Sophia Tan

[FUG Elder] Sophia Tan

Bossing Unit Relevance: Very High
ATK Decrease ATK Increase Active Skill Cooldown Decrease DEF Increase Energy Decrease Energy Recovery Grouping HP Recovery Invincibility Provoke Swiftness Decrease Swiftness Increase
Purple
SSR+
Support
Magic

Rankings

Irregular
Extremely Strong
Limit
Deficit Performance Rating indicates the deficit range where this unit can effectively operate:
• 0 stars: Cannot work at any deficit
• 1 stars: ~200 deficit
• 2 stars: ~300 deficit
• 3 stars: ~400 deficit
• 4 stars: ~700 deficit
• 4.5 stars: 1000+ deficit
• 5 stars: Unlimited deficit
Versatility
Team Compatibility Measures how flexible the unit is in team compositions:
• 0 stars: Cannot function in any team
• 1 stars: Strict teammate requirements, not versatile
• 3 stars: Moderate flexibility
• 5 stars: Extremely plug and play
Utility
Team Support Value Evaluates how useful the unit's effects are to the team:
• 0 stars: No utility, completely selfish unit
• 1 stars: Almost non-existent utility, selfish unit
• 3 stars: Moderate utility
• 5 stars: Extremely useful effects

Pros

  • Invincibility support
  • Good Energy Regen for the team
  • Active Skill Cooldown Decrease
  • Grouping

Cons

  • Small Special Move Range
  • Downtime Recasting the Special Move

Rapport Item

FUG Insignia FUG Insignia

Special Move - Lighthouse Control - Hexagonal Crystal

Sophia deploys an absolute defense zone around her for 5 sec, making all allies within range Invincible.

Additionally, every second, she recovers HP equal to 400% of her ATK for the allies within the zone and decreases Active Skill Cooldown by 4 sec.

She becomes immune to status effects while using this skill.

Active Skill - Disarm

Sophia deals 800% of her ATK as DMG to enemies in range and paralyzes them for 4 sec.

Additionally, she decreases the target’s ATK by 120% for 8 sec.

Active Skill - Rear Support

Sophia summons a Lighthouse with stats equal to 160% of her own near 1 ally (excluding summoned beings) with the lowest HP percentage for 8 sec.

The Lighthouse is immune to debuffs, dealing 400% of Sophia’s ATK as DMG every second to nearby enemies, and provoking them for 3 sec.

Additionally, the Lighthouse recovers nearby allies’ HP by 200% of Sophia’s ATK every second.

Passive - FUG Elder

Sophia does not move during the battle.

Each time she uses Active Skills, she recovers 100 Energy for all allies and increases their ATK and DEF by 50% for 10 sec. (Max: 3 stacks, duration resets when stacks are added).

If the target is Purple Element, she additionally recovers 100 Energy and additionally increases ATK and DEF by 50%.

EE Stat

Magic Resistance

Level 1 Effect

Disarm is enhanced to additionally decrease the target’s ATK by 80%.

Level 2 Effect

Disarm is enhanced to decrease the target’s Energy by 300.

Level 3 Effect

Rear Support is enhanced to decrease the Swiftness of nearby enemies around the Lighthouse by 40.

Level 4 Effect

Lighthouse Control - Hexagonal Crystal is enhanced to increase the Swiftness of allies within the area by 50.

Revolution 4: Rear Support

Rear Support is enhanced and the Lighthouse’s HP cannot drop below 1 for 3 sec after it is summoned.

Additionally, when the Lighthouse is summoned, it pulls in nearby enemies.

Revolution 5: FUG Elder

Sophia recovers 500 Energy at the start of the battle and when she takes fatal DMG, she becomes Invincible for 3 sec and recovers 1000 Energy once per battle.

Revolution 6 [PvP ONLY]

Sophia’s Swiftness increases by 50 and Effect Hit by 95 in PvP content.
(Cannot be removed with buff removal skills.)

Revolution 1
EVA
Revolution 2
Effect Resistance
Revolution 3
Critical DMG Reduction
Revolution 4
Critical Hit Resistance
HP
Revolution 5
ATK
Recovery Received
Revolution 6
Special Move Resistance
Max Cooldown Reduction

For detailed information on which investment is needed, please refer to the "Investment Guide" section.

Best in Slot

Alternatives

Notes

Runda is her best set, allowing her to always have enough Energy before the Special Move runs out.
Bari is great in PvP and to protect one time during the downtime of her Special Move, but for PvE I see it as a worse option than Runda.
Doris can work, but it feels unnecessary, depending on the team.
El was rather disappointing, it seems her basic attacks are either too slow or fail to generate hit barriers.

For detailed information on stats and upgrades, please check the Investment Guide section below.

General Information

What does this unit provide to the team?

Energy, ATK Increase, DEF Increase, Invincibility, Swiftness, Grouping, Active Skill Cooldown Decrease

What does this unit need from the team?

Nothing/Survivability

Which enemies should you avoid?

Enemies with frequent/consistent attacks

Which enemies is this unit good against?

Basically everyone

Unit Synergies

Luslec
Luslec
Head of FUG
Luslec is the unit that benefits the most from Sophia, since he cannot move as well he will always be inside the Special Move and have a 100% uptime on his Active Skills.
Traumerei
Traumerei
Family Head
Sophia can protect both Traumerei and Cobalt, but the downtime on her Special Move could be fatal in some scenarios.
Yihwa Yeon
Yihwa Yeon
Healing Flame
Yihwa can protect Sophia and integrate Effects that Sophia doesn't have, like Buff Removal. Yihwa moves to the back with her Special Move, which means Sophia can potentially protect her with her Special Move.

Basic Teams

These are just example teams and are by no means the best possible combinations. We avoid using units that are not easily obtainable or common.

Mono-Color Team

Ha Yura
Ha Yura
Idol
Reflejo
Reflejo
Dark Shadow
Anna
Anna
Soul Guardian
Luslec
Luslec
Head of FUG
Sophia Tan
Sophia Tan
FUG Elder
Very simple team with Reflejo tanking at the front and Sophia and Luslec staying safe at the back.
Ha Yura is not necessary, she can be replaced by other Purple units if you have access to more options.

Multi-Color Team

Yihwa Yeon
Yihwa Yeon
Healing Flame
Robadon
Robadon
Field Commander
Sachi
Sachi
Silence of Rose
Traumerei
Traumerei
Family Head
Sophia Tan
Sophia Tan
FUG Elder
Positioning is important here, Sophia needs to be on the back right to cover for Cobalt as well.
Robadon and Sachi can be replaced with other units if you want.
Mandatory
Recommended
Nice to Have

Requirements

Dupes
Star Star Star
EE

+30

Rapport

Lv. 4

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+0

Effect Hit
Slot 5

+0

Magic Pierce
Recommended Substats:

ACC, Effect Hit, Effect Resistance, EVA

Notes:

Slot 5 Main Stat is irrelevant, I would go with Magic Pierce or with the piece that has the better substats.

Additional Notes

You need to run Bari at 0 dupes.

Requirements

Dupes
Star Star Star Star Star
EE

+35

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+20

Slot 2

+16

Slot 3

+16

Slot 4

+20

Effect Hit
Slot 5

+20

Magic Pierce
Recommended Substats:

ACC, Effect Hit, Effect Resistance, EVA

Notes:

Slot 5 Main Stat is irrelevant, I would go with Magic Pierce or with the piece that has the better substats.

Revolution

Revolution Tier:
Revolution 5
Revolution Cost:
fragment 2100
shining fragment 6200
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • Effect Resistance (Level 20)

Requirements

Dupes
Star Star Star Star Star
EE

+40

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+20

Slot 2

+20

Slot 3

+20

Slot 4

+20

Effect Hit
Slot 5

+20

Magic Pierce
Recommended Substats:

ACC, Effect Hit, Effect Resistance, EVA

Notes:

Slot 5 Main Stat is irrelevant, I would go with Magic Pierce or with the piece that has the better substats.

Revolution

Revolution Tier:
Revolution 6
Revolution Cost:
fragment 3500
shining fragment 29950
ore 400
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • Effect Resistance (Level 20)
  • Max Cooldown Reduction (Level 20)
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