Bam

[Leviathan] Bam

Bossing Unit Relevance: High
Blue
SSR+
Ranged
Magic

Rankings

Deficit < 350:

High Ranker

Deficit > 350:

High Ranker

Limit
Deficit Performance Rating indicates the deficit range where this unit can effectively operate:
• 0 stars: Cannot work at any deficit
• 1 stars: ~200 deficit
• 2 stars: ~300 deficit
• 3 stars: ~400 deficit
• 4 stars: ~700 deficit
• 4.5 stars: 1000+ deficit
• 5 stars: Unlimited deficit
Versatility
Team Compatibility Measures how flexible the unit is in team compositions:
• 0 stars: Cannot function in any team
• 1 stars: Strict teammate requirements, not versatile
• 3 stars: Moderate flexibility
• 5 stars: Extremely plug and play
Utility
Team Support Value Evaluates how useful the unit's effects are to the team:
• 0 stars: No utility, completely selfish unit
• 1 stars: Almost non-existent utility, selfish unit
• 3 stars: Moderate utility
• 5 stars: Extremely useful effects

Pros

  • Insane Damage [Sundance synergy]
  • Doesn't rely on Stats [Except for Bossing]
  • Performs well at 0 dupes

Cons

  • No Survivability
  • No Utility
  • Needs Grouping [Not a Must]

Rapport Item

Friendship Ring Friendship Ring

Special Move - Leviathan Mimicry

Bam mimics the power of Leviathan for 20 sec and gains Immunity to Status Effects.

While in Mimicry state, the ATK coefficient of his basic attacks increases by 200% and he additionally fires an arrow with his basic attacks.

For every 30 arrows fired, he additionally fires a Leviathan’s arrow to deal 300% of his ATK as DMG 10 times to the enemy.

Special Moves cannot be reused during Mimicry.

Active Skill - The Azure Dragon

Bam fires 5 spinning arrows to deal 200% of his ATK as DMG 5 times to enemies in range.

Afterward, his basic attacks are enhanced by the Azure Dragon for 10 sec, making them pierce enemies and increasing their ATK coefficient by 100%.

Active Skill - Leviathan’s Curse

Bam fires an arrow imbued with Leviathan’s curse to deal 800% of his ATK as DMG to an enemy and leaves a Curse Mark on them.

Bam’s attack target is locked to the enemy with the Curse Mark, and when attacking that enemy, he ignores 40% of the target’s DEF and 40% of their Magic Resistance.

Only 1 Curse Mark can exist at a time.

Passive - The Vessel That Devoured Leviathan

Once the battle begins, Leviathan’s power awakens, increasing Bam’s ATK SPD by 25 and Magic Pierce by 30% every 6 sec. (Max: 3 stacks)

When the number of stacks reaches its maximum, the ATK coefficient of Bam’s basic attacks increases by 200%, and Bam additionally fires an arrow.

All effects gained from this skill cannot be removed by buff removal skills.

EE Stat

Critical Rate Increase

Level 1 Effect

The ATK coefficient of Bam’s basic attacks enhanced by The Azure Dragon increases by an additional 100%.

Level 2 Effect

The Azure Dragon is enhanced, increasing the basic attack enhancement duration of The Azure Dragon by 5 sec.

Level 3 Effect

Leviathan’s Curse is enhanced, increasing Bam’s Critical Hit Rate by 30% and ACC by 30% when attacking targets with the Curse Mark.

Level 4 Effect

When Leviathan’s Curse hits a target with the Curse Mark, Bam’s ATK increases by 100% for 12 sec.

Revolution 4: The Vessel That Devoured Leviathan

When Leviathan’s power reaches max stacks, Bam additionally fires an arrow with his basic attacks and ignores 50% of the enemy’s Basic Attack Resistance.

Revolution 5: Leviathan Mimicry

While in Mimicry state, Bam additionally fires an arrow with his basic attacks, and increases his ATK by 50% and Basic Attack Pierce by 10% every second for 10 sec. (Max: 10 stacks, duration resets when stacks refresh)

Revolution 6 [PvP ONLY]

Bam’s ACC increases by 180 and Effect Resistance by 100 in Arenas.
(Cannot be removed with buff removal skills.)

Revolution 1
ACC
Revolution 2
Effect Hit
Revolution 3
ATK SPD
Revolution 4
Recovery Received
ATK
Revolution 5
HP
Critical DMG Increase
Revolution 6
Basic Attack Pierce
Max Cooldown Reduction

For detailed information on which investment is needed, please refer to the "Investment Guide" section.

Best in Slot

Alternatives

Notes

Sundance is the best and only set you should run on Bam.
If your deficit is lower than 400/450, you can use El instead and it will be fine for some extra survivability, but you will feel the damage loss.

For detailed information on stats and upgrades, please check the Investment Guide section below.

General Information

What does this unit provide to the team?

Damage

What does this unit need from the team?

Grouping, Survivability, HP Recovery Block [Optional], Barrier Break [Optional]

Which enemies should you avoid?

Enemies that don't receive damage below a certain threshold

Which enemies is this unit good against?

Anyone

Unit Synergies

Urek Mazino
Urek Mazino
Wolhaiksong
Urek acts as a grouper, while also contributing extra Damage and Energy reduction. Yirang is also a decent option.
Ha Yura
Ha Yura
FUG Executive
Yura brings Survivability and ATK SPD Increase, both of which are extremely important for Bam. You can use any other Survivability support instead, like Evan.
Albelda
Albelda
Soul Fragment
Albelda can protect Bam a bit, but he won't benefit from the Active Skill Cooldown reduction that much. You can use other single-target Survivability supports instead, like Sharon.

Basic Teams

These are just example teams and are by no means the best possible combinations. We avoid using units that are not easily obtainable or common.

Mono-Color Team

Alphine
Alphine
Shadow Girl
Yama
Yama
Master of the Cage
Hockney
Hockney
Future Sight
Bam
Bam
Leviathan
Urek Mazino
Urek Mazino
Wolhaiksong
This team is pretty stacked, and even then, Bam's survivability is on the lower end, due to Blue not having any decent support that really protects the team.
Yama is not necessary, he can be replaced with whichever unit you want/have available.

Multi-Color Team

Yirang Yeon
Yirang Yeon
Great Family
Reflejo
Reflejo
Dark Shadow
Hockney
Hockney
Future Sight
Bam
Bam
Leviathan
Albelda
Albelda
Soul Fragment
This is a typical Yirang + Reflejo team, with Yirang highest ATK so that Hockney gives her some initial energy for quicker grouping.
If Yirang is not the highest ATK unit, Hockney can be replaced with someone else, potentially an extra support to boost survivability or Anna for an early distraction.
Mandatory
Recommended
Nice to Have

Rankings

Deficit < 350

Ranker

Deficit > 350

Ranker

Requirements

Dupes
Star Star Star
EE

+20

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+0

Critical DMG Increase
Slot 5

+0

Magic Pierce
Recommended Substats:

Magic Pierce, Crit Rate Increase, Crit DMG Increase, ACC, EVA, ATK%

Notes:

You can just run Sundance and leave the pieces at +0.

Rankings

Deficit < 350

High Ranker

Deficit > 350

High Ranker

Requirements

Dupes
Star Star Star Star Star
EE

+30

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+0

Critical DMG Increase
Slot 5

+0

Magic Pierce
Recommended Substats:

Magic Pierce, Crit Rate Increase, Crit DMG Increase, ACC, EVA, ATK%

Notes:

You can just run Sundance and leave the pieces at +0.

Revolution

Revolution Tier:
Revolution 5
Revolution Cost:
fragment 2100
shining fragment 18600
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • ACC (Level 20)
  • ATK SPD (Level 20)

Additional Notes

Red 3 or Orange 4 are both good stopping points.

Rankings

Deficit < 350

High Ranker

Deficit > 350

High Ranker

Requirements

Dupes
Star Star Star Star Star
EE

+40

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+5

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+20

Slot 2

+20

Slot 3

+20

Slot 4

+20

Critical DMG Increase
Slot 5

+20

Magic Pierce
Recommended Substats:

Magic Pierce, Crit Rate Increase, Crit DMG Increase, ACC, EVA, ATK%

Revolution

Revolution Tier:
Revolution 6
Revolution Cost:
fragment 3500
shining fragment 97690
ore 600
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • ACC (Level 20)
  • ATK SPD (Level 20)
  • ATK (Level 20)
  • Critical DMG Increase (Level 20)
  • Basic Attack Pierce (Level 20)
  • Max Cooldown Reduction (Level 20)

Additional Notes

This amount of investment is ONLY needed for bossing, look at the Recommended tab for the Adventure investment.

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