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Ghost is a solid tank with insane amounts of Magic Resistance shred.
He is overshadowed by the other tanks in this element, but he is still good.
Ghost recovers HP equal to 600% of his ATK and deals 200% of his ATK as DMG to nearby enemies. In addition, he decreases the enemy's Magic Resistance by 80% for 5s. Ghost is immune to status effects while casting this skill.
Ghost causes an explosion by stabbing the ground with a spear imbued with shinsu, Provoking nearby enemies for 7s and dealing 400% of his ATK as DMG to the target.
Ghost dominates the shinsu inside his body, increasing his Magic Resistance by 80% for 8s and dealing 200% of his ATK as DMG to 3 nearby enemies every second.
Ghost recovers 8% of his HP lost upon taking a Critical Hit. He recovers 16% of his HP lost if current HP is 50% or below.
Magic Resistance
The Physical and Magic Resistance of enemies Provoked by Shinsu Explosion decrease by 10%.
The Physical and Magic Resistance of enemies Provoked by Shinsu Explosion decrease by an additional 10%.
Ghost's Critical DMG Resistance increases by 20% at the start of the battle.
When Ghost uses Devil's Healing to recover HP, he creates a barrier equal to 20% of the recovery amount for 5s.
Increases DEF by 200% for 10s and removes all debuffs inflicted on the caster upon using Shinsu Explosion.
Critical Hit Resistance is fixed at 0%, and Critical DMG Reduction fluctuates by 5% for every 1% increase or decrease in Critical Hit Resistance.
Increases HP by 100% and Effect Resistance by 100 in Arenas.
(This buff cannot be removed with buff removal skills.)
For detailed information on which investment is needed, please refer to the "Investment Guide" section.
Bari is best for overall survivability.
Myeongwol is more useful, but only if you can keep him alive.
For detailed information on stats and upgrades, please check the Investment Guide section below.