Ha Jinsung

[Vampire Count] Ha Jinsung

Relevance: Low
Energy Decrease Energy Recovery Block Max HP% Damage Physical Resistance Decrease
Red
XSR+
Assassin
Physical

Rankings

Deficit < 350:

S

Deficit > 350:

Ranker

Limit
Deficit Performance Rating indicates the deficit range where this unit can effectively operate:
• 0 stars: Cannot work at any deficit
• 1 stars: ~200 deficit
• 2 stars: ~300 deficit
• 3 stars: ~400 deficit
• 4 stars: ~700 deficit
• 4.5 stars: 1000+ deficit
• 5 stars: Unlimited deficit
Versatility
Team Compatibility Measures how flexible the unit is in team compositions:
• 0 stars: Cannot function in any team
• 1 stars: Strict teammate requirements, not versatile
• 3 stars: Moderate flexibility
• 5 stars: Extremely plug and play
Utility
Team Support Value Evaluates how useful the unit's effects are to the team:
• 0 stars: No utility, completely selfish unit
• 1 stars: Almost non-existent utility, selfish unit
• 3 stars: Moderate utility
• 5 stars: Extremely useful effects

They gave Max HP% Damage to XSR+ Jinsung, but somehow his horrible survivability and dumb targeting still made him feel like garbage.
In the future we might get units that can better support him, but right now SSR units with Sundance offer more versatility and damage than him.

Rapport Item

Tub of Chocolate Bars Tub of Chocolate Bars

Special Move - Dragon Tiger Gate: Extreme Floral Butterfly Piercing Technique

Jinsung creates a shinsu gap that blocks the enemy’s Energy Recovery for 5s and decreases their Physical Resistance by 40%
Afterwards, he casts a powerful Floral Butterfly Piercing Technique containing the shinsu of a dragon and tiger on each arm and deals 1,600% of ATK as DMG and Stuns for 3s.
When the shinsu of dragon and tiger explodes, Knocks back nearby enemies except the target.
Jinsung becomes Invincible while using this skill.

Active Skill - Demonic Storm

Jinsung deals 400% of his ATK as DMG to the enemy, Stuns them and decreases their Energy by 200 for 3s.

Active Skill - Reverse Flow Control

Jinsung slams down the ground hard with his foot to cast Reverse Flow Control on enemies near him.
He deals 300% of his ATK as DMG to enemies hit by this skill and Stops their movement for 4s.
Afterwards, he uses shinsu to enhance his body, decreasing DMG taken by 40% for 6s.
Jinsung becomes immune to status effects while using the skill.

Passive - Iron Defense

At the start of the battle, Jinsung casts Iron Defense and gathers Shinsu while Concealed and increases his ATK by 80% for 5s.
Afterwards, he quickly dashes towards the enemy with the highest ATK and deals 800% of his ATK as DMG.
When he assists in eliminating enemies, including summoned beasts, he recovers 400 Energy and reuses Iron Defense.
Additionally, when he has the ATK Increase buff, he ignores 30% of the EVA of the enemy he’s attacking.

EE Stat

Critical Rate Increase

Level 1 Effect

The duration of Iron Defence’s ATK Increase effect increases by 4s.

Level 2 Effect

Dragon Tiger Gate: Extreme Floral Butterfly Piercing Technique decreases the target’s Physical Resistance by an additional 20%.

Level 3 Effect

When Jinsung takes fatal DMG in battle, he deals 150% of his ATK as DMG to the two enemies with the highest ATK, uses Remote Reverse Flow Control to stop their movement for 4s, and dies. This attack cannot miss.

Level 4 Effect

While using Iron Defense, Jinsung becomes Invincible instead of Concealed.

Revolution 4: Iron Defense

Jinsung's Iron Defense is enhanced to deal 30% of the target's Max HP as additional DMG and to steal 200 Energy from them.

Revolution 5: Dragon Tiger Gate: Extreme Floral Butterfly Piercing Technique

Jinsung's Dragon Tiger Gate: Extreme Floral Butterfly Piercing Technique is enhanced to deal 50% of the target's Max HP as additional DMG and increases the duration of Shinsu Rift by 5 sec.

Revolution 6 [PvP ONLY]

Jinsung's ATK increases by 50% and his Effect Hit by 95 in Arenas.
(Cannot be removed with buff removal skills.)

Revolution 1
Effect Hit
Revolution 2
ACC
Revolution 3
Lifesteal
Revolution 4
Critical DMG Increase
ATK
Revolution 5
DEF
Critical Hit Rate
Revolution 6
Bonus Elimination Energy
Max Cooldown Reduction

For detailed information on which investment is needed, please refer to the "Investment Guide" section.

Best in Slot

Alternatives

Notes

Idea allows him to cast 4 Special Moves quickly and hopefully kill one or more enemies, but provides no survivability at all.
Bari is ok for the extra survivability, but it's not enough.
Raihanna provides energy every 10s for the whole fight, but no survivability.
Overall, all choices aren't really that great right now, maybe Alocasia will become viable after its buff.

For detailed information on stats and upgrades, please check the Investment Guide section below.

General Information

What does this unit provide to the team?

Max HP% Damage, Single Target Energy Recovery Block

What does this unit need from the team?

Survivability, Energy, HP Recovery Block, Barrier Break, Help with Targeting

Which enemies should you avoid?

Healers, Barriers, Invincibility, Immortality

Which enemies is this unit good against?

Nobody

Unit Synergies

Sharon
Sharon
Fairy Sword
Sharon can protect him for a bit and allow him to cast Special Moves more quickly, but you need more supports to cover the downtime on the passive.
Albelda
Albelda
Soul Fragment
Albelda helps with survivability, but she can't be used as the only support in the team, as it wouldn't be enough. Additional units like Yihwa, Yura, Evan or Towa could be helpful.
Garam
Garam
Princess of Zahard
Garam provides HP Recovery block, you can use any unit with that debuff and it would be ok.

Basic Teams

These are just example teams and are by no means the best possible combinations. We avoid using units that are not easily obtainable or common.

Mono-Color Team

Albelda
Albelda
Soul Fragment
Ha Jinsung
Ha Jinsung
Vampire Count
Xia Xia
Xia Xia
Elite Spy
Anaak
Anaak
Princess of Zahard
Anaak
Anaak
Spear Bearer
We are using a lot of units here, and it probably won't be enough.

Multi-Color Team

Albelda
Albelda
Soul Fragment
Ha Jinsung
Ha Jinsung
Vampire Count
Khun
Khun
Flame of Yeon
Ha Yura
Ha Yura
FUG Executive
Garam
Garam
Princess of Zahard
This team is heavily focused on survivability, and against weak teams it performs ok.
Mandatory
Recommended
Nice to Have

Rankings

Deficit < 350

B

Deficit > 350

B

Requirements

Dupes
Star Star Star Star
EE

+30

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+16

Slot 2

+12

Slot 3

+12

Slot 4

+16

Critical DMG Increase
Slot 5

+16

Physical Pierce
Recommended Substats:

Physical Pierce, Crit DMG Increase, ACC, EVA, Effect Hit, Effect Resistance, Crit Rate Increase

Notes:

You could go for Effect Resistance Slot 4 instead of Critical Hit Damage.

Revolution

Revolution Tier:
Revolution 4
Revolution Cost:
fragment 1200
shining fragment 43990
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • ACC (Level 20)
  • ATK (Level 20)
  • Effect Hit (Level 20)
  • Critical DMG Increase (Level 20)

Rankings

Deficit < 350

S

Deficit > 350

Ranker

Requirements

Dupes
Star Star Star Star Star
EE

+35

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+5

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+20

Slot 2

+16

Slot 3

+16

Slot 4

+20

Effect Resistance
Slot 5

+20

Physical Pierce
Recommended Substats:

Physical Pierce, Crit DMG Increase, ACC, EVA, Effect Resistance, Effect Hit, Crit Rate Increase

Notes:

You could go for Critical Hit Damage Slot 4 instead of Effect Resistance.

Revolution

Revolution Tier:
Revolution 5
Revolution Cost:
fragment 2100
shining fragment 59785
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • ACC (Level 20)
  • Effect Hit (Level 20)
  • Critical Hit Rate (Level 20)
  • Critical DMG Increase (Level 20)
  • ATK (Level 20)

Rankings

Deficit < 350

S

Deficit > 350

Ranker

Requirements

Dupes
Star Star Star Star Star
EE

+40

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+5

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+20

Slot 2

+20

Slot 3

+20

Slot 4

+20

Effect Resistance
Slot 5

+20

Physical Pierce
Recommended Substats:

Physical Pierce, Crit DMG Increase, ACC, EVA, Effect Resistance, Effect Hit, Crit Rate Increase

Notes:

You could go for Critical Hit Damage Slot 4 instead of Effect Resistance.

Revolution

Revolution Tier:
Revolution 6
Revolution Cost:
fragment 3500
shining fragment 83535
ore 400
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • ACC (Level 20)
  • Effect Hit (Level 20)
  • Critical Hit Rate (Level 20)
  • Critical DMG Increase (Level 20)
  • ATK (Level 20)
  • Bonus Elimination Energy (Level 20)
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