Mago becomes immune to status effects and fires a beam of light, dealing 2000% of her ATK as DMG 3 times to enemies in range and stunning them for 5 sec.
Her ATK coefficient increases by 1000% for each time Hope Reversal is activated.
Mago Fascinates the 2 furthest enemies for 5 sec.
Additionally, deals 400% of Mago's ATK as DMG to enemies in range and Steals 200 Energy from them every second for 5 sec.
Her ATK coefficient increases by 200% for each time Hope Reversal is activated.
Mago becomes immune to status effects by covering her body in gems, and DMG Taken in a single hit cannot exceed 5% of her Max HP for 12 sec.
Additionally, increases her ATK by 200% for 12 sec when she uses the skill, and further increases her ATK by 100% for each time Hope Reversal is activated.
During battle, Mago decreases the Energy of enemies that attack her by 120 and decreases their Swiftness by 60 for 5 sec. (Max 3 stacks)
Additionally, she activates Hope Reversal and becomes Invincible for 2 sec when taking fatal DMG, recovering 100% HP, dealing DMG equal to 40% of the target's Max HP to all enemies (or 800% of ATK as DMG if the target is a boss), and decreasing their Energy by 500. (Activates up to 2 times)
Critical DMG Increase
Crystallization immediately activates at the start of the battle.
Crystallization immediately activates when using Irresistible Charm.
When Hope Reversal activates, Mago removes all debuffs on herself.
Pure Light is enhanced to always land a Critical Hit.
Pure Light is enhanced and Mago deals additional DMG equal to 5% of the target’s Max HP (or 100% of ATK as DMG if the target is a boss) 3 times.
Her Max HP DMG coefficient increases by 5% (or 100% of ATK as DMG if the target is a boss) for each time Hope Reversal is activated.
Hope Reversal activation count increases by 1, and increases Mago’s ATK by 200% each time the skill is activated. (Max: 3 stacks, cannot be removed with buff removal skills.)
Mago’s ATK increases by 50% and Physical Pierce by 30% in PvP content.
(Cannot be removed with buff removal skills.)
For detailed information on which investment is needed, please refer to the "Investment Guide" section.
Doris is great to add extra utility, but if you already have it in your team you can consider the other options.
Sundance gives her extra damage, it is especially useful in Energy Decrease/Block Floors.
Mago can boost Mago's ATK% damage, but that set is so underwhelming I would not recommend it except for the meme.
Myeongwol does NOT proc, do not use it.
For detailed information on stats and upgrades, please check the Investment Guide section below.
Durable Frontline, Swiftness Decrease, Max HP% Damage, Energy Decrease
Nothing really, she is pretty versatile, but it would be best not to run too many units that boost survivability
Enemies that can block her Active Skills or with long Invincibility windows
Basically anyone
These are just example teams and are by no means the best possible combinations. We avoid using units that are not easily obtainable or common.
+30
Lv. 4
+0
+0
+0
+0
+0
+0
+0
+0
Effect Hit+0
Physical PierceACC, EVA, Effect Resistance, Effect Hit, Physical Pierce, Crit DMG Increase, Crit Rate Increase
You can run Effect Resistance as well as Slot 4 Main Stat.
You can just focus on ACC, Effect Hit and Effect Resistance, she doesn't need much.
0 dupes is already usable, but survivability and damage is a lot weaker.
+35
Lv. 6
+0
+0
+0
+0
+20
+16
+16
+20
Effect Hit+20
Physical PierceACC, EVA, Effect Resistance, Effect Hit, Physical Pierce, Crit DMG Increase, Crit Rate Increase
You can run Effect Resistance as well as Slot 4 Main Stat.
You can just focus on ACC, Effect Hit and Effect Resistance, she doesn't need much.
+40
Lv. 6
+0
+0
+0
+0
+20
+20
+20
+20
Effect Hit+20
Physical PierceACC, EVA, Effect Resistance, Effect Hit, Physical Pierce, Crit DMG Increase, Crit Rate Increase
You can run Effect Resistance as well as Slot 4 Main Stat.
You can just focus on ACC, Effect Hit and Effect Resistance, she doesn't need much.