Edahn becomes invincible and hurls the slowest yet most powerful spear.
The spear pulls nearby enemies and deals 800% of Edahn's ATK as DMG and DMG equal to 15% of the target's Max HP (or 300% of ATK as DMG if the target is a boss) every 0.5 sec and paralyzes them for 1 sec.
Edahn enters Electrification by absorbing lightning, increases his Swiftness by 80 and fixes DMG Taken at 1 for 13 sec.
Edahn summons a Blue Marlin with stats equal to 120% of his own on the battlefield for 10 sec.
The Marlin cannot be attacked and dashes toward enemies, dealing 800% of its ATK as DMG 3 times to enemies in its path and paralyzes them for 3 sec.
At the start of the battle, Edahn activates the Transmission Electron glasses to mark on the enemy in the position mirroring his.
Concealed enemies can also be designated as marked targets. When the marked target dies, the mark is placed on the enemy with the highest ATK.
Edahn's target is fixed to the enemy with the mark, decreases the enemy's ATK and DEF by 100% and paralyzes them for 3 sec every 3 sec.
He becomes immune to status effects during the battle.
Critical Rate Increase
Electrification is enhanced to increase Edahn's ACC by 120% for 13 sec when he uses the skill.
Electrification is enhanced to increase Edahn's EVA by 80% for 13 sec when he uses the skill.
Blue Marlin is enhanced to increase Marlin's duration by 10 sec.
Transmission Electron is enhanced to decrease the marked target's Swiftness by 50.
Electrification is enhanced and Edahn becomes Invincible for 5 sec and immediately activates Electrification when taking fatal DMG for the first time.
Blue Marlin is enhanced and Marlin deals additional DMG equal to 5% of the target's Max HP (or 100% of ATK as DMG if the target is a boss) 3 times.
Transmission Electron is enhanced to block the marked target's Active Skill use.
Slowest Spear is enhanced to decrease the Energy of enemies hit by the attack by 150.
Edahn's ATK increases by 50% and ACC by 180 in PvP content.
(Cannot be removed with buff removal skills.)
For detailed information on which investment is needed, please refer to the "Investment Guide" section.
If you don't already have Doris in your team, you can run it on Edahn, but this kinda requires him to be in the backline.
Bari or El are both ok for Survivability, I would rather use El to provide extra Energy with faster Basic Attacks.
Runda can work because his Electification can help keep the shield up and you will always get Extra Energy, but it's better to run it on another unit.
Idea can be ok for an early Spam of Special Moves, but that's it.
For detailed information on stats and upgrades, please check the Investment Guide section below.
Massive Max HP% Damage, Grouping, Active Skill Block, Energy Decrease
Active Skill Cooldown Reduction, Energy, HP Recovery Block
Nobody
Every unit
These are just example teams and are by no means the best possible combinations. We avoid using units that are not easily obtainable or common.
+30
Lv. 6
+0
+4
+0
+0
+16
+12
+12
+16
Effect Hit+16
Magic PierceACC, Effect Hit, Effect Resistance, EVA
You can run Effect Resistance as well on Slot 4, it can still help resist debuffs.
+35
Lv. 6
+0
+5
+0
+0
+20
+16
+16
+20
Effect Hit+20
Magic PierceACC, Effect Hit, Effect Resistance, EVA
You can run Effect Resistance as well on Slot 4, it can still help resist debuffs.
+40
Lv. 6
+0
+5
+0
+0
+20
+20
+20
+20
Effect Hit+20
Magic PierceACC, Effect Hit, Effect Resistance, EVA
You can run Effect Resistance as well on Slot 4, it can still help resist debuffs.
You can also invest on ATK%, Critical Hit Rate, Critical DMG Increase and Special Move Pierce Increase, though it is unnecessary.