Mago

[The One Who Shone] Mago

Relevance: Very High
Damage Taken Cap Energy Decrease Max HP% Damage Swiftness Decrease
Blue
SSR+
Warrior
Physical

Rankings

Irregular
Extremely Strong
Limit
Deficit Performance Rating indicates the deficit range where this unit can effectively operate:
• 0 stars: Cannot work at any deficit
• 1 stars: ~200 deficit
• 2 stars: ~300 deficit
• 3 stars: ~400 deficit
• 4 stars: ~700 deficit
• 4.5 stars: 1000+ deficit
• 5 stars: Unlimited deficit
Versatility
Team Compatibility Measures how flexible the unit is in team compositions:
• 0 stars: Cannot function in any team
• 1 stars: Strict teammate requirements, not versatile
• 3 stars: Moderate flexibility
• 5 stars: Extremely plug and play
Utility
Team Support Value Evaluates how useful the unit's effects are to the team:
• 0 stars: No utility, completely selfish unit
• 1 stars: Almost non-existent utility, selfish unit
• 3 stars: Moderate utility
• 5 stars: Extremely useful effects

Pros

  • Great Survivability
  • AoE Max HP% Damage
  • Massive Swiftness Decrease
  • High Energy Decrease

Cons

  • Needs HP Recovery Block against Healers
  • Can Make Some Enemies Unkillable

Rapport Item

Treasure Map Treasure Map

Special Move - Pure Light

Mago becomes immune to status effects and fires a beam of light, dealing 2000% of her ATK as DMG 3 times to enemies in range and stunning them for 5 sec.

Her ATK coefficient increases by 1000% for each time Hope Reversal is activated.

Active Skill - Irresistible Charm

Mago Fascinates the 2 furthest enemies for 5 sec.

Additionally, deals 400% of Mago's ATK as DMG to enemies in range and Steals 200 Energy from them every second for 5 sec.

Her ATK coefficient increases by 200% for each time Hope Reversal is activated.

Active Skill - Crystallization

Mago becomes immune to status effects by covering her body in gems, and DMG Taken in a single hit cannot exceed 5% of her Max HP for 12 sec.

Additionally, increases her ATK by 200% for 12 sec when she uses the skill, and further increases her ATK by 100% for each time Hope Reversal is activated.

Passive - Hope Reversal

During battle, Mago decreases the Energy of enemies that attack her by 120 and decreases their Swiftness by 60 for 5 sec. (Max 3 stacks)

Additionally, she activates Hope Reversal and becomes Invincible for 2 sec when taking fatal DMG, recovering 100% HP, dealing DMG equal to 40% of the target's Max HP to all enemies (or 800% of ATK as DMG if the target is a boss), and decreasing their Energy by 500. (Activates up to 2 times)

EE Stat

Critical DMG Increase

Level 1 Effect

Crystallization immediately activates at the start of the battle.

Level 2 Effect

Crystallization immediately activates when using Irresistible Charm.

Level 3 Effect

When Hope Reversal activates, Mago removes all debuffs on herself.

Level 4 Effect

Pure Light is enhanced to always land a Critical Hit.

Revolution 4: Pure Light

Pure Light is enhanced and Mago deals additional DMG equal to 5% of the target’s Max HP (or 100% of ATK as DMG if the target is a boss) 3 times.

Her Max HP DMG coefficient increases by 5% (or 100% of ATK as DMG if the target is a boss) for each time Hope Reversal is activated.

Revolution 5: Hope Reversal

Hope Reversal activation count increases by 1, and increases Mago’s ATK by 200% each time the skill is activated. (Max: 3 stacks, cannot be removed with buff removal skills.)

Revolution 6 [PvP ONLY]

Mago’s ATK increases by 50% and Physical Pierce by 30% in PvP content.
(Cannot be removed with buff removal skills.)

Revolution 1
Effect Resistance
Revolution 2
EVA
Revolution 3
Lifesteal
Revolution 4
Critical DMG Increase
HP
Revolution 5
DEF
Critical Hit Resistance
Revolution 6
Special Move Resistance
Max Cooldown Reduction

For detailed information on which investment is needed, please refer to the "Investment Guide" section.

Best in Slot

Alternatives

Notes

Doris is great to add extra utility, but if you already have it in your team you can consider the other options.
Sundance gives her extra damage, it is especially useful in Energy Decrease/Block Floors.
Mago can boost Mago's ATK% damage, but that set is so underwhelming I would not recommend it except for the meme.
Myeongwol does NOT proc, do not use it.

For detailed information on stats and upgrades, please check the Investment Guide section below.

General Information

What does this unit provide to the team?

Durable Frontline, Swiftness Decrease, Max HP% Damage, Energy Decrease

What does this unit need from the team?

Nothing really, she is pretty versatile, but it would be best not to run too many units that boost survivability

Which enemies should you avoid?

Enemies that can block her Active Skills or with long Invincibility windows

Which enemies is this unit good against?

Basically anyone

Unit Synergies

Twenty-Fifth Bam
Twenty-Fifth Bam
Revolution
Bam can group enemies and further decrease the enemy Swiftness, they work pretty well together.
Sachi
Sachi
Silence of Rose
Faker can block enemy Active Skills, which is basically neutralizing the downside of the massive Swiftness Decrease that Mago applies.
Dowon
Dowon
Hidden Grove
Dowon can provide a pretty good upgrade to Mago's Survivability, but be careful as it might lower the cooldown a bit too much and negatively impact Mago's damage output.

Basic Teams

These are just example teams and are by no means the best possible combinations. We avoid using units that are not easily obtainable or common.

Mono-Color Team

Dowon
Dowon
Hidden Grove
Mago
Mago
The One Who Shone
Garam
Garam
Princess of Zahard
Twenty-Fifth Bam
Twenty-Fifth Bam
Revolution
Soo-oh
Soo-oh
Fortune Teller Witch
This team has a good survivability and damage, it should be able to clear most things without too many problems.

Multi-Color Team

Rashut
Rashut
Chimera
Mago
Mago
The One Who Shone
Robadon
Robadon
Field Commander
Sachi
Sachi
Silence of Rose
Twenty-Fifth Bam
Twenty-Fifth Bam
Revolution
This team has everything you might need, HP Recovery Block, plenty of Energy Decrease, Active Skill block, Grouping and Max HP% Damage.
Not ideal in some cases, as it is pretty "expensive" and might weaken your other teams.
Mandatory
Recommended
Nice to Have

Requirements

Dupes
Star Star Star
EE

+30

Rapport

Lv. 4

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+0

Effect Hit
Slot 5

+0

Physical Pierce
Recommended Substats:

ACC, EVA, Effect Resistance, Effect Hit, Physical Pierce, Crit DMG Increase, Crit Rate Increase

Notes:

You can run Effect Resistance as well as Slot 4 Main Stat.
You can just focus on ACC, Effect Hit and Effect Resistance, she doesn't need much.

Revolution

Revolution Tier:
Revolution 3
Revolution Cost:
fragment 600
shining fragment 18600
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • Effect Resistance (Level 20)
  • Lifesteal (Level 20)

Additional Notes

0 dupes is already usable, but survivability and damage is a lot weaker.

Requirements

Dupes
Star Star Star Star Star
EE

+35

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+20

Slot 2

+16

Slot 3

+16

Slot 4

+20

Effect Hit
Slot 5

+20

Physical Pierce
Recommended Substats:

ACC, EVA, Effect Resistance, Effect Hit, Physical Pierce, Crit DMG Increase, Crit Rate Increase

Notes:

You can run Effect Resistance as well as Slot 4 Main Stat.
You can just focus on ACC, Effect Hit and Effect Resistance, she doesn't need much.

Revolution

Revolution Tier:
Revolution 5
Revolution Cost:
fragment 2100
shining fragment 18600
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • Effect Resistance (Level 20)
  • Lifesteal (Level 20)

Requirements

Dupes
Star Star Star Star Star
EE

+40

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+20

Slot 2

+20

Slot 3

+20

Slot 4

+20

Effect Hit
Slot 5

+20

Physical Pierce
Recommended Substats:

ACC, EVA, Effect Resistance, Effect Hit, Physical Pierce, Crit DMG Increase, Crit Rate Increase

Notes:

You can run Effect Resistance as well as Slot 4 Main Stat.
You can just focus on ACC, Effect Hit and Effect Resistance, she doesn't need much.

Revolution

Revolution Tier:
Revolution 6
Revolution Cost:
fragment 3500
shining fragment 42350
ore 400
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • Effect Resistance (Level 20)
  • Lifesteal (Level 20)
  • Max Cooldown Reduction (Level 20)
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