Khel fires 10 arrows at random enemies while immune to status effects.
The arrows explode when hitting the target and each deals 600% of his ATK as DMG to enemies in range 3 times.
Khel fires a Guiding Arrow to the enemy with the highest ATK, dealing 400% of his ATK as DMG to enemies in range 5 times and decreasing their DEF by 80% for 12 sec.
Afterward, Khel deals 600% of his ATK as DMG to enemies in range every second for 3 sec and pulls them in.
Khel unlocks Ancient Power for 8 sec, preventing his HP from dropping below 30% and recovering 200 Energy every second.
Additionally, his basic attack is enhanced and deals 8% of the target’s Max HP (or 160% of ATK as DMG if the target is a boss) to hit enemies, which Locks them for 2 sec.
Khel’s ACC and EVA increase by 50%. (Cannot be removed with buff removal skills.)
When taking DMG that would reduce his HP to 20% or below, Khel always evades for 5 sec. (Cooldown: 10 sec)
Khel’s skills destroy the HP Barrier of hit enemies, and he recovers 100 Energy each time a barrier is destroyed.
Critical Rate Increase
Increases Khel's Critical Hit Rate by 60% while Ancient Power is active.
Increases Khel's Special Move Pierce by 60% while Ancient Power is active.
The ATK coefficient of Massacre Light Storm increases by 300%.
The ATK coefficient of Massacre Light Storm increases by 300%.
Ancient Power is enhanced, increasing the duration by 2 sec.
The skill instantly activates once per battle, when taking fatal DMG.
Each time Khel uses Massacre Light Storm, his ATK increases by 80% and 1 additional Massacre Light Storm arrow is fired. (Max: 10 stacks, cannot be removed with buff removal skills.)
Khel's ATK increases by 50% and Magic Pierce by 30% in PvP content.
(Cannot be removed with buff removal skills.)
For detailed information on which investment is needed, please refer to the "Investment Guide" section.