C
D
Prince doesn't bring anything of real value to the team.
His damage and survivability are terrible, not worth building.
Prince deploys a Triple Field around himself for 7s, dealing 800% of his ATK as DMG and decreasing the Swiftness of enemies in range by 48. When the Triple Field disappears, his Lighthouse explodes to deal 800% of his ATK as DMG to enemies in range, Jolting them
Prince gathers shinsu in a needle and stabs the enemy. A shinsu whirlwind forms in the same direction, dealing 620% of his ATK as DMG to enemies in a straight line, then decreasing their Magic Resistance by 48% for 8s.
Prince summons a reel and Locks nearby enemies for 4s, dealing 480% of his ATK as DMG, then decreasing their Magic Resistance by 48% for 12s.
Prince gets fired up when his HP drops to 30% or below, removing debuffs and status effects, and activating New Prince Mode for 10s. New Prince Mode increases his DEF by 200% and his ATK by 200%. (Limit: once)
Critical Rate Increase
The DEF of enemies hit by Splatter decreases by 10% for 4s.
The DEF of enemies hit by Bora Bora Catch decreases by 10% for 6s.
Prince's DEF increases by an additional 20% when New Prince Mode activates.
Triple Field is enhanced, additionally decreasing the Swiftness of enemies in range by 20.
New Prince Mode's activation condition changes, activating when HP is 40% or below, and effects gained through this skill cannot be removed with buff removal skills.
Triple Field is enhanced, increasing Physical Resistance and Magic Resistance of allies within range by 80%.
Increases HP by 100% and Effect Resistance by 100 in Arenas.
(This buff cannot be removed with buff removal skills.)
For detailed information on which investment is needed, please refer to the "Investment Guide" section.
Bari is best for overall survivability.
Rafflesia, Runda or Doris are acceptable options as well, but generally not as effective as the other two.
For detailed information on stats and upgrades, please check the Investment Guide section below.