Khun Edahn

[Regular] Khun Edahn

Relevance: Must Have
DEF Decrease Max HP% Damage Projectile Block Swiftness Decrease
Yellow
XSR+
Ranged
Magic

Rankings

Deficit < 350:

High Ranker

Deficit > 350:

Irregular

Limit
Deficit Performance Rating indicates the deficit range where this unit can effectively operate:
• 0 stars: Cannot work at any deficit
• 1 stars: ~200 deficit
• 2 stars: ~300 deficit
• 3 stars: ~400 deficit
• 4 stars: ~700 deficit
• 4.5 stars: 1000+ deficit
• 5 stars: Unlimited deficit
Versatility
Team Compatibility Measures how flexible the unit is in team compositions:
• 0 stars: Cannot function in any team
• 1 stars: Strict teammate requirements, not versatile
• 3 stars: Moderate flexibility
• 5 stars: Extremely plug and play
Utility
Team Support Value Evaluates how useful the unit's effects are to the team:
• 0 stars: No utility, completely selfish unit
• 1 stars: Almost non-existent utility, selfish unit
• 3 stars: Moderate utility
• 5 stars: Extremely useful effects

Regular Edahn is more consistent and deals higher damage than his SSR+ counterpart.
Good at any level, but his Max HP% damage will shine even more once you start pushing higher deficits.

Rapport Item

Top-Shelf Liquor Top-Shelf Liquor

Special Move - Spear Higher Than The Tallest Mountain - Montana Azul

Data Edahn becomes Invincible and throws the Montana Azul, hitting the enemy with the lowest current HP to deal 50% of that enemy's Max HP as DMG (400% of ATK as DMG if the target is a boss) and Stunning them for 1s.

The skill always lands, and if the target is Paralyzed, any of their skills that activate when fatal damage is taken for the first time are nullified and he creates a Spear Bearer Mark.

The spear remains stuck to the ground for 3s, releasing sparks to deal 300% DMG every second to nearby enemies.

Active Skill - Lightning Strike

Data Edahn becomes immune to status effects and Teleports to the enemy with the highest ATK, then strikes down with lightning to deal 550% of ATK as DMG, Paralyzes them for 4s, then returns to his original position.
He then increases his Swiftness by 30 for 10s.

Active Skill - Impenetrable Domain

Data Edahn creates an Impenetrable Domain for 10s. The Impenetrable Domain blocks projectiles fired from outside the domain, and releases an electric current that deals damage equal to 175% of ATK to enemies that attacked.

He becomes immune to status effects and his Swiftness increases by 30 while Impenetrable Domain is active.

Passive - Tower Spear Bearer

Data Edahn causes a lightning strike whenever the final attack in his basic attack sequence lands on the target, creating a Spear Bearer Mark that lasts 20s, deals 150% of ATK as DMG, and decreases the target's DEF by 40%.

1 mark Paralyzes the target for 0.5s when it is created.

2 marks Paralyze the target for 1s and deal 6% of the target's Max HP as DMG (200% of ATK as DMG if the target is a boss).

3 marks Paralyze the target for 1.5s and deal an additional 12% of the target's Max HP as DMG (250% of ATK as DMG if the target is a boss).

EE Stat

Critical Rate Increase

Level 1 Effect

Data Edahn recovers 2% of his Max HP and his ATK increases by 2% when he Paralyzes a target with a Spear Bearer Mark from Lightning Strike or Tower Spear Bearer. (Max ATK Increase: 10 stacks)

Level 2 Effect

Data Edahn recovers an additional 3% of his Max HP and his ATK increases by an additional 3% when he Paralyzes a target with a Spear Bearer Mark from Lightning Strike or Tower Spear Bearer. (Max ATK Increase: 10 stacks)

Level 3 Effect

Data Edahn decreases the Swiftness of targets with the Spear Bearer Mark by 15.

Level 4 Effect

The duration of Impenetrable Domain increases by 5s.

Revolution 4: Impenetrable Domain

When Khun Edahn creates an Impenetrable Domain, he gains a Hit Barrier with 10 durability that lasts 15 sec.
He recovers 50 Energy every second while Impenetrable Domain is active.

Revolution 5: Tower Spear Bearer

When Khun Edahn's Tower Spear Bearer is enhanced, lightning strikes all enemies and his ATK SPD increases by 15 each time the final attack of his basic attack sequence lands (Max: 5 stacks)

Revolution 6 [PvP ONLY]

Khun Edahn's ACC increases by 180 and Effect Hit by 95 in Arenas.
(Cannot be removed with buff removal skills.)

Revolution 1
ACC
Revolution 2
Effect Hit
Revolution 3
ATK SPD
Revolution 4
Recovery Received
ATK
Revolution 5
HP
Critical DMG Increase
Revolution 6
Basic Attack Pierce
Max Cooldown Reduction

For detailed information on which investment is needed, please refer to the "Investment Guide" section.

Best in Slot

Notes

El is now the best option for Edahn, providing a mix of defensive and offensive capabilities.
Bari is still good and will work, but I wouldn't pick it over El.
Doris can be used for some extra utility, but it's not worth it from my point of view.
Idea can let Edahn cast 4 quick Special Moves, but after that its utility is over, I wouldn't consider it.

For detailed information on stats and upgrades, please check the Investment Guide section below.

General Information

What does this unit provide to the team?

Max HP% Damage, Stun/Paralysis

What does this unit need from the team?

Survivability, HP Recovery Block, Barrier Break

Which enemies should you avoid?

Long Invincibility frames, Frequent Barriers and Heals

Which enemies is this unit good against?

Tanky units with high DEF

Unit Synergies

Yihwa Yeon
Yihwa Yeon
Healing Flame
Yihwa's is great to keep the team alive and reduce the Energy of the enemies. You will need to link Princess Anaak to Yihwa and try not too use too many units in the team that could waste her passive stacks.
Anaak
Anaak
Princess of Zahard
Anaak is great to improve the survivability of the team, but you should not link her to Edahn, you should link her to Evan, Yihwa or Khun.
Sharon
Sharon
Fairy Sword
You can just deploy Sharon and Edahn together and they can kill most teams, if they don't have heals.
Evan
Evan
Fast Ship
Evan is here only to provide survivability for the team, and can be used with Bam or Princess Anaak as Energy providers.
Khun Edahn
Khun Edahn
Data
They have the same targeting and can quickly remove 100% of the Enemy's HP if they ult at the same time, pretty fun to use together.
Aria
Aria
Corrupted Time
She is only here as a tech option against Xia Xia, at times the Active Skill Cooldown Increase that she provides is good enough to get you the win.

Basic Teams

These are just example teams and are by no means the best possible combinations. We avoid using units that are not easily obtainable or common.

Mono-Color Team

Evan
Evan
Fast Ship
Bam
Bam
Black March
Yirang Yeon
Yirang Yeon
Great Family
Khun Edahn
Khun Edahn
Data
Khun Edahn
Khun Edahn
Regular
This team is just relying on Evan to stay alive, with Bam helping him and Yirang chain their Special Moves.
Double Edahn is going to make quick work of most enemies.

Multi-Color Team

Yihwa Yeon
Yihwa Yeon
Healing Flame
Anaak
Anaak
Princess of Zahard
Garam
Garam
Princess of Zahard
Khun Edahn
Khun Edahn
Data
Khun Edahn
Khun Edahn
Regular
Make sure Yihwa is the highest ATK unit in the team.
She will provide the survivability for the team, while double Edahn kill your enemies.
Garam can provide a useful HP Recovery Block on Enemies.
Mandatory
Recommended
Nice to Have

Rankings

Deficit < 350

Ranker

Deficit > 350

High Ranker

Requirements

Dupes
Star Star Star Star
EE

+30

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+4

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+0

Slot 2

+12

Slot 3

+12

Slot 4

+16

Effect Resistance
Slot 5

+16

Physical Resistance
Recommended Substats:

Magic Resistance, Physical Resistance, Effect Resistance, Effect Hit, ACC, EVA

Notes:

Edahn only deals Max HP Damage, so offensive stats are irrelevant on him.
You can honestly leave all IW pieces at +0 and he would just work.

Revolution

Revolution Tier:
Revolution 4
Revolution Cost:
fragment 1200
shining fragment 24800
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • ACC (Level 20)
  • ATK SPD (Level 20)
  • Effect Hit (Level 20)

Rankings

Deficit < 350

High Ranker

Deficit > 350

Irregular

Requirements

Dupes
Star Star Star Star Star
EE

+35

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+5

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+0

Slot 2

+16

Slot 3

+16

Slot 4

+20

Effect Resistance
Slot 5

+20

Physical Resistance
Recommended Substats:

Magic Resistance, Physical Resistance, Effect Resistance, Effect Hit, ACC, EVA

Notes:

Edahn only deals Max HP Damage, so offensive stats are irrelevant on him.
You can honestly leave all IW pieces at +0 and he would just work.

Revolution

Revolution Tier:
Revolution 5
Revolution Cost:
fragment 2100
shining fragment 24800
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • ACC (Level 20)
  • ATK SPD (Level 20)
  • Effect Hit (Level 20)

Rankings

Deficit < 350

High Ranker

Deficit > 350

Irregular

Requirements

Dupes
Star Star Star Star Star
EE

+40

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+5

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+20

Slot 2

+20

Slot 3

+20

Slot 4

+20

Effect Resistance
Slot 5

+20

Physical Resistance
Recommended Substats:

Magic Resistance, Physical Resistance, Effect Resistance, Effect Hit, ACC, EVA

Notes:

Edahn only deals Max HP Damage, so offensive stats are irrelevant on him.
You can honestly leave all IW pieces at +0 and he would just work.
Slot 1 at +20 could give Edahn too much ATK in some team compositions.

Revolution

Revolution Tier:
Revolution 6
Revolution Cost:
fragment 3500
shining fragment 48550
ore 400
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • ACC (Level 20)
  • ATK SPD (Level 20)
  • Effect Hit (Level 20)
  • Max Cooldown Reduction (Level 20)
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