A
A
Regular Mascheny has a fraction of Lightning Spear Khun Mascheny, and even worse survivability.
The only use this unit has is to apply a -100 Swiftness on enemies up basically all the time, it's not too bad but doesn't deserve an higher rank just for this.
Mascheny gathers shinsu to create Tres Cuernos, then throws it to deal 600% of her ATK as DMG to the enemy, Jolting them and Stealing 50 of their Swiftness for 8s.
Mascheny becomes Invincible while using this skill.
Mascheny enhances her basic attacks and increases her Swiftness by 20 for 8s.
The ATK coefficient of Mascheny's basic attack increases by 40% and her basic attack transforms into a three-pronged piercing attack.
Mascheny unleashes her Lightning Field for 10s, creating a barrier equal to 600% of her ATK. She deals 200% of her ATK as DMG every second to enemies inside the field.
The concentrated shinsu explodes when the Lightning Field disappears, Paralyzing enemies in range for 1s.
Mascheny attaches lightning shinsu to the hit enemy for 10s when she lands a basic attack.
She deals an additional DMG equal to 40% of her ATK against targets with Lightning Shinsu attached to them. In addition, her Lightning Shinsu explodes after 4 attacks, dealing 40% of her ATK as DMG to nearby enemies and Paralyzing the target for 1s.
Lifesteal
The ATK coefficient of Mascheny's basic attacks increases by an additional 3%. The ATK coefficient of Mascheny's basic attack increases by an additional 7% when Trident activates.
The ATK coefficient of Mascheny's basic attacks increases by an additional 3%. The ATK coefficient of Mascheny's basic attack increases by an additional 7% when Trident activates.
The effect duration of Trident increases by 4s.
Lightning Shinsu is enhanced so that enemies are Shocked for 5s when hit by the Lightning Shinsu explosion. Shocked targets take 20% of Mascheny's ATK as DMG every second.
Lightning Shinsu is enhanced, recovering 100 additional Energy whenever basic attacks hit enemies.
Tres Cuernos is enhanced to fire at up to 5 enemies simultaneously, and the Swiftness Steal effect on hit enemies can stack up to 2 times. (Max Swiftness Increase from Steal: 100)
Mascheny's ACC increases by 180 and ATK by 50% in Arenas.
(Cannot be removed with buff removal skills.)
For detailed information on which investment is needed, please refer to the "Investment Guide" section.
The damage dealt by XSR+ Mascheny is irrelevant, so you can just run sets to help her stay alive longer or generate more energy, like Bari and El.
For detailed information on stats and upgrades, please check the Investment Guide section below.
Deficit < 350
B
Deficit > 350
C
+30
Lv. 6
+0
+0
+0
+5
+16
+12
+12
+16
Magic Resistance+16
Physical ResistancePhysical Resistance, Magic Resistance, Effect Resistance, Effect Hit, ACC, EVA
She deals no damage, so you can afford to just build defensive stats on her.
Deficit < 350
A
Deficit > 350
A
+35
Lv. 6
+0
+0
+0
+5
+20
+16
+16
+20
Magic Resistance+20
Physical ResistancePhysical Resistance, Magic Resistance, Effect Resistance, Effect Hit, ACC, EVA
She deals no damage, so you can afford to just build defensive stats on her.
Deficit < 350
A
Deficit > 350
A
+40
Lv. 6
+0
+0
+0
+5
+20
+20
+20
+20
Magic Resistance+20
Physical ResistancePhysical Resistance, Magic Resistance, Effect Resistance, Effect Hit, ACC, EVA
She deals no damage, so you can afford to just build defensive stats on her.
Please don't invest this much in her, she is not worth it.