Khel Hellam

[FUG Elder] Khel Hellam

Relevance: Low
Barrier Break DEF Decrease Grouping Max HP% Damage
Red
SSR+
Ranged
Magic

Rankings

Ranker
Niche/Tech pick
Limit
Deficit Performance Rating indicates the deficit range where this unit can effectively operate:
• 0 stars: Cannot work at any deficit
• 1 stars: ~200 deficit
• 2 stars: ~300 deficit
• 3 stars: ~400 deficit
• 4 stars: ~700 deficit
• 4.5 stars: 1000+ deficit
• 5 stars: Unlimited deficit
Versatility
Team Compatibility Measures how flexible the unit is in team compositions:
• 0 stars: Cannot function in any team
• 1 stars: Strict teammate requirements, not versatile
• 3 stars: Moderate flexibility
• 5 stars: Extremely plug and play
Utility
Team Support Value Evaluates how useful the unit's effects are to the team:
• 0 stars: No utility, completely selfish unit
• 1 stars: Almost non-existent utility, selfish unit
• 3 stars: Moderate utility
• 5 stars: Extremely useful effects

Pros

  • Good Survivability
  • Barrier Break
  • Multi-Hit Attacks

Cons

  • Little to No Damage
  • Little Utility

Rapport Item

Instant Coffee Instant Coffee

Special Move - Massacre Light Storm

Khel fires 10 arrows at random enemies while immune to status effects.

The arrows explode when hitting the target and each deals 600% of his ATK as DMG to enemies in range 3 times.

Active Skill - Guiding Arrow

Khel fires a Guiding Arrow to the enemy with the highest ATK, dealing 400% of his ATK as DMG to enemies in range 5 times and decreasing their DEF by 80% for 12 sec.

Afterward, Khel deals 600% of his ATK as DMG to enemies in range every second for 3 sec and pulls them in.

Active Skill - Ancient Power

Khel unlocks Ancient Power for 8 sec, preventing his HP from dropping below 30% and recovering 200 Energy every second.

Additionally, his basic attack is enhanced and deals 8% of the target’s Max HP (or 160% of ATK as DMG if the target is a boss) to hit enemies, which Locks them for 2 sec.

Passive - Power to See Fate

Khel’s ACC and EVA increase by 50%. (Cannot be removed with buff removal skills.)

When taking DMG that would reduce his HP to 20% or below, Khel always evades for 5 sec. (Cooldown: 10 sec)

Khel’s skills destroy the HP Barrier of hit enemies, and he recovers 100 Energy each time a barrier is destroyed.

EE Stat

Critical Rate Increase

Level 1 Effect

Increases Khel's Critical Hit Rate by 60% while Ancient Power is active.

Level 2 Effect

Increases Khel's Special Move Pierce by 60% while Ancient Power is active.

Level 3 Effect

The ATK coefficient of Massacre Light Storm increases by 300%.

Level 4 Effect

The ATK coefficient of Massacre Light Storm increases by 300%.

Revolution 4: Ancient Power

Ancient Power is enhanced, increasing the duration by 2 sec.
The skill instantly activates once per battle, when taking fatal DMG.

Revolution 5: Massacre Light Storm

Each time Khel uses Massacre Light Storm, his ATK increases by 80% and 1 additional Massacre Light Storm arrow is fired. (Max: 10 stacks, cannot be removed with buff removal skills.)

Revolution 6 [PvP ONLY]

Khel's ATK increases by 50% and Magic Pierce by 30% in PvP content.
(Cannot be removed with buff removal skills.)

Revolution 1
ACC
Revolution 2
Effect Hit
Revolution 3
ATK SPD
Revolution 4
Recovery Received
ATK
Revolution 5
HP
Critical DMG Increase
Revolution 6
Basic Attack Pierce
Max Cooldown Reduction

For detailed information on which investment is needed, please refer to the "Investment Guide" section.

Notes

Doris is a decent all around option that will give him a nice Energy Decrease utility and some Swiftness.
Sundance can add a bit to his damage, but that's mostly for Energy Decrease/Block floors, as he will normally be stuck in animations.
Bari is an ok survivability option, not necessary but can be ok.
El can improve survivability, but it has the same issues as Sundance.

Click a preset for full stat and substat details.

General Information

What does this unit provide to the team?

Barrier Break, Multi Hits, Grouping, DEF Decrease

What does this unit need from the team?

Nothing much, he is the one adding specific utility to the team

Which enemies should you avoid?

Nobody

Which enemies is this unit good against?

Units who Spam Barriers or Hit Barriers

Unit Synergies

Gustang
Gustang
Family Head
Gustang might struggle a bit against enemies with a lot of barriers/hit barriers and Khel can help solve that.
Urek Mazino
Urek Mazino
Wolhaiksong
Urek has a low amount of hits, so he struggles against Hit Barriers, Khel fixes this issue. Urek grouping also helps, as Khel's grouping is pretty weak.
Xia Xia
Xia Xia
Elite Spy
Xia Xia provides a minimum amount of survivability to help Khel stay alive for the whole fight and also tries to boost his ATK% damage.

Basic Teams

These are just example teams and are by no means the best possible combinations. We avoid using units that are not easily obtainable or common.

Mono-Color Team

Xia Xia
Xia Xia
Elite Spy
Beta
Beta
Escaped
Khel Hellam
Khel Hellam
FUG Elder
Gustang
Gustang
Family Head
Lefav
Lefav
Sniper
This team is a bit overkill, but should be able to handle a good number of fights.

Multi-Color Team

Xia Xia
Xia Xia
Elite Spy
Urek Mazino
Urek Mazino
Wolhaiksong
Albelda
Albelda
Soul Fragment
Lefav
Lefav
Sniper
Khel Hellam
Khel Hellam
FUG Elder
Urek groups enemies up and Lefav kills them.
Albelda and Xia Xia protect Urek, while Khel gets rid of hit barriers that the enemies might have.
Mandatory
Recommended
Nice to Have

Requirements

Dupes
Star Star Star
EE

+20

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Requirements

Dupes
Star Star Star Star Star
EE

+30

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+5

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Revolution

Revolution Tier:
Revolution 5
Revolution Cost:
fragment 2100
shining fragment 24800
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • ACC (Level 20)
  • ATK SPD (Level 20)
  • Effect Hit (Level 20)

Additional Notes

You can stop at Orange 4 for the extra survivability, the damage is negligible anyway.

Requirements

Dupes
Star Star Star Star Star
EE

+40

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+5

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Revolution

Revolution Tier:
Revolution 6
Revolution Cost:
fragment 3500
shining fragment 48550
ore 400
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • ACC (Level 20)
  • ATK SPD (Level 20)
  • Max Cooldown Reduction (Level 20)
  • Effect Hit (Level 20)
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