White

[Noble Swordsman] White

Relevance: High
Barrier Break Energy Decrease HP Recovery Block Max HP% Damage Physical Resistance Decrease Special Move Resistance Decrease
Yellow
SSR+
Warrior
Physical

Rankings

Irregular
Extremely Strong
Limit
Deficit Performance Rating indicates the deficit range where this unit can effectively operate:
• 0 stars: Cannot work at any deficit
• 1 stars: ~200 deficit
• 2 stars: ~300 deficit
• 3 stars: ~400 deficit
• 4 stars: ~700 deficit
• 4.5 stars: 1000+ deficit
• 5 stars: Unlimited deficit
Versatility
Team Compatibility Measures how flexible the unit is in team compositions:
• 0 stars: Cannot function in any team
• 1 stars: Strict teammate requirements, not versatile
• 3 stars: Moderate flexibility
• 5 stars: Extremely plug and play
Utility
Team Support Value Evaluates how useful the unit's effects are to the team:
• 0 stars: No utility, completely selfish unit
• 1 stars: Almost non-existent utility, selfish unit
• 3 stars: Moderate utility
• 5 stars: Extremely useful effects

Pros

  • High AoE Max HP% Damage
  • HP Recovery Block
  • Barrier Break

Cons

  • Survives for about 20s
  • Useless on Energy Decrease/Block Floors

Rapport Item

Wooden Sword Wooden Sword

Special Move - Severing Slash - Release

White delivers a Severing Slash, dealing 4000% of his ATK as DMG and 80% of the target's Max HP (1600% of ATK if the target is a boss) as DMG to enemies in range.

Additionally, he destroys the target's HP Barrier and ignores any effect that triggers upon the target's death.

He becomes Invincible while using the skill.

Active Skill - One with the Sword

White's ATK and DEF increase by 400%, and Physical Pierce and Physical Resistance by 40% for 15 sec.

White becomes immune to status effects while using this skill.

Active Skill - Telekinetic Sword

White creates a Telekinetic Sword for 15 sec, dealing 800% of his ATK as DMG to enemies in range and decreasing their Energy by 200 every second.

In addition, White blocks basic attacks targeting him while the Telekinetic Sword is active.

White becomes immune to status effects while using this skill.

Passive - Inherited Will of the Sword

White summons 4 swords at the start of the battle.

When taking DMG that would reduce his HP to 4% or below, he consumes one sword to recover 100% HP and Energy.

For each sword consumed, his ATK increases by 200% and Special Move Pierce by 20%. (Cannot be removed with buff removal skills.)

EE Stat

Lifesteal

Level 1 Effect

White’s Critical DMG Increase rate increases by 60% for 15 sec when using One with the Sword.

Level 2 Effect

White’s Special Move Pierce increases by 60% for 15 sec when using One with the Sword.

Level 3 Effect

Telekinetic Sword is enhanced, decreasing the Physical Resistance of enemies within the area by 80%.

Level 4 Effect

Telekinetic Sword is enhanced, decreasing the Special Move Resistance of enemies within the area by 80%.

Revolution 4: Inherited Will of the Sword

Inherited Will of the Sword is enhanced, removing debuffs inflicted on White and making him Invincible for 3 sec when a sword is consumed.

Additionally, for each sword consumed, the duration of the Invincible effect increases by 1 sec. (Max: 6 sec)

Revolution 5: Severing Slash - Release

Severing Slash - Release is enhanced, always resulting in a Critical Hit and blocking the target’s HP recovery for 10 sec.

Revolution 6 [PvP ONLY]

White’s Swiftness increases by 50 and EVA by 108 in PvP content.
(Cannot be removed with buff removal skills.)

Revolution 1
Effect Resistance
Revolution 2
EVA
Revolution 3
Lifesteal
Revolution 4
Critical DMG Increase
HP
Revolution 5
DEF
Critical Hit Resistance
Revolution 6
Special Move Resistance
Max Cooldown Reduction

For detailed information on which investment is needed, please refer to the "Investment Guide" section.

Notes

Idea seems to be his best set, allowing for an early spam of his Special Move
Rafflesia is a great option if you have the Soul at +30, otherwise I wouldn't use it.
Bari is not necessary, he already has 4 built-in Invincibility effects.
Doris could be decent, but you will likely already have it on the team.

Click a preset for full stat and substat details.

General Information

What does this unit provide to the team?

Barrier Break, HP Recovery Block, HP% Damage, Energy Decrease

What does this unit need from the team?

Grouping, Energy, Survivability

Which enemies should you avoid?

Nobody

Which enemies is this unit good against?

Anyone

Unit Synergies

Sharon
Sharon
Fairy Sword
She provides Energy and Survivability, most of what White needs.
Urek Mazino
Urek Mazino
Wolhaiksong
Urek here represents all groupers, but the synergy between them is especially strong.

Basic Teams

These are just example teams and are by no means the best possible combinations. We avoid using units that are not easily obtainable or common.

Mono-Color Team

Yirang Yeon
Yirang Yeon
Great Family
Hwaryun
Hwaryun
Red-Haired Witch
Evelyn
Evelyn
Ill-Fated Anima
White
White
Noble Swordsman
Sharon
Sharon
Fairy Sword
This team has a lot of frontline units, but it should work pretty well. Yirang groups them, Hwaryun and Sharon protect White and Evelyn slows them down and holds the frontline. You can replace Evelyn with another damage dealer if you want.

Multi-Color Team

Yihwa Yeon
Yihwa Yeon
Healing Flame
Urek Mazino
Urek Mazino
Wolhaiksong
Lefav
Lefav
Sniper
White
White
Noble Swordsman
Ha Yura
Ha Yura
FUG Executive
Urek is going to group enemies, while Yihwa and Yura keep everyone alive.
Mandatory
Recommended
Nice to Have

Requirements

Dupes
Star Star Star Star
EE

+20

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+4

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Revolution

Revolution Tier:
Revolution 4
Revolution Cost:
fragment 1200
shining fragment 6200
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • Effect Resistance (Level 20)

Requirements

Dupes
Star Star Star Star Star
EE

+30

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+5

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Revolution

Revolution Tier:
Revolution 5
Revolution Cost:
fragment 2100
shining fragment 6200
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • Effect Resistance (Level 20)

Requirements

Dupes
Star Star Star Star Star
EE

+40

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+5

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Revolution

Revolution Tier:
Revolution 6
Revolution Cost:
fragment 3500
shining fragment 29950
ore 400
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • Effect Resistance (Level 20)
  • Max Cooldown Reduction (Level 20)
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