S+
S
White has good damage and his survivability is decent.
He can burst down tanky enemies and he excels at both AoE and Single-Target.
Falls off at high deficits, as many ATK scalers do.
White channels the power of souls to create a giant sword dealing 1,200% of his ATK as to enemies in front of him with a single swing.
Afterwards, 10 blade shards fly towards random enemies, each dealing 240% of White's ATK as DMG.
White is Invincible while using this skill.
White increases his Magic Pierce by 60% for 10s and creates a Barrier around himself equal to 600% of his ATK that lasts for the same duration.
Afterwards, he deals 400% of his ATK as DMG to nearby enemies.
If an enemy hit has a Mark of Thirst, the ATK coefficient of this skill is increased to 600%.
White increases his Swiftness by 60 for 10s and creates a Barrier around himself equal to 600% of his ATK that lasts for the same duration.
Afterwards, he puts a Mark of Thirst on the furthest enemy from him, then Dashes towards them, dealing 400% of his ATK as DMG to all enemies in his path.
White is Invincible while using this skill.
White applies a Mark of Thirst to the last target that he has used a Basic Attack against.
When White uses a Skill to attack a target with Mark of Thirst, he creates a sword scar that deals 200% of his ATK as DMG 7 times. (Cooldown: 1s)
Whenever White attacks a target with Mark of Thirst, their Magic Resistance is decreased by 2% per attack for 12s (Max: 40 stacks) and his ATK is increased by 4% until the end of the battle. (Max: 100 stacks)
Only one Mark of Thirst can exist at any time.
Critical Rate Increase
White blocks all incoming projectile attacks while the barrier from Seven-Spirit Scarring Slash is active.
White becomes immune to Status Effects while the barrier from Spirit-Suppressing Eightfold Strike is active.
White's ACC is increased by 50% each time he attacks a target marked with Mark of Thirst.
White's Active Skill Cooldowns are reduced by 0.5s each time he uses a Basic Attack against a target marked with Mark of Thirst. This reduction is increased to 1s if the attack is a Critical Hit.
The ATK Increase obtained from Unquenchable Thirst can no longer be removed with buff removal skills and the ATK Increase effect is further increased by an additional 3%.
White enters the battle with 50 stacks of the ATK Increase effect.
White's Special Move Pierce increases by 20% whenever Flashing Azure Jade - Shining Sword of the Dead is used. (Max: 5 stacks).
The ATK coefficient of the blade shards is increased by 240% each time they strike the same target.
ATK increases by 50% and Magic Pierce by 30% in Arenas.
(This buff cannot be removed with buff removal skills.)
For detailed information on which investment is needed, please refer to the "Investment Guide" section.
Bari is White's best set because of the good survivability it provides.
El could be viable too, but White spends too much time in animations, so the shield could frequently expire.
Rafflesia and Raihanna are decent alternatives, but for now they are not recommended, they might become better after their upcoming buffs.
For detailed information on stats and upgrades, please check the Investment Guide section below.