Alphine

[Shadow Girl] Alphine

Relevance: Very High
Blue
SSR+
Support
Magic

Rankings

Deficit < 350:

S+

Deficit > 350:

S+

Alphine provides great grouping capabilities and decent utility for the team. The survivability she provides will feel lacking at times and you will have to use additional support units to help with that.

Rapport Item

Steak Steak

Special Move - Shadow Fox

Alphine becomes immune to status effects and summons a Shadow Fox with stats equal to 160% of her stats in the center of enemy territory for 8 sec. The Shadow Fox commands all enemies to attack it and deals DMG equal to 400% of ATK to enemies in range every second. Shadow Fox is immune to Status Effects and Debuffs, and when the summon ends, deals DMG equal to 1,200% of ATK to nearby enemies and seals from for 3 sec. Special Move cannot be reused while Shadow Fox is on the battlefield.

Active Skill - Shadow Connection

Alphine connects the shadows between the enemy with the highest HP and the ally with the lowest HP for 7 sec. The enemy whose shadow is connected takes DMG equal to 8% of their max HP every second (deals DMG equal to 200% of ATK for bosses).

The ally whose shadow is connected recovers 8% of their MAX HP every second and their HP does not drop below 1.

If the enemy who was connected dies before the duration ends, Alphine recovers 50% of the skill’s remaining cooldown.

Active Skill - Sight Block

With Observer, Alphine attacks 3 random enemies for 5 sec, dealing 400% of her ATK as DMG every second and reducing their ACC and EVA by 40% each.

For each summoned Observer that reduces by 1 due to insufficient enemies, the duration of summoned Observers increases by 5 sec.

Passive - Scout and Anima

At the start of the battle, Alphine summons Observers that Conceal her and the ally with the highest ATK (excluding Summoned Beings) for 3 sec. After that, every 8 sec, she summons an observer that Conceals her and the ally with the lowest HP (excluding Summoned Beings) for 2 sec and recovers the target's HP by 400% of ATK.

Additionally, each time a Shadow Fox is summoned, increases her DEF by 50% and HP by 50% (Max: 4 stacks).

EE Stat

Physical Resistance

Level 1 Effect

Shadow Connection is enhanced and allies steal Energy by 100 of the enemy connected by shadows every second.

Level 2 Effect

Sight Block is enhanced, reducing enemy DEF by 60% while the Observer reveals their position.

Level 3 Effect

Shadow Fox is enhanced, reducing the ATK of nearby enemies around the Shadow Fox by 60%.

Level 4 Effect

Alphine recovers her Energy by 300 at the start of the battle.

Revolution 4: Scout and Anima

Scout and Anima is enhanced, recovering the target’s Energy by 200 each time an Observer is summoned. Buffs gained from summoning Shadow Fox cannot be removed by buff removal skills.

Revolution 5: Shadow Fox

Shadow Fox is enhanced, Conceals all allies for 3 sec when Shadow Fox is summoned. Additionally, while Shadow Fox is summoned, reduces nearby enemies' Physical and Magic Resistance by 40% each and recovers all allies' HP by 200% of ATK every second.

Revolution 6 [PvP ONLY]

Alphine’s Effect Hit increases by 95 and her summoned being’s DMG Taken decreases by 50% in Arenas.
(This buff cannot be removed with buff removal skills.)

Revolution 1
EVA
Revolution 2
Effect Resistance
Revolution 3
Critical DMG Reduction
Revolution 4
Critical Hit Resistance
HP
Revolution 5
ATK
Recovery Received
Revolution 6
Special Move Resistance
Max Cooldown Reduction

For detailed information on which investment is needed, please refer to the "Investment Guide" section.

Notes

Bari is best for overall survivability, with El coming close and potentially outperforming Bari in some scenarios.
Rafflesia, Runda or Doris are acceptable options as well, but generally not as effective as the other two.

For detailed information on stats and upgrades, please check the Investment Guide section below.

General Information

What does this unit provide to the team?

Grouping, Team-wide concealment, ACC and EVA decrease, ATK and DEF decrease, Resistances decrease, Energy decrease, Energy Recovery, Single-target immortality

What does this unit need from the team?

Nothing

Which enemies should you avoid?

Units immune to command and Status Effect, like Urek, Hugo and Regular Yuri
(She can still deal with them)

Which enemies is this unit good against?

Anyone

Unit Synergies

Gustang
Gustang
Family Head
She protects Gustang from those assassins that like to jump on him early, they are great together.
Augusgus
Augusgus
Shinsu Picture
She provides enough grouping for Augusgus Active Skill to be effective, really good combination.
Hell Joe
Hell Joe
King of Death
Grouping and extra survivability for Hell Joe are great additions. Not the best, though, because you lose one stack of Hell Joe's passive, but it could be worth it.
Twenty-Fifth Bam
Twenty-Fifth Bam
Revolution
The Grouping she provides will help Bam hit all enemies with his Special Move and drastically decrease their Swiftness and Movement Speed.
Hockney
Hockney
Future Sight
The ACC decrease that Alphine provides works really well with Hockney's EVA increase. With that he can provide the additional survivability boost that you need.
Garam
Garam
Hermit
Alphine doesn't have Debuff Removal and Buff Removal, and this is where Garam comes into play. The rest of the kit is also good at providing additional utility and Damage buffs for Special Move based DPS units.

Basic Teams

These are just example teams and are by no means the best possible combinations. We avoid using units that are not easily obtainable or common.

Mono-Color Team

Alphine
Alphine
Shadow Girl
Twenty-Fifth Bam
Twenty-Fifth Bam
Revolution
Hockney
Hockney
Future Sight
Lero Ro
Lero Ro
Tactician
Garam
Garam
Hermit
This team is going to slow down enemies a lot and will rely on Revolution Bam to be their DPS unit. Dowon could be used instead of Lero Ro, but I didn't want to assume people add multiple DPS units at their disposal.

Multi-Color Team

Alphine
Alphine
Shadow Girl
Bam
Bam
Black March
Augusgus
Augusgus
Shinsu Picture
Evan
Evan
Fast Ship
Hockney
Hockney
Future Sight
Basic team with Augusgus carry. You can improve it by adding in a Hugo and/or an Albelda instead of Hockeny, Bam or Evan. It is a bit overkill in terms of survivability, but Augusgus' damage is so high it shouldn't be a problem.
Mandatory
Recommended
Nice to Have

Rankings

Deficit < 350

A

Deficit > 350

A

Requirements

Dupes
Star Star Star
EE

+30

Rapport

Lv. 4

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+4

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+0

Slot 2

+12

Slot 3

+12

Slot 4

+16

Magic Resistance
Slot 5

+16

Physical Resistance
Recommended Substats:

Physical Resistance, Magic Resistance, Effect Resistance, Effect Hit, ACC, EVA

Revolution

Revolution Tier:
Revolution 3
Revolution Cost:
fragment 600
shining fragment 6200
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • Effect Resistance (Level 20)

Rankings

Deficit < 350

S+

Deficit > 350

S+

Requirements

Dupes
Star Star Star Star Star
EE

+35

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+5

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+12

Slot 2

+16

Slot 3

+16

Slot 4

+20

Magic Resistance
Slot 5

+20

Physical Resistance
Recommended Substats:

Physical Resistance, Magic Resistance, Effect Resistance, Effect Hit, ACC, EVA

Revolution

Revolution Tier:
Revolution 5
Revolution Cost:
fragment 2100
shining fragment 6200
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • Effect Resistance (Level 20)

Rankings

Deficit < 350

S+

Deficit > 350

S+

Requirements

Dupes
Star Star Star Star Star
EE

+40

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+5

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+20

Slot 2

+20

Slot 3

+20

Slot 4

+20

Magic Resistance
Slot 5

+20

Physical Resistance
Recommended Substats:

Physical Resistance, Magic Resistance, Effect Resistance, Effect Hit, ACC, EVA

Revolution

Revolution Tier:
Revolution 6
Revolution Cost:
fragment 3500
shining fragment 45745
ore 400
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • Effect Resistance (Level 20)
  • Max Cooldown Reduction (Level 20)
  • HP (Level 20)
Back