D
D
Hatz has low damage and no utility, except for a Projectile Block.
Terrible unit, don't build him.
Hatz runs toward the enemy to slash them in a fan-shaped area, dealing 1020% of his ATK as a guaranteed Critical Hit and Knocking them Back.
Hatz strengthens his two-handed grip and slashes his sword at the enemies in a straight line. The strike deals 620% of his ATK as a guaranteed Critical Hit and Jolts them.
Using both his swords for one attack, Hatz employs the Highest Flying Sword to block basic attacks and uses the Lowest Flying Sword to deal 400% of his ATK as DMG to nearby enemies.
Hatz's basic attack DMG increases by 300% for 10s after using this skill.
Hatz sees right through the enemy with a sharp gaze at the start of the battle, increasing his Critical Hit Rate by 16%. His Swiftness increases by 40 for 5s and he recovers 8% of his Max HP upon landing a Critical Hit.
Critical DMG Increase
Hatz recovers 5% of his Max HP for every target attacked with Lowest Flying Sword when Highest & Lowest Flying Swords activates.
The ATK coefficient of Hatz's basic attacks increases by an additional 25% when Highest & Lowest Flying Swords activates.
Highest & Lowest Flying Swords is enhanced, blocking projectile attacks with the Highest Flying Sword.
Hatz's Swiftness increases by 20 for 10s when the Highest Flying Sword effect of the Highest & Lowest Flying Swords activates.
Becomes Invincible while using White Wave: Single Slash Annihilation.
Strict Training is enhanced, increasing ACC and EVA by 80 for 10s when an attack results in a Critical Hit. (Max: 6 stacks)
Increases EVA by 108 and Effect Resistance by 100 in Arenas.
(This buff cannot be removed with buff removal skills.)
For detailed information on which investment is needed, please refer to the "Investment Guide" section.
Bari is best for overall survivability.
Rafflesia is an acceptable option as well, but generally not that effective.
For detailed information on stats and upgrades, please check the Investment Guide section below.