Irregular
High Ranker
Rachel's damage is really high, but her utility is mostly limited to DEF Decrease.
Her survivability isn't bad and she is not that reliant on Energy.
Stingray consumes all treasures on the battlefield and deals 1,200% of Rachel’s ATK as DMG to enemies in range and knocks them back for 3 sec. For each treasure consumed, deals 4,000% of Rachel’s DEF as additional DMG. Rachel becomes Invincible while using this skill.
Stingray dashes, dealing 600% of Rachel’s ATK as DMG to enemies in range, and steals 50% of the target’s DEF for 12 sec. (Max: 5 stacks; Steal limit per 1 stack - 100% of the caster’s DEF)
Then, treasure shards explode, dealing 1,200% of Rachel’s DEF as DMG 4 times in a wider range and Stuns targets for 2 sec.
Under Stingray's guard, Rachel’s DEF increases by 300% and acquires a barrier equal to 200% of her MAX HP for 15 sec.
She counters enemy attacks to deal 4,000% of her DEF as DMG and stuns them for 5 sec while the barrier is active. (Counter Cooldown: 1 sec)
Rachel detects 1 treasure at a random location at the start of the battle and every 4 sec. Each time a Treasure is detected, she recovers 30% HP, and her DEF increases by 100% for 12 sec. (Buffs can stack; Cannot be removed with buff removal skills)
Once a treasure is created, it explodes after 8 sec, dealing 4,000% of DEF as DMG to nearby enemies and stuns them for 3 sec.
Additionally, Rachel immediately detects 1 treasure each time she uses her Active Skill.
Physical Resistance
Rachel’s Magic Pierce increases by 40% for 15 sec when using Secret Guard.
Terasure-Hunter Stingray is enhanced, increasing its Explosion DMG DEF coefficient by 1,200%.
Treasure-Eating Stingray is enhanced, increasing this attack’s Magic Pierce by 40%.
Treasure-Eating Stingray is enhanced, increasing its DEF coefficient by 2,000% for each consumed treasure.
Source of Greed is enhanced, allowing Rachel to detect 1 additional treasure. Each time a treasure is detected, gains 8 Hit Barriers for 10 sec. (Hit Barriers do not stack)
Treasure-Eating Stingray is enhanced, increasing this attack’s Special Move Pierce by 60% and always resulting in Critical Hits.
Rachel’s DEF increases by 120% and Magic Pierce by 30% in Arenas.
(Cannot be removed with buff removal skills.)
For detailed information on which investment is needed, please refer to the "Investment Guide" section.
Doris is great, if you don't already have a unit that provides it, because Swiftness will reduce the Animation Time of all Skills and the cooldown of Active Skills.
Bari is always ok for the Extra Survivability.
I would avoid Runda because Rachel's Special Move has stacks, and casting it too frequently will lower the damage on hit of the Special Move.
El works too for extra survivability.
For detailed information on stats and upgrades, please check the Investment Guide section below.
High Damage, DEF Decrease
Active Skill Cooldown Reduction, Survivability, HP Recovery Block, DEF Increase, Buff Removal, Grouping
Can work against anyone, she just needs a team that helps her counter the enemies
Nobody specifically, but if the enemies have mostly single-target attacks, Rachel would be pretty good against them
These are just example teams and are by no means the best possible combinations. We avoid using units that are not easily obtainable or common.
Deficit < 350
Ranker
Deficit > 350
Ranker
+30
Lv. 6
+0
+4
+0
+0
+16
+12
+12
+16
Effect Hit+16
Magic PierceMagic Pierce, Crit DMG Increase, ACC, EVA, Effect Resistance, Effect Hit, Crit Rate Increase
Effect Hit on Slot 4 only makes sense when Rachel is 0 dupes.
When she gains access to Effect Hit in the Revolution subnodes, you can replace this stat with Effect Resistance or Critical Hit Damage Increase.
You can also run 99% Resistance builds, they are viable.
Deficit < 350
Irregular
Deficit > 350
High Ranker
+35
Lv. 6
+0
+5
+0
+0
+20
+16
+16
+20
Effect Resistance+20
Magic PierceMagic Pierce, Crit DMG Increase, ACC, EVA, Effect Resistance, Effect Hit, Crit Rate Increase
You can replace Effect Resistance with Critical Hit Damage Increase if you think you can avoid Crowd Controls.
You can also run 99% Resistance builds, they are viable.
Deficit < 350
Irregular
Deficit > 350
High Ranker
+40
Lv. 6
+0
+5
+0
+0
+20
+20
+20
+20
Effect Resistance+20
Magic PierceMagic Pierce, Crit DMG Increase, ACC, EVA, Effect Resistance, Effect Hit, Crit Rate Increase
You can replace Effect Resistance with Critical Hit Damage Increase if you think you can avoid Crowd Controls.
You can also run 99% Resistance builds, they are viable.