Viole

[Thorn] Viole

Relevance: Medium
Red
SSR+
Ranged
Magic

Rankings

Deficit < 350:

S

Deficit > 350:

A+

Limit
Deficit Performance Rating indicates the deficit range where this unit can effectively operate:
• 0 stars: Cannot work at any deficit
• 1 stars: ~200 deficit
• 2 stars: ~300 deficit
• 3 stars: ~400 deficit
• 4 stars: ~700 deficit
• 4.5 stars: 1000+ deficit
• 5 stars: Unlimited deficit
Versatility
Team Compatibility Measures how flexible the unit is in team compositions:
• 0 stars: Cannot function in any team
• 1 stars: Strict teammate requirements, not versatile
• 3 stars: Moderate flexibility
• 5 stars: Extremely plug and play
Utility
Team Support Value Evaluates how useful the unit's effects are to the team:
• 0 stars: No utility, completely selfish unit
• 1 stars: Almost non-existent utility, selfish unit
• 3 stars: Moderate utility
• 5 stars: Extremely useful effects

Viole is a decent DPS with high survivability, but his damage ceiling is lower than other SSR+ units.
You are forced to run him with Sundance if you are playing at more than 250 deficit.

Rapport Item

Red Earrings Red Earrings

Special Move - Thorn

Viole activates the Thorn to increase his ATK by 80% and his Swiftness by 80 for 20s. In addition, he becomes immune to status effects. While the Thorn is active, Viole's skills are enhanced and his basic attacks Jolt targets. However, his Energy is not restored until the Thorn is no longer active.

Active Skill - Peacock Wings

Viole Teleports to the enemy, dealing 900% of his ATK as DMG and Knocking them Back, before returning to his original position. The skill is enhanced while the Thorn is active, dealing the same amount of DMG to the enemies in the rear.

Active Skill - Black-Hole Sphere

Viole creates five baangs, deals 400% of his ATK as DMG, and Jolts targets. While the Thorn is active, each baang flies at a random target and explodes, dealing 620% of his ATK as DMG and Stunning targets in range for 3s.

Passive - Viole’s Blue Oar

Viole's Swiftness increases by 12 for every Red element ally at the start of the battle. Viole rides the Blue Oar to a safe location when attacked at close range, increasing his ATK by 8% until the end of the battle (Cooldown: 5s, Max Attack Increase: 5 stacks). The cooldown is reduced to 2s while the Thorn is active.

EE Stat

Critical DMG Increase

Level 1 Effect

While the Thorn is active, Viole's ATK increases by an additional 20%.

Level 2 Effect

While the Thorn is active, Viole becomes immune to the Energy Recovery Block and Energy Decrease effects.

Level 3 Effect

Viole recovers 200 Energy when the Thorn becomes inactive.

Level 4 Effect

Viole becomes invincible for 10s when the Thorn activates.

Revolution 4: Viole’s Blue Oar

Viole’s Blue Oar skill is enhanced. When the skill activates it removes Status Effects and restores an additional 40% of his Max HP. Viole’s Basic Attack gains 2 additional projectiles, his ATK SPD is increased by 5, and his Basic Attack Pierce is increased by 6% each time his Basic Attack hits (Max: 20 stacks)

Revolution 5: Black-Hole Sphere

While Thorn is active, the explosion radius of Black-Hole Sphere is doubled and it’s immediately cast again.

Revolution 6 [PvP ONLY]

Viole’s ACC increases by 180 and Effect Hit by 95 in Arenas.
(This buff cannot be removed with buff removal skills.)

Revolution 1
ACC
Revolution 2
Effect Hit
Revolution 3
ATK SPD
Revolution 4
Recovery Received
ATK
Revolution 5
HP
Critical DMG Increase
Revolution 6
Basic Attack Pierce
Max Cooldown Reduction

For detailed information on which investment is needed, please refer to the "Investment Guide" section.

Best in Slot

Alternatives

Notes

Sundance is needed at high deficits because of the additional Max HP% Damage it provides.
El is a good option at low deficits, providing a good damage boost and survivability.

For detailed information on stats and upgrades, please check the Investment Guide section below.

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