B
C
Laure lacks damage and utility, he is not worth investing in.
Laure swings a giant shinsu sickle to deal 1 000% of his ATK as DMG to nearby enemies, pulling them into the center. He then jumps to the back of the battlefield.
Laure is immune to status effects while jumping.
Laure Dashes to the area where the enemies are most concentrated, dealing 900% of his ATK as DMG and Silencing the enemies in range for 4s.
Laure creates a Status Effect Immunity barrier equal to 2 000% of his ATK and falls asleep for 4s. Laure wakes up immediately if he takes 1 DMG or more while sleeping.
Laure recovers 200 Energy every second while asleep. His Attack is increased by 200% for 10s upon waking up.
Critical DMG Increase
The ATK coefficient of the Shinsu Shield barrier increases by 200%.
Laure recovers an additional 25 Energy every second while asleep.
Laure recovers 2% of his Max HP every second while asleep.
Laure recovers 10% of his HP and 200 Energy when the Shinsu Shield barrier is removed.
Increases the caster's Physical and Magic Resistance by 50% for 10s upon waking up.
Increases Cry of Piercing Water's Magic Pierce by 30%.
Increases ATK by 50% and Effect Resistance by 100 in Arenas.
(This buff cannot be removed with buff removal skills.)
For detailed information on which investment is needed, please refer to the "Investment Guide" section.
Bari is best for overall survivability.
Raihanna can help boost the damage of the first Special Move, but this damage is too low deficits higher than 200.
For detailed information on stats and upgrades, please check the Investment Guide section below.