Urek Mazino

[Irregular] Urek Mazino

Relevance: Medium
Blue
XSR+
Warrior
Physical

Rankings

Deficit < 350:

S

Deficit > 350:

A+

Irregular Urek is slightly better than his SSR+ version, thanks to some extra survivability and utility that was added to his Revolution.
I wouldn't consider him a worthy investment, and there are often better alternatives.
His survivability depends on resistances, HP and DEF buffs, without those he is going to die fairly quickly, which also means at high deficits he will under perform.

Rapport Item

Steak Steak

Special Move - Another Level

Mazino unleashes a powerful attack to deal 1,400% of his ATK as DMG to the enemy and Stuns them for 3s. He then deals 620% of his ATK as DMG to enemies in a straight line (excluding his initial target) and Knocks them Back for 2s. Afterwards, the energy explodes, dealing 620% of his ATK as DMG to nearby enemies and Knocks them Back for 2s. Additionally, he recovers 30% of his Max HP and his Swiftness is increased by 30 for 10s.

Active Skill - Shinsu Barrier

Mazino creates a barrier equal to 800% of his ATK for himself for 10s and a barrier equal to 200% of his ATK for nearby allies for 10s.
He then deals 400% of his ATK as DMG to nearby enemies and decreases their Swiftness by 20 for 5s.

Active Skill - Space Distortion

Mazino drops from the sky in an invincible state to deal 400% of his ATK as DMG to nearby enemies, Paralyzing the target for 1s and gaining Celerity for 20s. While Celerity is active, Mazino's Swiftness is increased by 30, and he Teleports to his attacker to deal 400% of ATK as DMG, Paralyzing for 1s.

Passive - Mazino

Mazino decreases the target's Swiftness by 5 for 10s when attacking an enemy. (Max: 3 stacks). Additionally, if Mazino is hit by a Status Effect Attack, his ATK increases by 16% and his DEF increases by 16% for 10s. (Max: 5 stacks) If Mazino dies during combat, he deals 800% of his ATK as DMG to all enemies, Paralyzing them for 2s before leaving the battlefield.

EE Stat

Lifesteal

Level 1 Effect

Urek recovers 5% of his Max HP when hit by a Status Effect Attack.

Level 2 Effect

Each of Urek's remaining Active Skill cooldowns decreases by 20% of the original cooldown when he is hit by a Status Effect Attack.

Level 3 Effect

Urek's skills destroy all buffs on the target.

Level 4 Effect

Urek becomes immune to status effects at the start of the battle.

Revolution 4: Mazino

For each Blue Element ally, Mazino's HP increases by 80%. (This buff cannot be removed with buff removal skills.)

Additionally, each time he uses the skill, creates a Barrier for all allies equal to 30% of his Max HP for 8 sec.

Revolution 5: Space Distortion

Mazino becomes Invincible for 1 sec each time he teleports to the enemy.
Additionally, teleport attacks become ranged attacks and reduce the hit enemies' energy by 100.

Revolution 6 [PvP ONLY]

Mazino's ATK increases by 50% and HP by 100% in Arenas.
(This buff cannot be removed with buff removal skills.)

Revolution 1
Effect Resistance
Revolution 2
EVA
Revolution 3
Lifesteal
Revolution 4
Critical DMG Increase
HP
Revolution 5
DEF
Critical Hit Resistance
Revolution 6
Special Move Resistance
Max Cooldown Reduction

For detailed information on which investment is needed, please refer to the "Investment Guide" section.

Best in Slot

Alternatives

Notes

If your deficit isn't higher than 400/450, Runda is the best pick, synergizing well with Urek's kit.
Bari will always be a good option, just to protect Urek from an occasional one-shot.
Alocasia is viable, but goes against his kit design, so it's not the preferred choice.

For detailed information on stats and upgrades, please check the Investment Guide section below.

Mandatory
Recommended
Nice to Have

Rankings

Deficit < 350

A+

Deficit > 350

A

Requirements

Dupes
Star Star Star Star
EE

+30

Rapport

Lv. 4

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+4

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+16

Slot 2

+12

Slot 3

+12

Slot 4

+16

Magic Resistance
Slot 5

+16

Physical Resistance
Recommended Substats:

Physical Resistance, Magic Resistance, Effect Resistance, Effect Hit, ACC, EVA

Revolution

Revolution Tier:
Revolution 4
Revolution Cost:
fragment 1200
shining fragment 21995
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • Effect Resistance (Level 20)
  • HP (Level 20)

Additional Notes

Investing in the HP subnode would be good, but I probably wouldn't do it, use your resources on other units.

Rankings

Deficit < 350

S

Deficit > 350

A+

Requirements

Dupes
Star Star Star Star Star
EE

+35

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+5

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+20

Slot 2

+16

Slot 3

+16

Slot 4

+20

Magic Resistance
Slot 5

+20

Physical Resistance
Recommended Substats:

Physical Resistance, Magic Resistance, Effect Resistance, Effect Hit, ACC, EVA

Revolution

Revolution Tier:
Revolution 5
Revolution Cost:
fragment 2100
shining fragment 37790
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • DEF (Level 20)
  • HP (Level 20)
  • Effect Resistance (Level 20)

Additional Notes

Investing in the HP and DEF subnodes will for sure improve his survivability, but I would only do it if you have materials to spare and you really like this unit.

Rankings

Deficit < 350

S

Deficit > 350

A+

Requirements

Dupes
Star Star Star Star Star
EE

+40

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+5

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+20

Slot 2

+20

Slot 3

+20

Slot 4

+20

Magic Resistance
Slot 5

+20

Physical Resistance
Recommended Substats:

Physical Resistance, Magic Resistance, Effect Resistance, Effect Hit, ACC, EVA

Revolution

Revolution Tier:
Revolution 5
Revolution Cost:
fragment 2100
shining fragment 37790
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • DEF (Level 20)
  • HP (Level 20)
  • Effect Resistance (Level 20)

Additional Notes

Investing in the HP and DEF subnodes will for sure improve his survivability, but I would only do it if you have materials to spare and you really like this unit.

Back