target the nearest enemy.
Physical Resistance
Rashut's ACC increases by 50% while in flight.
(Cannot be removed with buff removal skills.)
Rashut's Magic Pierce increases by 40% while in flight.
(Cannot be removed with buff removal skills.)
The ATK coefficient of Rashut's Bloody Chain increases by 200%. Stuns the target enemy for 1 sec every 3 sec the chain remains tethered.
Blocks HP Recovery of enemies tethered to Rashut's Bloody Chain.
When Rashut starts or ends her flight, the cooldown of Crimson Burst decreases by 10 sec.
Rashut's Bloody Chain is enhanced to steal 200 Energy from the tethered enemy every second.
Additionally, when Rashut uses Crimson Burst, she connects additional Bloody Chains to enemies in range for 10 sec.
Any previously tethered additional Bloody Chains disappear when Crimson Burst is used again, and new ones are created.
Rashut's EVA increases by 108 and her Effect Resistance by 100 in Arenas.
(Cannot be removed with buff removal skills.)
For detailed information on which investment is needed, please refer to the "Investment Guide" section.
El offers good survivability throughout the fight, but it gets worse if you have units that reduce active skill cooldowns too much.
Bari is also good for the added survivability.
Mago is the set that provides the most damage, but no survivability at all. It's better to wait for its buff.
For detailed information on stats and upgrades, please check the Investment Guide section below.
Unremovable HP Recovery Block, Energy Decrease, Decent Damage
Survivability, DEF Decrease, Grouping
Nobody, it will all depend on the team
Enemies that can recover HP
These are just example teams and are by no means the best possible combinations. We avoid using units that are not easily obtainable or common.
Deficit < 350
High Ranker
Deficit > 350
High Ranker
+30
Lv. 4
+0
+0
+0
+0
+0
+0
+0
+0
Effect Resistance+0
Magic PierceMagic Pierce, Crit DMG Increase, ACC, EVA, Effect Resistance, Effect Hit, Crit Rate Increase
If your deficit is 300 or less, going Magic Resistance Slot 4 and Physical Resistance Slot 5 is also viable.
Deficit < 350
Irregular
Deficit > 350
Irregular
+35
Lv. 6
+0
+5
+0
+0
+20
+16
+16
+20
Effect Resistance+20
Magic PierceMagic Pierce, Crit DMG Increase, ACC, EVA, Effect Resistance, Effect Hit, Crit Rate Increase
Deficit < 350
Irregular
Deficit > 350
Irregular
+40
Lv. 6
+0
+5
+0
+0
+20
+20
+20
+20
Effect Resistance+20
Magic PierceMagic Pierce, Crit DMG Increase, ACC, EVA, Effect Resistance, Effect Hit, Crit Rate Increase