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Yellowy offers a great Crit Rate, Crit DMG and ATK SPD buff to your carry.
The buff lasts until the end of the battle, at Revo 5, regardless of whether she is alive or not, but it can still be removed by buff removal skills.
Yellowy causes an Equalizing Quake in front of herself. Sound waves rise from the ground like tides, dealing 600% of her ATK as DMG to enemies in a straight line, sending them Airborne for 2s.
Yellowy shoots out a sound wave shaped like an arrow, dealing 800% of her ATK as DMG to all enemies in its path, Knocking them Back.
Yellowy shouts to drop arrow-shaped sound waves on the enemy. The sound waves crush the target, dealing 220% of her ATK as DMG 4 times and Locking them for 2s.
Yellowy plays an upbeat tune at the start of the battle, increasing the Critical Hit Rate of the ally with the highest ATK by 40% and their ATK SPD by 40 for 15s.
Critical DMG Increase
Yellowy's Swiftness increases by 5 every time an active skill is used. (Max: 3 stacks)
Yellowy recovers an additional 50 Energy when an active skill is used.
Yellowy's Swiftness increases by 10 every time Equalizing Quake activates. (Max: 3 stacks)
The remaining cooldowns of Yellowy's active skills decrease by 50% when Equalizing Quake activates.
Becomes Invincible while using Equalizing Quake.
Increases Critical DMG Increase Rate of Boom Bop targets by 50%, and effects gained through this skill last until the end of the battle.
Increases Magic Pierce by 30% and Swiftness by 50 in Arenas.
(This buff cannot be removed with buff removal skills.)
For detailed information on which investment is needed, please refer to the "Investment Guide" section.
Yellowy is a disposable teammate, so just use a set that gives buffs to allies and that's it.
For detailed information on stats and upgrades, please check the Investment Guide section below.