High Ranker
High Ranker
Khun has a valuable Invincibility for all allies, but it is annoying to keep up at all times, and you cannot normally rely on him alone to keep your team alive.
Good buffer for ATK/DEF Scaling DPS units, but for the Max HP% ones his kit provides too little.
Strong unit in PvP and Bossing.
Overall, he is good and futureproof, but I would have loved to see more from Khun.
Khun grants Flame Power to all allies other than himself, increasing their ATK and DEF by 300% of his ATK and DEF for 12 sec. (Buff increase limit 1000% of Khun's ATK and DEF)
If a target with Flame Power takes DMG that reduces their HP below 5%, they recover HP by 80% of Khun's Max HP once.
Becomes immune to status effects while using this skill.
Khun releases a Flaming Sweetfish on the battlefield that roams around, targeting random allies and enemies.
Each time the Sweetfish hits, it splits into two, up to 3 times.
If the target is an ally, it recovers their HP by 400% of Khun's ATK and increases their ATK by 80% for 12 sec. (Max: 3 stacks)
If the target is an enemy, it deals 400% of Khun's ATK as DMG and decreases their DEF by 40% for 12 sec. (Max: 3 stacks)
Khun creates a barrier equal to 800% of his ATK for 12 sec on 2 allies with the lowest HP. While the barrier is active, the target becomes immune to status effects. When the barrier is removed or destroyed, deals 800% of Khun's ATK as DMG to nearby enemies and inflicts Frost on them for 5 sec.
Upon taking fatal DMG for the first time, Khun becomes invincible and enters an ice coffin for 3 sec, recovering his HP by 800% of his ATK every second.
Upon taking fatal DMG for the second time, Khun becomes invincible for 3 sec through the power of his Flaming Sweetfish and recovers the HP of all his allies by 100%.
Upon taking fatal DMG for the third time, Khun deals 800% of his ATK as DMG to all enemies, inflicts Frost on them for 5 sec, then dies.
Physical Resistance
Scattering Embers is enhanced, and if the target is an ally, that ally's Magic Pierce increases by 40% for 12 sec. (Max: 3 stacks)
Scattering Embers is enhanced, and if the target is an enemy, that enemy's Magic Resistance decreases by 40% for 12 sec. (Max: 3 stacks)
Ice Triangle is enhanced, and while his barrier is active, he recovers HP equal to 400% of his ATK every second.
Power of the Burning Flame is enhanced, and when Flame Power is granted, all debuffs are removed from all allies.
Power of the Burning Flame is enhanced, and when HP Recovery is activated, the target recovers 500 Energy and becomes invincible for 3 sec.
Khun's Special Move triggers whenever he takes fatal DMG, and the One Blessed by Ice and Flame skill effect activates.
Increases ATK by 50% and DEF by 120% in Arenas.
(This buff cannot be removed with buff removal skills.)
For detailed information on which investment is needed, please refer to the "Investment Guide" section.
Runda is the best set to run on Khun, if you are running him with additional supports and in comps where he has to die early to proc his Special Move.
El provides most of the things that Khun needs: good survivability, extra Energy thanks to the ATK SPD, and a stronger ATK buff for allies.
Doris would be fine, if not already used in the team, but he cares more about Energy than Swiftness.
Idea works well in the first third of the fight, but won't do anything after that.
For detailed information on stats and upgrades, please check the Investment Guide section below.
ATK/DEF Increase, Invincibility, Energy, DEF Decrease, Debuff Removal, Healing, Magic Pierce, Barrier
A lot of Energy, Survivability
Enemies that will consistently reduce his Energy
Anyone, depends on the team composition
These are just example teams and are by no means the best possible combinations. We avoid using units that are not easily obtainable or common.
Deficit < 350
Ranker
Deficit > 350
Ranker
+30
Lv. 4
+0
+0
+0
+4
+16
+12
+12
+16
Effect Hit+16
Physical ResistanceMagic Resistance, Physical Resistance, Effect Hit, Effect Resistance, ACC, EVA
You can run Slot 4 with Magic Resistance, if Resistances are still working at your deficit.
Effect Hit is nice to land the debuffs on his Active Skill.
Deficit < 350
High Ranker
Deficit > 350
High Ranker
+35
Lv. 6
+0
+0
+0
+5
+20
+16
+16
+20
Effect Hit+20
Physical ResistanceMagic Resistance, Physical Resistance, Effect Hit, Effect Resistance, ACC, EVA
You can run Slot 4 with Magic Resistance, if Resistances are still working at your deficit.
Effect Hit is nice to land the debuffs on his Active Skill.
Deficit < 350
High Ranker
Deficit > 350
High Ranker
+40
Lv. 6
+0
+0
+0
+5
+20
+20
+20
+20
Effect Hit+20
Physical ResistanceMagic Resistance, Physical Resistance, Effect Hit, Effect Resistance, ACC, EVA
You can run Slot 4 with Magic Resistance, if Resistances are still working at your deficit.
Effect Hit is nice to land the debuffs on his Active Skill.