Yirang Yeon

[Family Head] Yirang Yeon

Relevance: Must Have
Buff Removal DEF Decrease Debuff Removal EVA Decrease Energy Decrease HP Recovery HP Recovery Block Max HP% Damage Physical Resistance Decrease Swiftness Decrease
Green
EX
Mage
Physical

Rankings

Axis
Meta-defining
Limit
Deficit Performance Rating indicates the deficit range where this unit can effectively operate:
• 0 stars: Cannot work at any deficit
• 1 stars: ~200 deficit
• 2 stars: ~300 deficit
• 3 stars: ~400 deficit
• 4 stars: ~700 deficit
• 4.5 stars: 1000+ deficit
• 5 stars: Unlimited deficit
Versatility
Team Compatibility Measures how flexible the unit is in team compositions:
• 0 stars: Cannot function in any team
• 1 stars: Strict teammate requirements, not versatile
• 3 stars: Moderate flexibility
• 5 stars: Extremely plug and play
Utility
Team Support Value Evaluates how useful the unit's effects are to the team:
• 0 stars: No utility, completely selfish unit
• 1 stars: Almost non-existent utility, selfish unit
• 3 stars: Moderate utility
• 5 stars: Extremely useful effects

Pros

  • AoE Max HP% Damage
  • Great Survivability
  • EVA Decrease
  • Amazing Utility

Cons

  • Error 404: Cons not found

Rapport Item

Stilettos Stilettos

Special Move - Master of Flames

Yirang becomes Invincible and descends upon the middle of the battlefield, detonating the Flame of Origin before returning to her starting position.

She deals 1000% of her ATK and 8% of the target’s Max HP (160% of ATK if the target is a boss) as DMG to all enemies 5 times, sending them Airborne for 5 sec.

She blocks all enemies’ HP Recovery while using this skill.

Active Skill - Flame That Burns All

Yirang removes buffs from all enemies and deals 400% of her ATK as DMG 5 times.

She decreases the DEF of enemies hit by 80% and Physical Resistance by 80% for N sec.

Active Skill - Flame That Saves All

Yirang removes debuffs from all allies and restores their HP by 100%.

She gains 1 Life Flame, and when taking DMG that would reduce her HP below 5%, consumes 1 Flames to recover HP by 80%. (Can own up to 3.)

Passive - Eternal Flame

Yirang becomes immune to Burn and status effects during the battle and her ATK increases by 800%. (Cannot be removed with buff removal skills.)

At the start of the battle, she inflicts an irremovable Burn on all enemies, dealing 400% of her ATK as DMG every second.

Each time she uses a skill, the ATK coefficient of Burn increases by 400%. (No limit on Stacks)

EE Stat

Lifesteal

Level 1 Effect

Eternal Flame is enhanced to decrease the Energy of Burned enemies by 50 every second.

Level 2 Effect

Eternal Flame is enhanced to decrease the Swiftness of Burned enemies by 50.

Level 3 Effect

Flame That Burns All is enhanced to decrease the EVA of enemies hit by 80% for 12 sec.

Level 4 Effect

Flame That Saves All is enhanced, making Yirang Invincible for 2 sec when consuming a Life Flame.

Revolution 4: Flame That Burns

Flame That Burns All is enhanced to always land and Steal 80 Energy from enemies each time the attack lands.

Revolution 5: Flame That Saves All

Flame That Saves All is enhanced, granting Yirang 3 Life Flames at the start of the battle.

Revolution 6: Eternal Flame

Eternal Flame is enhanced, making Burn additionally deal 8% of the target’s Max HP (160% of ATK if the target is a boss) as DMG. (Does not stack)

Revolution 7: Master of Flames

Using Master of Flames resets Active Skill Cooldown.

Revolution 8 [PvP ONLY]

Yirang’s Physical Pierce increases by 30% and Effect Hit by 95 in PvP content.
(Cannot be removed with buff removal skills.)

Revolution 1
Effect Hit
Revolution 2
ACC
Revolution 3
Swiftness
Revolution 4
Critical Hit Rate
HP
Revolution 5
ATK
Critical DMG Increase
Revolution 6
Special Move Pierce
Max Cooldown Reduction
Revolution 7
EVA
Effect Resistance
Revolution 8
Bonus Elimination Energy
DEF

For detailed information on which investment is needed, please refer to the "Investment Guide" section.

Notes

She doesn't really need help from IWs.
Some of the best options are:
- Bergamot for extra ACC
- Bari for extra survivability
- Rafflesia (Soul lv 30) for Debuff removal
- Runda for more Ultimate Spam and utility
- Idea for more Ultimate Spam

Click a preset for full stat and substat details.

General Information

What does this unit provide to the team?

Max HP% Damage, HP Recovery Block, Energy Decrease, Buff Removal, Debuff Removal, EVA Decrease

What does this unit need from the team?

To cover for HP Recovery Block downtime, and maybe Barrier Break

Which enemies should you avoid?

Nobody

Which enemies is this unit good against?

Every unit

Unit Synergies

Robadon
Robadon
Field Commander
He can provide some survivability to Yirang, but more importantly, he won't die as long as Yirang survives and will stay as a solid frontline unit.
Sachi
Sachi
Silence of Rose
He can prevent enemies from using Active Skills, which always helps.
Rashut
Rashut
Chimera
She can cover for the Downtime on the HP Recovery effect from Yirang's Special Move.

Basic Teams

These are just example teams and are by no means the best possible combinations. We avoid using units that are not easily obtainable or common.

Mono-Color Team

Sachi
Sachi
Silence of Rose
Robadon
Robadon
Field Commander
Zahard
Zahard
Data
Rashut
Rashut
Chimera
Yirang Yeon
Yirang Yeon
Family Head
Simple team with everything you need. Mono-Green is really strong at the moment.

Multi-Color Team

Sachi
Sachi
Silence of Rose
Robadon
Robadon
Field Commander
Khel Hellam
Khel Hellam
FUG Elder
Rashut
Rashut
Chimera
Yirang Yeon
Yirang Yeon
Family Head
Basically the same as the mono-color team, but with Khel Hellam as a more reliable Barrier breaker.
Mandatory
Recommended
Nice to Have

Requirements

Dupes
Star Star Star Star Star
EE

+30

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Revolution

Revolution Tier:
Revolution 7
Revolution Cost:
fragment 3900
shining fragment 24800
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • ACC (Level 20)
  • Effect Hit (Level 20)
  • Swiftness (Level 20)

Requirements

Dupes
Star Star Star Star Star
EE

+35

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Revolution

Revolution Tier:
Revolution 7
Revolution Cost:
fragment 3900
shining fragment 64345
ore 200
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • ACC (Level 20)
  • Effect Hit (Level 20)
  • Swiftness (Level 20)
  • Effect Resistance (Level 20)
  • Max Cooldown Reduction (Level 20)

Requirements

Dupes
Star Star Star Star Star
EE

+40

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Revolution

Revolution Tier:
Revolution 8
Revolution Cost:
fragment 5300
shining fragment 214570
ore 1000
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • ACC (Level 20)
  • Effect Hit (Level 20)
  • Swiftness (Level 20)
  • Effect Resistance (Level 20)
  • Max Cooldown Reduction (Level 20)
  • Bonus Elimination Energy (Level 20)
  • Critical Hit Rate (Level 20)
  • Critical DMG Increase (Level 20)
  • ATK (Level 20)
  • Special Move Pierce (Level 20)
  • EVA (Level 20)
  • DEF (Level 20)
  • HP (Level 20)
Back