Alice

[Forest] Alice

Collab Unit Relevance: Very High
EVA Decrease Max HP% Damage
Red
SSR+
Ranged
Magic

Rankings

Deficit < 350:

Ranker

Deficit > 350:

High Ranker

Limit
Deficit Performance Rating indicates the deficit range where this unit can effectively operate:
• 0 stars: Cannot work at any deficit
• 1 stars: ~200 deficit
• 2 stars: ~300 deficit
• 3 stars: ~400 deficit
• 4 stars: ~700 deficit
• 4.5 stars: 1000+ deficit
• 5 stars: Unlimited deficit
Versatility
Team Compatibility Measures how flexible the unit is in team compositions:
• 0 stars: Cannot function in any team
• 1 stars: Strict teammate requirements, not versatile
• 3 stars: Moderate flexibility
• 5 stars: Extremely plug and play
Utility
Team Support Value Evaluates how useful the unit's effects are to the team:
• 0 stars: No utility, completely selfish unit
• 1 stars: Almost non-existent utility, selfish unit
• 3 stars: Moderate utility
• 5 stars: Extremely useful effects

Alice has solid single-target damage, Max HP% scaling attacks, and the ability to block skills that heal.
Abgrund's buff made her a lot more consistent.

Rapport Item

Friendship Ring Friendship Ring

Special Move - Forest Contract

Alice throws a smoke grenade at the farthest enemy to Blind and decrease the EVA of enemies in range by 80% for 5s.

She then snipes the target to deal 1200% of her ATK as DMG.

If the shot results in a Critical Hit, the target takes additional DMG equal to 30% of their Max HP (600% of ATK if target is a boss).

Active Skill - Elimination

Alice increases her Critical DMG by 80% for 12s, then snipes the farthest enemy to deal 800% of her ATK as DMG.

If the shot results in a Critical Hit, the target takes additional DMG equal to 20% of their Max HP (400% of ATK if target is a boss).

Active Skill - Precise Shot

Alice adjusts her aim onto the farthest enemy for 3s, then fires to deal 600% of her ATK as DMG.

Alice's ATK coefficient increases by 400% every second while aiming. (Max: 3 times)

If the shot results in a Critical Hit, the target takes additional DMG equal to 30% of their Max HP (600% of ATK if target is a boss).

Alice shoots immediately when hit with a status effect attack while aiming. If the target she is aiming at dies, she will immediately shoot the farthest target.

Passive - Independent Judgment

Alice Conceals herself at the start of the battle for 2s, then again every 6s for 2s.

She always targets the farthest enemy, and her attacks ignore other enemies in their paths to the target.

In addition, when an enemy uses a Special Move or Active Skill which heals another enemy, Alice throws a flashbang at the enemy who used the skill to Stun them for 3s. (Cooldown: 4s)

EE Stat

Critical DMG Increase

Level 1 Effect

All attacks are guaranteed to result in Critical Hits while Concealed.

Level 2 Effect

The Elimination cooldown resets when assisting with defeating an enemy using Precise Shot.

Level 3 Effect

Alice Conceals herself for 5s when her HP drops to 50% or below. (Limit: once)

Level 4 Effect

Concealment increases ATK by 30% every second and lasts until the end of the battle. (Max: 10 stacks)

Revolution 4: Independent Judgment

Throwing a flashbang with Independent Judgment increases her ATK by 200% for 10s, and the skill's Conceal duration increases by 2s.

Revolution 5: Forest Contract

Forest Contract is enhanced, dealing 30% of the target's Max HP as additional DMG (600% of ATK if target is a boss).

Revolution 6 [PvP ONLY]

Increases ATK by 50% and Magic Pierce by 30% in Arenas.
(This buff cannot be removed with buff removal skills.)

Revolution 1
ACC
Revolution 2
Effect Hit
Revolution 3
ATK SPD
Revolution 4
Recovery Received
ATK
Revolution 5
HP
Critical DMG Increase
Revolution 6
Basic Attack Pierce
Max Cooldown Reduction

For detailed information on which investment is needed, please refer to the "Investment Guide" section.

Best in Slot

Notes

Abgrund is the best set for Alice, providing Survivability, a lot of Energy and Extra Crit Rate.
Runda is a good alternative, as she is frequently concealed and can maintain the Shield reliably, giving her good amounts of Energy.
Idea is a great option too, as it can allow you to quickly cast four Special Moves in succession.
El is ok too, protecting against attacks and having more ATK SPD to quickly generate Energy.
Bari is good for improving overall survivability.

For detailed information on stats and upgrades, please check the Investment Guide section below.

Mandatory
Recommended
Nice to Have

Rankings

Deficit < 350

A

Deficit > 350

A+

Requirements

Dupes
Star Star Star
EE

+20

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+4

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+16

Slot 2

+12

Slot 3

+12

Slot 4

+16

Effect Resistance
Slot 5

+16

Critical Hit Rate Increase
Recommended Substats:

Critical Hit Rate Increase, Effect Resistance, Effect Hit, ACC, EVA

Notes:

You can run Effect Resistance on Slot 4, if you invested in Effect Hit Revolution Substat.

Revolution

Revolution Tier:
Revolution 3
Revolution Cost:
fragment 600
shining fragment 24800
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • ACC (Level 20)
  • Effect Hit (Level 20)
  • ATK SPD (Level 20)

Additional Notes

I don't recommend investing in her subnodes, as Collab units don't count for Archive progression.

Rankings

Deficit < 350

Ranker

Deficit > 350

High Ranker

Requirements

Dupes
Star Star Star Star Star
EE

+30

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+5

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+20

Slot 2

+16

Slot 3

+16

Slot 4

+20

Effect Resistance
Slot 5

+20

Critical Hit Rate Increase
Recommended Substats:

Critical Hit Rate Increase, Effect Resistance, Effect Hit, ACC, EVA

Notes:

You can run Effect Resistance on Slot 4, if you invested in Effect Hit Revolution Substat.

Revolution

Revolution Tier:
Revolution 5
Revolution Cost:
fragment 2100
shining fragment 24800
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • ACC (Level 20)
  • Effect Hit (Level 20)
  • ATK SPD (Level 20)

Additional Notes

I don't recommend investing in her subnodes, as Collab units don't count for Archive progression.

Rankings

Deficit < 350

Ranker

Deficit > 350

High Ranker

Requirements

Dupes
Star Star Star Star Star
EE

+35

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+5

Slot 3

+0

Slot 4

+0

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+20

Slot 2

+20

Slot 3

+20

Slot 4

+20

Effect Resistance
Slot 5

+20

Critical Hit Rate Increase
Recommended Substats:

Critical Hit Rate Increase, Effect Resistance, Effect Hit, ACC, EVA

Notes:

You can run Effect Resistance on Slot 4, if you invested in Effect Hit Revolution Substat.

Revolution

Revolution Tier:
Revolution 5
Revolution Cost:
fragment 2100
shining fragment 24800
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • ACC (Level 20)
  • Effect Hit (Level 20)
  • ATK SPD (Level 20)

Additional Notes

I don't recommend investing in her subnodes, as Collab units don't count for Archive progression.

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