Kaiser

[Name Hunter] Kaiser

Bossing Unit Relevance: Medium
Blue
XSR+
Ranged
Physical

Rankings

Deficit < 350:

S

Deficit > 350:

S

[Name Hunter] Kaiser has the same issues as SSR+ Kaiser. Her Damage is great but her survivability is bad. If you can keep her alive and pair her with the other Kaiser, their damage will be really high.

Rapport Item

Red Earrings Red Earrings

Special Move - Aikl: Fenryl

Kaiser deals 400% of her ATK as DMG to the enemy with Reel manipulation and Locks them for 3 sec. She then sends Fenryl to attack the enemy to deal 800% of her ATK as additional DMG.

A powerful spell has been cast on Fenryl’s Fangs and its attacks always result in Critical Hits and decrease the target’s Basic Attack Resistance by 10% until the end of the battle. (Max: 5 stacks)

Kaiser becomes immune to status effects while using this skill.

Active Skill - Tying Twenty Threads

Kaiser launches needles at the enemy to deal 130% of her ATK as DMG 10 times. Her Swiftness increases by 10 and basic attack Pierce by 4% for 10 sec for every needle that lands.

Active Skill - Armor Inventory

Kaiser Summons her Armor Inventory and creates a barrier for 3 sec that blocks enemy skills 5 times. If there are enemies nearby, she shoves them back with her Armor Inventory to deal 200% of her ATK as DMG and Knocks them Back for 3 sec.

Kaiser counters to deal 100% of her ATK as DMG every time a skill barrier is broken, Stunning the Target for 2 sec and reducing their ATK by 40% for 5 sec.

Passive - Master of the Silver Wolf

Kaiser applies Mark of the Wolf to hit enemies by her attacks. (Max: 1 enemy) Whenever she deals DMG to the target 5 times, Fenryl appears and deals 400% of her ATK as DMG and makes them bleed for 5 sec to deal 100% of her ATK as DMG every second.

Fenryl then applies a Spirit of the Grey Wolf on Kaiser for 10 sec. (Max: 4 stacks, cannot be removed)

Kaiser’s Physical Pierce increases by 16% and her basic attacks produce 1 more projectile for every Spirit of the Grey Wolf stack.

EE Stat

Critical Rate Increase

Level 1 Effect

Armor Inventory is enhanced, increasing the barrier’s duration by 5 sec.

Level 2 Effect

Kaiser removes all debuffs from herself when gaining a Spirit of the Wolf after using the Master of the Silver Wolf.

Level 3 Effect

Kaiser recovers her HP by 30% of the DMG dealt using Aiki: Fenryl.

Level 4 Effect

Kaiser’s ATK SPD increases by 20 for 8 sec when gaining a Spirit of the Wolf after using the Master of the Silver Wolf.

Revolution 4: Master of the Silver Wolf

When stacking Spirit of the Wolf from the Master of the Silver Wolf skill, Kaiser increases basic attack coefficient of allies in the same row by 100% for 20 sec. (Max: 4 stacks)

Revolution 5: Aiki: Fenryl

Aiki: Fenryl skill is enhanced, increasing Blue allies’ basic attack Pierce by 10% until the end of the battle every time it is used. (Max: 10 stacks)

Revolution 6 [PvP ONLY]

Kasier’s ATK increases by 50% and her Effect Hit by 95 in Arenas.
(This buff cannot be removed with buff removal skills.)

Revolution 1
ACC
Revolution 2
Effect Hit
Revolution 3
ATK SPD
Revolution 4
Recovery Received
ATK
Revolution 5
HP
Critical DMG Increase
Revolution 6
Basic Attack Pierce
Max Cooldown Reduction

For detailed information on which investment is needed, please refer to the "Investment Guide" section.

Best in Slot

Alternatives

Notes

El is the best set for XSR+ Kaiser, ONLY when used for her supporting capabilities, if used as a Main DPS, Sundance is still the best option.

For detailed information on stats and upgrades, please check the Investment Guide section below.

General Information

What does this unit provide to the team?

High Single-target Damage, Basic Attack Resistance Decrease, Basic Attack Coefficient Increase, Blue Allies' Basic Attack Pierce

What does this unit need from the team?

Survivability, ATK Increase, DEF Decrease

Which enemies should you avoid?

Enemies that focus on the Highest ATK unit

Which enemies is this unit good against?

Anyone, as long as she can stay alive

Unit Synergies

Kaiser
Kaiser
Ruler
[Name Hunter] Kaiser is made to support SSR+ Kaiser, and they deal insane Damage when used together. The only issue is providing them enough survivability with the remaining 3 teammates.
Alphine
Alphine
Shadow Girl
Alphine isn't a dedicated Kaiser support, but they are still pretty good together. The survivability boost is nice, but is not sufficient, you will need additional support units.
Yihwa Yeon
Yihwa Yeon
Healing Flame
Yihwa R5 provides a great survivability boost and Kaiser will really appreciate it.
Lero Ro
Lero Ro
Tactician
Lero Ro provides a good Damage buff and a nice Swiftness decrease on the enemies, not a must but decent.
Evan
Evan
Fast Ship
Evan only provides survivability, but that's the most important thing that Kaiser needs.
Novick
Novick
Crimson Soul
Great offensive buffs for Kaiser, but his own survivability is really weak, so he is not normally used.

Basic Teams

These are just example teams and are by no means the best possible combinations. We avoid using units that are not easily obtainable or common.

Mono-Color Team

Alphine
Alphine
Shadow Girl
Novick
Novick
Crimson Soul
Lero Ro
Lero Ro
Tactician
Kaiser
Kaiser
Ruler
Kaiser
Kaiser
Name Hunter
This team is basic, and survivability is only provided by Alphine.
Hockney could be used instead of Lero Ro or Novick to improve that.

Multi-Color Team

Yihwa Yeon
Yihwa Yeon
Healing Flame
Bam
Bam
Black March
Evan
Evan
Fast Ship
Kaiser
Kaiser
Ruler
Kaiser
Kaiser
Name Hunter
This team is focused on survivability, and it should do a pretty decent job at it, but there is no frontline.
You could replace Yihwa with Alphine, it should still be decent enough.
Mandatory
Recommended
Nice to Have

Rankings

Deficit < 350

S

Deficit > 350

A+

Requirements

Dupes
Star Star Star Star
EE

+30

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+4

Slot 3

+0

Slot 4

+4

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+16

Slot 2

+12

Slot 3

+12

Slot 4

+16

Magic Resistance
Slot 5

+16

Physical Resistance
Recommended Substats:

Magic Resistance, Physical Resistance, Physical Pierce, Effect Resistance, Effect Hit, ACC, EVA

Notes:

If Resistances do not work at the deficit you are playing at, then go Critical DMG Increase Slot 4 and Physical Pierce Slot 5.

Revolution

Revolution Tier:
Revolution 4
Revolution Cost:
fragment 1200
shining fragment 34395
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • ACC (Level 20)
  • ATK SPD (Level 20)
  • ATK (Level 20)

Rankings

Deficit < 350

S+

Deficit > 350

S

Requirements

Dupes
Star Star Star Star Star
EE

+35

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+5

Slot 3

+0

Slot 4

+5

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+20

Slot 2

+16

Slot 3

+16

Slot 4

+20

Critical DMG Increase
Slot 5

+20

Physical Pierce
Recommended Substats:

Physical Pierce, Crit Rate Increase, Crit DMG Increase, ACC, EVA, ATK%

Revolution

Revolution Tier:
Revolution 6
Revolution Cost:
fragment 3500
shining fragment 73940
ore 400
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • ACC (Level 20)
  • ATK SPD (Level 20)
  • ATK (Level 20)
  • Critical DMG Increase (Level 20)
  • Basic Attack Pierce (Level 20)

Rankings

Deficit < 350

S+

Deficit > 350

S

Requirements

Dupes
Star Star Star Star Star
EE

+40

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+5

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+20

Slot 2

+20

Slot 3

+20

Slot 4

+20

Critical DMG Increase
Slot 5

+20

Physical Pierce
Recommended Substats:

Physical Pierce, Crit Rate Increase, Crit DMG Increase, ACC, EVA, ATK%

Revolution

Revolution Tier:
Revolution 6
Revolution Cost:
fragment 3500
shining fragment 73940
ore 400
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • ACC (Level 20)
  • ATK SPD (Level 20)
  • ATK (Level 20)
  • Critical DMG Increase (Level 20)
  • Basic Attack Pierce (Level 20)
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