Sophia deploys an absolute defense zone around her for 5 sec, making all allies within range Invincible.
Additionally, every second, she recovers HP equal to 400% of her ATK for the allies within the zone and decreases Active Skill Cooldown by 4 sec.
She becomes immune to status effects while using this skill.
Sophia deals 800% of her ATK as DMG to enemies in range and paralyzes them for 4 sec.
Additionally, she decreases the target’s ATK by 120% for 8 sec.
Sophia summons a Lighthouse with stats equal to 160% of her own near 1 ally (excluding summoned beings) with the lowest HP percentage for 8 sec.
The Lighthouse is immune to debuffs, dealing 400% of Sophia’s ATK as DMG every second to nearby enemies, and provoking them for 3 sec.
Additionally, the Lighthouse recovers nearby allies’ HP by 200% of Sophia’s ATK every second.
Sophia does not move during the battle.
Each time she uses Active Skills, she recovers 100 Energy for all allies and increases their ATK and DEF by 50% for 10 sec. (Max: 3 stacks, duration resets when stacks are added).
If the target is Purple Element, she additionally recovers 100 Energy and additionally increases ATK and DEF by 50%.
Magic Resistance
Disarm is enhanced to additionally decrease the target’s ATK by 80%.
Disarm is enhanced to decrease the target’s Energy by 300.
Rear Support is enhanced to decrease the Swiftness of nearby enemies around the Lighthouse by 40.
Lighthouse Control - Hexagonal Crystal is enhanced to increase the Swiftness of allies within the area by 50.
Rear Support is enhanced and the Lighthouse’s HP cannot drop below 1 for 3 sec after it is summoned.
Additionally, when the Lighthouse is summoned, it pulls in nearby enemies.
Sophia recovers 500 Energy at the start of the battle and when she takes fatal DMG, she becomes Invincible for 3 sec and recovers 1000 Energy once per battle.
Sophia’s Swiftness increases by 50 and Effect Hit by 95 in PvP content.
(Cannot be removed with buff removal skills.)
For detailed information on which investment is needed, please refer to the "Investment Guide" section.
Runda is her best set, allowing her to always have enough Energy before the Special Move runs out.
Bari is great in PvP and to protect one time during the downtime of her Special Move, but for PvE I see it as a worse option than Runda.
Doris can work, but it feels unnecessary, depending on the team.
El was rather disappointing, it seems her basic attacks are either too slow or fail to generate hit barriers.
For detailed information on stats and upgrades, please check the Investment Guide section below.
Energy, ATK Increase, DEF Increase, Invincibility, Swiftness, Grouping, Active Skill Cooldown Decrease
Nothing/Survivability
Enemies with frequent/consistent attacks
Basically everyone
These are just example teams and are by no means the best possible combinations. We avoid using units that are not easily obtainable or common.
+30
Lv. 4
+0
+0
+0
+0
+0
+0
+0
+0
Effect Hit+0
Magic PierceACC, Effect Hit, Effect Resistance, EVA
Slot 5 Main Stat is irrelevant, I would go with Magic Pierce or with the piece that has the better substats.
You need to run Bari at 0 dupes.
+35
Lv. 6
+0
+0
+0
+0
+20
+16
+16
+20
Effect Hit+20
Magic PierceACC, Effect Hit, Effect Resistance, EVA
Slot 5 Main Stat is irrelevant, I would go with Magic Pierce or with the piece that has the better substats.
+40
Lv. 6
+0
+0
+0
+0
+20
+20
+20
+20
Effect Hit+20
Magic PierceACC, Effect Hit, Effect Resistance, EVA
Slot 5 Main Stat is irrelevant, I would go with Magic Pierce or with the piece that has the better substats.