Mori Calliope

[Hololive] Mori Calliope

Collab Unit Relevance: Medium
Yellow
SSR+
Assassin
Physical

Rankings

Deficit < 350:

A+

Deficit > 350:

A+

Calliope's damage is underwhelming, but her survivability is decent.
The only relevant use case for her is when you want to decrease the ACC of the highest ATK enemy so that his attacks will miss.

Rapport Item

Top-Shelf Liquor Top-Shelf Liquor

Special Move - Shinigami RIP♡

Calliope becomes invincible and makes the enemies love-struck, then strikes down with a scythe to deal DMG equal to 1,800% of her ATK.

Love-struck enemies become Fascinated for 4 sec and their Physical Resistance is decreased by 50% for 10 sec.

Active Skill - Make 'Em Afraid

Calliope's ATK increases by 200% for 7 sec, she then conceals herself and quickly moves behind the enemy with the highest ATK, dealing 1,200% of her ATK as DMG and inflicting them with Fear for 3 sec.

Calliope becomes immune to status effects while using this skill.

Active Skill - Reaper? Rapper!

Calliope creates a spotlight that illuminates herself and Death-Sensei for 5 sec, recovering HP equal to 200% of their respective ATK every second.

Deals 400% of their respective ATK as DMG to enemies in range every second, Paralyzing them for 1 sec.

Passive - Go-Death-Sensei

At the start of the battle, Calliope summons Death-Sensei from another world. Death-Sensei has his own stats, with values equal to 120% of Calliope's stats.

Death-Sensei is immune to Status Effects during the battle and dies when she dies.

When someone dies in the battlefield, she collects their soul to unleash the power of Shinigami. (Excluding her own Death-Sensei)

Ally's Death: Increases DEF of Calliope and Death-Sensei by 80% until the end of the battle (Max: 5 stacks)

Enemy's Death: Increases ATK of Calliope and Death-Sensei by 80% until the end of the battle (Max: 5 stacks)
If Death-Sensei is dead, she resummons him.

EE Stat

Critical DMG Increase

Level 1 Effect

Calliope's Physical Resistance and Magic Resistance increases by 40% while Death-Sensei is alive. (This buff cannot be removed with buff removal skills.)

Level 2 Effect

When the spotlight created by Reaper? Rapper! ends, Death-Sensei Provokes nearby charmed enemies for 5 sec.

Level 3 Effect

Calliope steals 50% of ACC from love-struck enemies and ignores 40% of the EVA when she and Death-Sensei attack love-struck enemies.

Level 4 Effect

Go-Death-Sensei is enhanced and when an ally excluding Calliope's Death-Sensei dies, increasing the EVA by 20%. Increases ACC by 20% when an enemy dies. (Max: 5 stacks each)

Revolution 4: Make 'Em Afraid

Make 'Em Afraid always results in a Critical Hit, stealing 400 Energy from hit enemies.

Revolution 5: Go-Death-Sensei

Upon summoning Death-Sensei, his inherited stat ratio is increased by 30% and when Calliope assists in eliminating enemies, the remaining skill cooldown of Make 'Em Afraid decreases by 90%.

Revolution 6 [PvP ONLY]

Calliope's ATK increases by 50% and her summoned being's DMG Taken decreases by 50% in Arenas.
(This buff cannot be removed with buff removal skills.)

Revolution 1
Effect Hit
Revolution 2
ACC
Revolution 3
Lifesteal
Revolution 4
Critical DMG Increase
ATK
Revolution 5
DEF
Critical Hit Rate
Revolution 6
Bonus Elimination Energy
Max Cooldown Reduction

For detailed information on which investment is needed, please refer to the "Investment Guide" section.

Best in Slot

Notes

Mori only needs to stay alive to provide her limited utility, so El or Bari would be the preferred choice.
Alocasia and Rafflesia can also work, but until they receive a buff I would not recommend them.

For detailed information on stats and upgrades, please check the Investment Guide section below.

Mandatory
Recommended
Nice to Have

Rankings

Deficit < 350

A

Deficit > 350

A

Requirements

Dupes
Star Star Star Star
EE

+30

Rapport

Lv. 4

Gear Configuration

Slot 1

+0

Slot 2

+0

Slot 3

+0

Slot 4

+4

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+16

Slot 2

+12

Slot 3

+12

Slot 4

+16

Effect Resistance
Slot 5

+16

Physical Pierce
Recommended Substats:

Physical Pierce, Crit DMG Increase, ACC, EVA, Effect Resistance, Effect Hit, Crit Rate Increase

Notes:

If Resistances are still working at your deficit, I would go with a resistance build instead, as she is mainly used for her utility.

Revolution

Revolution Tier:
Revolution 4
Revolution Cost:
fragment 1200
shining fragment 12400
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • ACC (Level 20)
  • Effect Hit (Level 20)

Rankings

Deficit < 350

A+

Deficit > 350

A+

Requirements

Dupes
Star Star Star Star Star
EE

+35

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+4

Slot 3

+0

Slot 4

+5

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+20

Slot 2

+16

Slot 3

+16

Slot 4

+20

Effect Resistance
Slot 5

+20

Physical Pierce
Recommended Substats:

Physical Pierce, Crit DMG Increase, ACC, EVA, Effect Resistance, Effect Hit, Crit Rate Increase

Notes:

If Resistances are still working at your deficit, I would go with a resistance build instead, as she is mainly used for her utility.

Revolution

Revolution Tier:
Revolution 5
Revolution Cost:
fragment 2100
shining fragment 12400
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • ACC (Level 20)
  • Effect Hit (Level 20)

Rankings

Deficit < 350

A+

Deficit > 350

A+

Requirements

Dupes
Star Star Star Star Star
EE

+40

Rapport

Lv. 6

Gear Configuration

Slot 1

+0

Slot 2

+5

Slot 3

+0

Slot 4

+5

If your ACC is lower than the enemy EVA, a Slot 1 upgrade might be needed if you care about whether this unit hits or not.
If upgrading Slot 3 can get your EVA to be higher than the enemy ACC, upgrading Slot 3 could be worth it.
If your Deficit is higher than 300 / 350, Slot 4 Resistances are pretty much ineffective and can be left to +0.
The flat ATK, DEF and HP stats are useless.

Ignition Weapon

Slot 1

+20

Slot 2

+20

Slot 3

+20

Slot 4

+20

Effect Resistance
Slot 5

+20

Physical Pierce
Recommended Substats:

Physical Pierce, Crit DMG Increase, ACC, EVA, Effect Resistance, Effect Hit, Crit Rate Increase

Notes:

If Resistances are still working at your deficit, I would go with a resistance build instead, as she is mainly used for her utility.

Revolution

Revolution Tier:
Revolution 5
Revolution Cost:
fragment 2100
shining fragment 59785
ore 0
Subnodes (Ordered by Priority) Stats in bold are important. Stats in italic are optional and should be leveled only if needed and up to the level you actually need. i
  • ACC (Level 20)
  • Critical Hit Rate (Level 20)
  • ATK (Level 20)
  • Critical DMG Increase (Level 20)
  • Effect Hit (Level 20)
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