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Anaak Revolution 4 seems interesting, but her kit is so bad that she is just not worth it.
anaak Ignites the Green April, sending a giant Needle towards the enemy, dealing 620% of her ATK as DMG to the target and nearby enemies and Knocking them Down for 3s. The ground then explodes around the target area, dealing 620% of her ATK as DMG to enemies in range and sending them Airborne for 2s.
Anaak moves to the enemy with the highest ATK and slams the ground with her Hook, dealing 620% of her ATK as DMG and sending them Airborne for 3s. Anaak becomes immune to status effects while moving with her Hook.
Anaak strengthens her body with shinsu and charges at the enemy with highest ATK, dealing 620% of her ATK as DMG and Knocking the Down for 3s. If the enemy is Knocked Down by this attack, anaak grabs them and throws them behind her, dealing 620% of her ATK as DMG. Anaak becomes immune to status effects while throwing the enemy.
Anaak ignores DMG that is 50% or below her Max HP once (Cooldown: 6s).
Physical Resistance
Anaak's ATK increases by 3% when Half Princess activates.
Anaak's Critical DMG increases by 5% when Half Princess activates. (Max: 10stacks)
The Critical Hit Rate of Green April, Ignition! increases by 10%.
The Critical Hit rate of Green April, Ignition! increases by an additional 20%.
Succesfully throwing an enemy backward with We'll See About That decreases the target's Energy by 1.000.
Resets Half Princess's cooldown upon taking DMG.
Increases HP by 100% and DEF by 120% in Arenas.
(This buff cannot be removed with buff removal skills.)
For detailed information on which investment is needed, please refer to the "Investment Guide" section.
Bari is best for overall survivability.
Rafflesia and Alocasia should never be used, but can be ok at low deficits when resistances still work.
For detailed information on stats and upgrades, please check the Investment Guide section below.