D
D
Yuri is trash, ignore her.
Yuri jumps into the air in an Invincible state and fires a blast of Rose Shinsu, dealing 400% of her ATK as DMG to enemies in range and Jolting them. She then creates an area of Rose Shinsu which deals 80% of her ATK as DMG every second for 5s and decreases the enemy's Swiftness by 40. In addition, this skill Locks the enemy for 6s if they stay in the Rose Shinsu Area for more than 3s.
Yuri jumps over to the area where the enemies are most concentrated, dealing 620% of her ATK as DMG to enemies in range and Knocking them Down for 2s. She becomes Immune to status effects while using this skill.
Yuri deals 400% of her ATK as DMG to enemies in a straight line and sends them Airborne for 2s. In addition, Yuri's DEF increases by 120% for 10s.
Every time Yuri uses a skill, she creates a Shinsu Bubble barrier equal to 400% of her ATK that lasts for 3s.
Physical Resistance
The ATK coefficient of the Shinsu Bubble barrier increases by 100%.
Yuri recovers 5% of her Max HP every second while a Shinsu Bubble barrier is active.
Yuri's DEF increases by 10% when there is no Shinsu Bubble barrier.
Yuri becomes immune to status effects when there is a Shinsu Bubble barrier.
ATK coefficient of the barrier created by Shinsu Bubble increases by 1,000% and the duration increases by 10s.
Rose Shower's Lock condition changes, immediately Locking upon creating the rose zone.
Increases HP by 100% and DEF by 120% in Arenas.
(This buff cannot be removed with buff removal skills.)
For detailed information on which investment is needed, please refer to the "Investment Guide" section.
Bari is best for overall survivability.
Rafflesia and Runda can also be used, and are the preferred choice at lower deficits.
For detailed information on stats and upgrades, please check the Investment Guide section below.