Kaiser

[Ruler] Kaiser

Bossing Unit Relevance: Medium
ATK Decrease Basic Attack Resistance Decrease
Blue
SSR+
Ranged
Physical

Rankings

Deficit < 350:

Ranker

Deficit > 350:

Ranker

Limit
Deficit Performance Rating indicates the deficit range where this unit can effectively operate:
• 0 stars: Cannot work at any deficit
• 1 stars: ~200 deficit
• 2 stars: ~300 deficit
• 3 stars: ~400 deficit
• 4 stars: ~700 deficit
• 4.5 stars: 1000+ deficit
• 5 stars: Unlimited deficit
Versatility
Team Compatibility Measures how flexible the unit is in team compositions:
• 0 stars: Cannot function in any team
• 1 stars: Strict teammate requirements, not versatile
• 3 stars: Moderate flexibility
• 5 stars: Extremely plug and play
Utility
Team Support Value Evaluates how useful the unit's effects are to the team:
• 0 stars: No utility, completely selfish unit
• 1 stars: Almost non-existent utility, selfish unit
• 3 stars: Moderate utility
• 5 stars: Extremely useful effects

Kaiser has insane single-target basic attack damage.
Her main weakness is survivability, which you will have to address by using dedicated support units.
She received a buff with the release of [Name Hunter] Kaiser, but she is a bit inconsistent.

Rapport Item

Red Earrings Red Earrings

Special Move - Aiki: Fenryl

Kaiser deals 600% of her ATK as DMG to the enemy with Reel Manipulation and Locks them for 3s.

She then sends Fenryl to attack the enemy to deal 1,000% of her ATK as additional DMG. A powerful spell has been cast on Fenryl’s fangs and its attacks always result in Critical Hits and decrease the target’s Basic Attack Resistance by 20% until the end of the battle. (Max:5 Stacks)

Kaiser becomes immune to status effects while using this skill.

Active Skill - Tying Twenty Threads

Kaiser launches needles at the enemy to deal 150% of her ATK as DMG 10 times.

Her Swiftness increases by 10 and basic attack Pierce by 4% for 10s for every needle that lands.

Active Skill - Armor Inventory

Kaiser summons her Armor Inventory and creates a barrier for 3s that blocks enemy skills 5 times.

If there are enemies nearby, she shoves them back with her Armor Inventory to deal 200% of her ATK as DMG and Knocks them Back for 3s.

Kaiser counters to deal 100% of her ATK as DMG every time a skill barrier is broken, Stunning the target for 2s and decreasing their ATK by 80% for 5s.

Passive - Master of the Silver Wolf

Kaiser applies a Mark of the Wolf to enemies hit by her attacks. (Max 1 enemy).

Whenever she deals DMG to the target 5 times, Fenryl appears and deals 400% of her ATK as DMG and makes them Bleed for 5s to deal 100% of her ATK as DMG every second.

Fenryl then applies a Spirit of the Grey Wolf on Kaiser for 10s (Max: 4 Stacks, cannot be removed)

Kaiser’s Physical Pierce increases by 20% and her basic attacks produce 1 more projectile for every Spirit of the Grey Wolf stack.

EE Stat

Critical Rate Increase

Level 1 Effect

Armor Inventory is enhanced, increasing the barrier’s duration by 5s.

Level 2 Effect

Kaiser removes all debuffs from herself when gaining a wolf spirit after using the Master of the Silver Wolf.

Level 3 Effect

Kaiser recovers her HP by 50% of the DMG dealt using Aiki: Fenryl.

Level 4 Effect

Kaiser’s ATK SPD increases by 20 for 8s when gaining a wolf spirit after using the Master of the Silver Wolf.

Revolution 4: Armor Inventory

The cooldown of Armor Inventory resets when an enemy uses a Special Move. The cooldown reset does not activate again for 6s.

Revolution 5: Master of the Silver Wolf

Kaiser’s ACC increases by 100% and her attacks always result in Critical Hits when attacking Bleeding enemies.

Revolution 6 [PvP ONLY]

Kaiser’s ATK increases by 50% and Effect Hit by 95 in Arenas.
(This buff cannot be removed with buff removal skills.)

Revolution 1
ACC
Revolution 2
Effect Hit
Revolution 3
ATK SPD
Revolution 4
Recovery Received
ATK
Revolution 5
HP
Critical DMG Increase
Revolution 6
Basic Attack Pierce
Max Cooldown Reduction

For detailed information on which investment is needed, please refer to the "Investment Guide" section.

Best in Slot

Alternatives

Notes

Sundance is the best set for Kaiser, as it significantly increases her damage.
Bari and El could be used, they offer a decent survivability boost but also a relevant damage loss, especially Bari.

For detailed information on stats and upgrades, please check the Investment Guide section below.

General Information

What does this unit provide to the team?

Damage, Basic Attack Resistance Decrease

What does this unit need from the team?

HP Recovery Block, Survivability, ATK Speed Increase

Which enemies should you avoid?

Long Block Projectiles uptime, Ignore Damage below a certain threshold

Which enemies is this unit good against?

Tanky units

Unit Synergies

Evan
Evan
Fast Ship
I'm using Evan to represent any support that can help keep Kaiser alive. Damage buffs are not necessary.
Anaak
Anaak
Spear Bearer
I'm using Anaak to represent an HP Recovery Block unit, any of the other ones will work.

Basic Teams

These are just example teams and are by no means the best possible combinations. We avoid using units that are not easily obtainable or common.

Mono-Color Team

Alphine
Alphine
Shadow Girl
Khun Mascheny
Khun Mascheny
Data
Hockney
Hockney
Future Sight
Kaiser
Kaiser
Ruler
Kaiser
Kaiser
Name Hunter
This team is awful, but could occasionally work, unfortunately Blue doesn't have good supports for Kaiser.

Multi-Color Team

Evan
Evan
Fast Ship
Bam
Bam
Black March
Ha Yura
Ha Yura
FUG Executive
Kaiser
Kaiser
Ruler
Anaak
Anaak
Spear Bearer
Evan and Yura can both be 0 dupes, as long as the whole frontline is running Bari.
Bam is there to provide extra Energy and Anaak to block HP Recovery.
Mandatory
Recommended
Nice to Have

Rankings

Deficit < 350

A+

Deficit > 350

A+

Requirements

Dupes
Star Star Star
EE

+30

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+0

Critical DMG Increase
Slot 5

+0

Physical Pierce
Recommended Substats:

Physical Pierce, Crit DMG Increase, ACC, EVA, Effect Hit, Effect Resistance, Crit Rate Increase

Notes:

Stats are irrelevant in this case, as we are only leveraging the HP% damage from Sundance.
You MUST use Sundance.

Rankings

Deficit < 350

Ranker

Deficit > 350

Ranker

Requirements

Dupes
Star Star Star Star Star
EE

+35

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+5

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+20

Slot 2

+16

Slot 3

+16

Slot 4

+20

Critical DMG Increase
Slot 5

+20

Physical Pierce
Recommended Substats:

Physical Pierce, Crit DMG Increase, ACC, EVA, Effect Hit, Effect Resistance, Crit Rate Increase

Revolution

Revolution Tier:
Revolution 5
Revolution Cost:
fragment 2100
shining fragment 56390
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • ACC (Level 20)
  • Effect Hit (Level 20)
  • ATK SPD (Level 20)
  • ATK (Level 20)
  • Critical DMG Increase (Level 20)

Rankings

Deficit < 350

Ranker

Deficit > 350

Ranker

Requirements

Dupes
Star Star Star Star Star
EE

+40

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+5

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+20

Slot 2

+20

Slot 3

+20

Slot 4

+20

Critical DMG Increase
Slot 5

+20

Physical Pierce
Recommended Substats:

Physical Pierce, Crit DMG Increase, ACC, EVA, Effect Hit, Effect Resistance, Crit Rate Increase

Revolution

Revolution Tier:
Revolution 6
Revolution Cost:
fragment 3500
shining fragment 80140
ore 400
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • ACC (Level 20)
  • Effect Hit (Level 20)
  • ATK SPD (Level 20)
  • ATK (Level 20)
  • Critical DMG Increase (Level 20)
  • Basic Attack Pierce (Level 20)
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