Khun Edahn

[Family Head] Khun Edahn

Relevance: Must Have
ATK Decrease Active Skill Block DEF Decrease Energy Decrease Grouping Max HP% Damage Swiftness Decrease
Yellow
EX
Ranged
Magic

Rankings

Axis
Meta-defining
Limit
Deficit Performance Rating indicates the deficit range where this unit can effectively operate:
• 0 stars: Cannot work at any deficit
• 1 stars: ~200 deficit
• 2 stars: ~300 deficit
• 3 stars: ~400 deficit
• 4 stars: ~700 deficit
• 4.5 stars: 1000+ deficit
• 5 stars: Unlimited deficit
Versatility
Team Compatibility Measures how flexible the unit is in team compositions:
• 0 stars: Cannot function in any team
• 1 stars: Strict teammate requirements, not versatile
• 3 stars: Moderate flexibility
• 5 stars: Extremely plug and play
Utility
Team Support Value Evaluates how useful the unit's effects are to the team:
• 0 stars: No utility, completely selfish unit
• 1 stars: Almost non-existent utility, selfish unit
• 3 stars: Moderate utility
• 5 stars: Extremely useful effects

Pros

  • AoE Max HP% damage
  • Single Target Active Skill Block
  • ACC Buff
  • Grouping
  • High Energy Decrease

Cons

  • Error 404: Cons not found

Rapport Item

Top-Shelf Liquor Top-Shelf Liquor

Special Move - Slowest Spear

Edahn becomes invincible and hurls the slowest yet most powerful spear.

The spear pulls nearby enemies and deals 800% of Edahn's ATK as DMG and DMG equal to 15% of the target's Max HP (or 300% of ATK as DMG if the target is a boss) every 0.5 sec and paralyzes them for 1 sec.

Active Skill - Electrification

Edahn enters Electrification by absorbing lightning, increases his Swiftness by 80 and fixes DMG Taken at 1 for 13 sec.

Active Skill - Blue Marlin

Edahn summons a Blue Marlin with stats equal to 120% of his own on the battlefield for 10 sec.

The Marlin cannot be attacked and dashes toward enemies, dealing 800% of its ATK as DMG 3 times to enemies in its path and paralyzes them for 3 sec.

Passive - Transmission Electron

At the start of the battle, Edahn activates the Transmission Electron glasses to mark on the enemy in the position mirroring his.

Concealed enemies can also be designated as marked targets. When the marked target dies, the mark is placed on the enemy with the highest ATK.

Edahn's target is fixed to the enemy with the mark, decreases the enemy's ATK and DEF by 100% and paralyzes them for 3 sec every 3 sec.

He becomes immune to status effects during the battle.

EE Stat

Critical Rate Increase

Level 1 Effect

Electrification is enhanced to increase Edahn's ACC by 120% for 13 sec when he uses the skill.

Level 2 Effect

Electrification is enhanced to increase Edahn's EVA by 80% for 13 sec when he uses the skill.

Level 3 Effect

Blue Marlin is enhanced to increase Marlin's duration by 10 sec.

Level 4 Effect

Transmission Electron is enhanced to decrease the marked target's Swiftness by 50.

Revolution 4: Electrification

Electrification is enhanced and Edahn becomes Invincible for 5 sec and immediately activates Electrification when taking fatal DMG for the first time.

Revolution 5: Blue Marlin

Blue Marlin is enhanced and Marlin deals additional DMG equal to 5% of the target's Max HP (or 100% of ATK as DMG if the target is a boss) 3 times.

Revolution 6: Transmission Electron

Transmission Electron is enhanced to block the marked target's Active Skill use.

Revolution 7: Slowest Spear

Slowest Spear is enhanced to decrease the Energy of enemies hit by the attack by 150.

Revolution 8 [PvP ONLY]

Edahn's ATK increases by 50% and ACC by 180 in PvP content.
(Cannot be removed with buff removal skills.)

Revolution 1
ACC
Revolution 2
Effect Hit
Revolution 3
ATK SPD
Revolution 4
Recovery Received
ATK
Revolution 5
HP
Critical DMG Increase
Revolution 6
Basic Attack Pierce
Max Cooldown Reduction
Revolution 7
Effect Resistance
EVA
Revolution 8
Special Move Pierce
Critical Hit Rate

For detailed information on which investment is needed, please refer to the "Investment Guide" section.

Best in Slot

Notes

If you don't already have Doris in your team, you can run it on Edahn, but this kinda requires him to be in the backline.
Bari or El are both ok for Survivability, I would rather use El to provide extra Energy with faster Basic Attacks.
Runda can work because his Electification can help keep the shield up and you will always get Extra Energy, but it's better to run it on another unit.
Idea can be ok for an early Spam of Special Moves, but that's it.

For detailed information on stats and upgrades, please check the Investment Guide section below.

General Information

What does this unit provide to the team?

Massive Max HP% Damage, Grouping, Active Skill Block, Energy Decrease

What does this unit need from the team?

Active Skill Cooldown Reduction, Energy, HP Recovery Block

Which enemies should you avoid?

Nobody

Which enemies is this unit good against?

Every unit

Unit Synergies

Sophia Tan
Sophia Tan
FUG Elder
Sophia can provide Energy and Active Skill Cooldown Reduction to Edahn, making him basically unkillable.
Hugo
Hugo
Regular
XSR+ Hugo can Block HP Recovery on all enemies thanks to Edahn's grouping. She can be replaced with any HP Recovery Block unit.
Hockney
Hockney
Future Sight
Hockney is just a cheap unit that can provide a good amount of Energy to Edahn, there are better options though.

Basic Teams

These are just example teams and are by no means the best possible combinations. We avoid using units that are not easily obtainable or common.

Mono-Color Team

Evan
Evan
Fast Ship
Hugo
Hugo
Regular
Evelyn
Evelyn
Ill-Fated Anima
Bam
Bam
Black March
Khun Edahn
Khun Edahn
Family Head
Evelyn and Evan are not even necessary in this team, Bam and Hugo would be enough.

Multi-Color Team

Anaak
Anaak
Spear Bearer
Evelyn
Evelyn
Ill-Fated Anima
Hockney
Hockney
Future Sight
Sophia Tan
Sophia Tan
FUG Elder
Khun Edahn
Khun Edahn
Family Head
Edahn is so busted that he can run with almost anyone, in this team there are just some examples of units that can provide him with extra comfort.
Mandatory
Recommended
Nice to Have

Requirements

Dupes
Star Star Star Star
EE

+30

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+4

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+16

Slot 2

+12

Slot 3

+12

Slot 4

+16

Effect Hit
Slot 5

+16

Magic Pierce
Recommended Substats:

ACC, Effect Hit, Effect Resistance, EVA

Notes:

You can run Effect Resistance as well on Slot 4, it can still help resist debuffs.

Revolution

Revolution Tier:
Revolution 4
Revolution Cost:
fragment 1200
shining fragment 24800
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • ACC (Level 20)
  • Effect Hit (Level 20)
  • ATK SPD (Level 20)

Requirements

Dupes
Star Star Star Star Star
EE

+35

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+5

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+20

Slot 2

+16

Slot 3

+16

Slot 4

+20

Effect Hit
Slot 5

+20

Magic Pierce
Recommended Substats:

ACC, Effect Hit, Effect Resistance, EVA

Notes:

You can run Effect Resistance as well on Slot 4, it can still help resist debuffs.

Revolution

Revolution Tier:
Revolution 7
Revolution Cost:
fragment 3900
shining fragment 48550
ore 200
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • ACC (Level 20)
  • Effect Hit (Level 20)
  • ATK SPD (Level 20)
  • Max Cooldown Reduction (Level 20)

Requirements

Dupes
Star Star Star Star Star
EE

+40

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+5

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+20

Slot 2

+20

Slot 3

+20

Slot 4

+20

Effect Hit
Slot 5

+20

Magic Pierce
Recommended Substats:

ACC, Effect Hit, Effect Resistance, EVA

Notes:

You can run Effect Resistance as well on Slot 4, it can still help resist debuffs.

Revolution

Revolution Tier:
Revolution 8
Revolution Cost:
fragment 5300
shining fragment 64345
ore 400
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • ACC (Level 20)
  • Effect Hit (Level 20)
  • ATK SPD (Level 20)
  • Max Cooldown Reduction (Level 20)
  • Effect Resistance (Level 20)

Additional Notes

You can also invest on ATK%, Critical Hit Rate, Critical DMG Increase and Special Move Pierce Increase, though it is unnecessary.

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