Khun Royale Elliot

[Ruler of the 44th Floor] Khun Royale Elliot

Relevance: Very High
Energy Decrease Grouping Max HP% Damage Swiftness Decrease
Yellow
SSR+
Mage
Magic

Rankings

Irregular
Extremely Strong
Limit
Deficit Performance Rating indicates the deficit range where this unit can effectively operate:
• 0 stars: Cannot work at any deficit
• 1 stars: ~200 deficit
• 2 stars: ~300 deficit
• 3 stars: ~400 deficit
• 4 stars: ~700 deficit
• 4.5 stars: 1000+ deficit
• 5 stars: Unlimited deficit
Versatility
Team Compatibility Measures how flexible the unit is in team compositions:
• 0 stars: Cannot function in any team
• 1 stars: Strict teammate requirements, not versatile
• 3 stars: Moderate flexibility
• 5 stars: Extremely plug and play
Utility
Team Support Value Evaluates how useful the unit's effects are to the team:
• 0 stars: No utility, completely selfish unit
• 1 stars: Almost non-existent utility, selfish unit
• 3 stars: Moderate utility
• 5 stars: Extremely useful effects

Pros

  • AoE Max HP% Damage
  • ACC Increase
  • Grouping and Crowd Control

Cons

  • Survivability Could Be Better

Rapport Item

Fluffy Pillow Fluffy Pillow

Special Move - Absolute Zero

Khun Royale Elliot freezes the surrounding area for 5 sec, dealing 800% of his ATK as DMG to enemies in range every second.

While this skill is active, he slowly pulls enemies toward the center of the area.

Khun Royale Elliot becomes immune to status effects while using this skill.

Active Skill - Blizzard

Khun Royale Elliot creates a blizzard around a random enemy for 4 sec, dealing 400% of his ATK as DMG to enemies in range every second.

Khun Royale Elliot becomes immune to status effects while using this skill.

Active Skill - Ice Wall

Khun Royale Elliot teleports to the middle of the battlefield and creates an ice wall that lasts for 10 sec. While inside the wall, his DMG Taken is fixed at 1 and he recovers 120 Energy every second.

Khun Royale Elliot becomes Invincible while using this skill.

Passive - Ruler of Ice

Khun Royale Elliot decreases the target’s Swiftness by 30 for 8 sec each time his skill hits. (Max: 4 stacks)

If the target’s Swiftness is lower than Khun Royale Elliot’s, he additionally decreases the target’s Energy by 120.

If the target’s remaining Energy is 300 or lower, he additionally inflicts Frost on them for 3 sec.

EE Stat

Physical Resistance

Level 1 Effect

Khun Royale Elliot’s ACC increases by 50% for 10 sec when using Absolute Zero.

Level 2 Effect

Khun Royale Elliot’s Effect Hit increases by 300 for 10 sec when using Blizzard.

Level 3 Effect

Ice Wall is enhanced, increasing Khun Royale Elliot’s Swiftness by 60 while inside the wall.

Level 4 Effect

Ruler of Ice is enhanced, decreasing the Active Skill Cooldown by 4 sec each time Khun Royale Elliot deals DMG to enemies inflicted with Frost.

Revolution 4: Blizzard

Blizzard is enhanced, additionally dealing 8% of the target’s Max HP (160% of ATK if the target is a boss) as DMG.

If the target is inflicted with Frost, this DMG is doubled.

Revolution 5: Absolute Zero

Absolute Zero is enhanced, additionally dealing 10% of the target’s Max HP (200% of ATK if the target is a boss) as DMG.

If the target is inflicted with Frost, this DMG is doubled.

Revolution 6 [PvP ONLY]

Khun Royale Elliot’s Magic Pierce increases by 30% and Effect Hit by 95 in PvP content.
(Cannot be removed with buff removal skills.)

Revolution 1
Effect Hit
Revolution 2
ACC
Revolution 3
Swiftness
Revolution 4
Critical Hit Rate
HP
Revolution 5
ATK
Critical DMG Increase
Revolution 6
Special Move Pierce
Max Cooldown Reduction

For detailed information on which investment is needed, please refer to the "Investment Guide" section.

Notes

Bari can protect him before he uses the Ice Wall, could be enough in some fights.
Rafflesia is a great option to resist status effects, if you protect him with other units.

Click a preset for full stat and substat details.

General Information

What does this unit provide to the team?

Grouping, HP% Damage, Energy Decrease, Swiftness Decrease

What does this unit need from the team?

Survivability, HP Recovery Block, Barrier Break, Active Skill Block

Which enemies should you avoid?

Enemies Immune to Status Effects

Which enemies is this unit good against?

Most Enemies

Unit Synergies

Ha Yuri
Ha Yuri
Kranos
Yuri represents HP Recovery Block units, you can replace her with any of the other ones.
Sachi
Sachi
Silence of Rose
Swiftness Decrease often makes some encounters impossible due to the long Invincibility window on certain enemies, Sachi helps with that.
Albelda
Albelda
Soul Fragment
Albelda is here to represent any unit with Single Target protection.

Basic Teams

These are just example teams and are by no means the best possible combinations. We avoid using units that are not easily obtainable or common.

Mono-Color Team

Sharon
Sharon
Fairy Sword
Hwaryun
Hwaryun
Red-Haired Witch
Ha Yuri
Ha Yuri
Kranos
Khun Royale Elliot
Khun Royale Elliot
Ruler of the 44th Floor
Khun Edahn
Khun Edahn
Data
This is just a basic team with a bit of protection and Khun Edahn as the sub DPS.

Multi-Color Team

Sachi
Sachi
Silence of Rose
Robadon
Robadon
Field Commander
Rashut
Rashut
Chimera
Khun Royale Elliot
Khun Royale Elliot
Ruler of the 44th Floor
Albelda
Albelda
Soul Fragment
A bit of a mixed team, the 3 Green units will provide frontline support, Active Skill Block and HP Recovery Block, while Albelda will protect Khun Elliot.
Mandatory
Recommended
Nice to Have

Requirements

Dupes
Star Star Star Star
EE

+30

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Revolution

Revolution Tier:
Revolution 4
Revolution Cost:
fragment 1200
shining fragment 24800
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • ACC (Level 20)
  • Effect Hit (Level 20)
  • Swiftness (Level 20)

Requirements

Dupes
Star Star Star Star Star
EE

+35

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Revolution

Revolution Tier:
Revolution 5
Revolution Cost:
fragment 2100
shining fragment 24800
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • ACC (Level 20)
  • Effect Hit (Level 20)
  • Swiftness (Level 20)

Requirements

Dupes
Star Star Star Star Star
EE

+40

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Revolution

Revolution Tier:
Revolution 6
Revolution Cost:
fragment 3500
shining fragment 48550
ore 400
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • ACC (Level 20)
  • Effect Hit (Level 20)
  • Swiftness (Level 20)
  • Max Cooldown Reduction (Level 20)
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