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Shibisu provides good value to a yellow team, and his Revolution 4 and 5 help with his own survivability.
If you can keep him alive, the buffs he provides are decent.
Best used when you have to kill one specific tanky enemy.
Shibisu decreases the Physical and Magic Resistance of the enemy with the lowest HP by 80% for 10s. He then commands all allies to attack the target. Shibisu recovers 100% Energy if the target is defeated by the attack.
Shibisu throws a shinsu bomb toward the most concentrated area of enemies, dealing 600% of his ATK as DMG to enemies and decreasing Energy Recovery by 90% for 10s.
Shibisu Dashes towards the enemy to deal 900% of his ATK as DMG, Stunning them for 3s.
Shibisu increases the ATK of Yellow Element allies by 32% at the start of the battle.
Physical Resistance
The enemy's DEF decreases by 10% when Targeting activates.
The target's Physical and Magic Resistance decrease by an additional 10% when Targeting activates.
The ATK of allies who attack Targeted enemies increases by 10% for 10s.
The Swiftness of allies who attack Targeted enemies increases by 20 for 10s.
Upon using Scrappy Underdog, increases the caster's Physical Resistance and Magic Resistance by 10% per Yellow Element ally at the start of the battle.
Becomes invincible for 5s when One-Inch Punch activates.
Increases HP by 100% and DEF by 120% in Arenas.
(This buff cannot be removed with buff removal skills.)
For detailed information on which investment is needed, please refer to the "Investment Guide" section.
Bari is best for overall survivability, with El coming close and potentially outperforming Bari in some scenarios.
Rafflesia, Runda or Doris are acceptable options as well, but generally not as effective as the other two.
For detailed information on stats and upgrades, please check the Investment Guide section below.