A
B
Arkraptor is crippled by his SSR status and his lacking survivability.
He can be somewhat used in early stages, but he will become useless, so overall not worth investing in this guy.
Arkraptor becomes immune to Jolt and gathers shinsu at the tip of his umbrella. He then shoots in a straight line to deal 200% of his ATK as DMG 6 times. The enemy hit by the last attack is Knocked Back.
Arkraptor opens his umbrella and stands in place for 5s, increasing his forward-facing Physical and Magic Resistance by 80%. He cannot move while his umbrella is open, but he becomes immune to Jolt, and the ATK coefficient of his basic attacks is increased by 160%.
Arkraptor points the umbrella at the sky to absorb lightning shinsu, increasing his ATK by 24% and Critical Hit Rate by 24% for 10s.
Arkraptor's basic attacks pierce targets. Arkraptor's Swiftness does not fluctuate, but his ATK fluctuates by 2% for every point of Swiftness Fluctuation.
Critical Rate Increase
The ATK coefficient of Arkraptor's basic attacks increases by 10%.
The ATK coefficient of Arkraptor's basic attacks increases by 10%.
The ATK modifier of Arkraptor Style: Shinsu Control increases by 0,2%.
The ATK modifier of Arkraptor Style: Shinsu Control increases by an additional 0,5%.
Crowd Control always results in a Critical Hit.
Arkraptor Style: Shinsu Control is enhanced, fluctuating ATK by an additional 8% per Swiftness Fluctuation.
Increases ATK by 50% and ACC by 180 in Arenas.
(This buff cannot be removed with buff removal skills.)
For detailed information on which investment is needed, please refer to the "Investment Guide" section.
El is the best set for a mix of damage and survivability.
Sundance is pure damage, but he is going to have a hard time staying alive.
For detailed information on stats and upgrades, please check the Investment Guide section below.