D
D
Hoh grabs the enemy with the highest ATK, decreasing their Magic Resistance by 80% and Stunning them for 5s. Hoh cannot be targeted while grabbing the enemy. Upon letting them go, Hoh deals 640% of his ATK as DMG to the enemy.
Hoh fires 2 piercing shinsu orbs. Each orb deals 440% of his ATK as DMG to enemies. Hoh creates a barrier equal to 5% of his Max HP. The barrier lasts 6s for every enemy hit by an orb.
Hoh causes a shinsu explosion to deal 800% of his ATK as DMG to nearby enemies.
The first time Hoh takes fatal DMG in battle, he creates a barrier equal to 50% of his Max HP. After 3s, it self-destructs to deal 900% of his ATK as DMG to nearby enemies. The explosion is canceled if Hoh dies within the 3s.
Critical DMG Increase
The Magic Resistance of the target grabbed with God's Enforcer decreases by an additional 5%.
The Magic Resistance of the target grabbed with God's Enforcer decreases by an additional 5%.
Hoh's DEF increases by 10% when creating a barrier with Self-Destruct.
The ATK coefficient of Self-Destruct increases by 200%, and enemies nearby are Stunned for 2s.
For detailed information on which investment is needed, please refer to the "Investment Guide" section.